Once more on Warlord for 100K

denyd said:
I tried leaving my system up a couple of weekends ago, but my 3-year old likes playing with the keyboard. :crazyeye:
If you've got NT, W2K or XP you could always lock your computer, unless your 3-year old is good at typing passwords of course :mischief:.
 
denyd said:
I use a lot of stack movement for the workers and I'm pretty sure I need more workers, but I've been too busy building settlers since 10 AD to have time to add any more. Most of the workers added since 10 AD have been slaves either captured or from razed cities.:

I agree about the need for more workers. I had 187 at 1000 AD in the Emperor game I just submitted and stopped capturing land at that point so didn't build many more before the end of the game. I stopped expanding my borders at 50% domination limit and that was a mistake. By the end of the game my cultural borders were only 55% so in my Monarch game I will expand out to 60% before I stop.

I also used the same city placement I use for Huge milked games and that was another mistake. By the end of the game I only had 295 cities and with a ICS city placement and 60% of the land I can have over 400 cities. My 295 cities were generating 2938 CPT on the last turn so over 400 cities should be able to generate about 4000 CPT. I didn't have Pyramids in the Emperor game and that will definately be a requirement for the Monarch game which will enable a much quicker expansion. With Pyramids I should have 300 native workers by 1000 AD.

My strategy for the Monarch game will be use the Sumerians (same as Emperor game) use the Philosophy slingshot to get Monarchy and switch governments. I will build both Pyramids and TOA by hand if needed but will use a SGL for TOA as soon as it is available. I will research Education as soon as I reach the MA so I can start building Universities both for the culture and to help with the research rate. I know it will kill the benefits of the TOA but in the abandoned Emperor game that used that strategy I was 8 turns ahead of the submitted game in reaching Steam Power. I will research RP as soon as I can and go back to pick up Music Theory, Free Artistry, and Economics if the AI hasn't already done so. After that I will reduce research to zero and concentrate on building cities with Libraries, Universities, Temples, and Cathedrals in that order. I wont build Colosseums after 10 AD because Temples give the same culture for half the cost. My goal will be to finish before 1300 AD, I probably can't do it but it is a lofty goal.
 
As I step up the ladder of difficulty, I'm learning more and more about what to do to improve my finish date. My first try I learned about expanding quickly and to keep expanding (and adding cities). My second I learned about cash rushing and getting to the domination limit ASAP. Those 2 were both at warlord. My third game was to keep adding cities and to end the research before education to keep ToA alive. On this game it was feudalism. My next attempt will be on Regent. What I'm going to try to do better is building a lot more workers, irrigating everything possible except for a pair of wonder cities and my settler/worker factories. I've thought about starting the Pyramids as a brick by brick and switching it to ToA in case I get a SGL. I'm debating between the Celts, Sumeria & Babylon for this one. If I decide to keep researching then Babylon would be a pretty good choice, though I'd really miss the Agricultural benefits. If I think going Despot->Republic->Communism is a good idea then the Celts (with a mini-anarchy) are a good idea, though library & university prices would double. One thing for sure, it won't be the Aztecs as I hate those really long names :lol:
 
Final update before the game is over:

It's now 1350 AD, just passed the 100K level with about 1500cpt (total 225 cities with 37 settlers). I've begun setting new builds to wealth as with only about 16 turns to go, I see no other viable build for remote cities. I just lost the race to Sistine Chapel, which is the final stray in dealing with Lizzie. I've created her a little gulag on a 6 tile island (1 mountain & 3 marshland), that I just gifted her. I'll be giving attack orders to my knights next turn. All cities except London & York will be razed, so I'll have to abandon 3-4 of my current cities to keep Sistine, GLit & Colossus.

In the last 15 turns I managed to improve my finish by 3 turns and with luck I'll be able to cut 1 to 2 more off it. At this point however, there's not really enough turns left to radically improve the finish. I've thought about getting 4 turns from the finish and signing peace with England and getting Education to see how much culture I'd be able to recover from the lost temples by pop-rushing replacement temples & universities. I also switched my Sistine pre-build to a palace, so making it to Music Theory would mean an instant Bach's Cathedral.

