johncross21
Warlord
- Joined
- Nov 9, 2006
- Messages
- 178
I have just started a game using archeapelago, high sea level, tiny islands and huge map
Will try world domination win
I have set out my strategy for interest below but welcome tips .
- choose vikings
- build lighthouse and great wonder as early as possible
- explore as much as possible at first opportunity using workboats
In terms of technology beeline the naval technologies (sailing, calendar, casting, astronomy, airpower)
Hunt out key resources from an early stage (especially iron which is essential for frigates). Make these resource islands priority for colonisation
Biggest problem is lack of hammers so
- expect slow start
- explore early and colonise bigger islands for hammers
Second problem is distance and transport
- in a world short of hammers building ships takes time
- but you need to have enough ships to move workers from island to island
In terms of combat AI seems weak (because it is not organised enough to plan attacks) butit will launch occasional attacks on your islands. Be relaxed about this and counterattack if necessary
Ignore small islands. Raid and pillage medium size islands and raze the cities. I don't want too many low output cities dragging down the Viking economy. Use court houses and then communism to lower cost of managing big empire (what wonders will help here ?).
In this game I will be trying out some new ideas -
- playing epic (because moving people by ship takes time)
- growing cities and then whipping them to produce troops etc
- one or two ships travelling a regular route round the islands ferrying workers and resources
- a number of marauding ships dedicated to pillaging improvements but unconcerned with city capture. A bigger fleet with siege weapons
Will try world domination win
I have set out my strategy for interest below but welcome tips .
- choose vikings
- build lighthouse and great wonder as early as possible
- explore as much as possible at first opportunity using workboats
In terms of technology beeline the naval technologies (sailing, calendar, casting, astronomy, airpower)
Hunt out key resources from an early stage (especially iron which is essential for frigates). Make these resource islands priority for colonisation
Biggest problem is lack of hammers so
- expect slow start
- explore early and colonise bigger islands for hammers
Second problem is distance and transport
- in a world short of hammers building ships takes time
- but you need to have enough ships to move workers from island to island
In terms of combat AI seems weak (because it is not organised enough to plan attacks) butit will launch occasional attacks on your islands. Be relaxed about this and counterattack if necessary
Ignore small islands. Raid and pillage medium size islands and raze the cities. I don't want too many low output cities dragging down the Viking economy. Use court houses and then communism to lower cost of managing big empire (what wonders will help here ?).
In this game I will be trying out some new ideas -
- playing epic (because moving people by ship takes time)
- growing cities and then whipping them to produce troops etc
- one or two ships travelling a regular route round the islands ferrying workers and resources
- a number of marauding ships dedicated to pillaging improvements but unconcerned with city capture. A bigger fleet with siege weapons