One note of interest. I checked with my military advisor, who says to build more knights. I've got 60 plus 15 AC & 3 Crusader Armies, which is well beyond what England has. I'm also able to support over 1000 units.
 
denyd,

How is your Regent game going? I'm nearing the end of my Monarch Game. The only deviation from my perviously stated strategy was to get Military Tradition before I went for Education and destroyed the benefits of the TOA.

My original thinking was to be able to beat my Emperor 1000 AD results by having 44K culture and be generating 800 CPT. I figured I could have 300 cities and 300 workers by then with the help of the Pyramids. I figured that by the end of the game I could have 400 cities and all 400 could have Libraries and Universities for a total CPT of 2800. I also figured that the 300 cities that were completed by 1000 AD could also have Temples and Cathedrals for another 1500 CPT. Throw in 100 odd CPT for buildings that were generating double culture and I end the game with 4400 CPT. The average between 800 CPT and 4400 CPT is 2600 CPT which when divided into the 86,000 culture remaining to achieve the 100K culture victory gives 34 turns which equals a 1295 AD finish.

I picked a game that had 77 cities at 10 AD and had the TOA built by a SGL in 1075 BC as well as the Pyramids built by hand in 1000 BC. By 500 AD I was ahead of my Emperor game in cities and workers but was behind in CPT because the TOA was obsolete. I was ahead in total culture because of the higher number of cities though so felt I was on the right track. On 740 AD I got Replaceable Parts and the game really accelerated. It soon became apparent that I would easily have more than 800 CPT by 1000 AD so I started using 1200 CPT as my target and recalculated the estimated finish date. Adjusting the average CPT to 2800 resulted in a 1280 AD finish date so I was confident that the pre 1300 AD finish date was doable.

I'm stopped at 1000 AD and my city count is 331, my worker count is 332 so both goals were met. My total culture is 54,371 and the CPT is currently 1608 so both those goals were vastly exceeded. It becomes very difficult to estimate the finish date now because there could be only 26 to 30 turns left and I'm not sure how many new cities I can build and get both the Library and University built. I should have about 100 additional city sites left but many of them have jungle around them and it takes 12 worker/turns to clear them. I'll need the workers to add to new cities so they immediately become productive with their 3 civil engineers. I'll take some time to plan an end game strategy but the per 1300 AD finish date should be easy now.
 
I put the regent game on hold (only about 50 turns in, so it might get abandoned) to play COTM12. Once that's done (and I play my SGOTM7 turns) I'll be getting back to it. So far nothing special has happened (no SGL or settler from a hut) so I'll probably play 20-30 more turns (that should be 2-3 techs) and then decide if I should continue.

That's a great game you've got going there. I was hoping to find few entrants as I move up the difficulty level, but your game might have me skip the monarch level.
 
I played 10 more turns and now have an estimated finish date. The game date currently is 1100 AD and I now have 360 cities but I should have built all the settlers I needed for my 400 cities by 1000 AD for my goal of 4400 CPT by game end. I pay so much for building maintanence that I can't cash rush settlers to establish new cities. I now have 60% of the land area and there are about 100 potential city sites within that area that are just waiting for a settler. The number of workers was about right because almost all of the jungle is now cleared. Another mistake I made was not MM all my cities using civil engineers every turn. I started doing that for the last 10 turns and there is a small percentage that get reassigned every turn by the AI. If I wait 10 turns like I did between 740 AD and 1000 AD you slowdown the building of many of your culture buildings.

Currently my culture is 74K and I'm generating 2272 GPT so with a revised final GPT of 3600 I estimate that I will finish in 1275 AD. I'll finish tomorrow but this score is beatable because of the mistakes I made and the fact that the TOA didn't get built until 1075BC, I have one game where I had to wait until Polytheism was researched in 1600 BC to build the TOA but never played that game past 1000 BC. So knowing where you will end up with cities and getting the TOA and Pyramids early you can beat this game by at least 5 turns.
 
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