madscientist
RPC Supergenius
Welcome to the next One City Challenge Club where we play a OCC game. We have started out at Nobel and now working at Prince! Let's see how far we all can go
The next leader is Asoka of India. Organized is normally a powerful trait, but in OCC it very weak. Spiritual on the other hand allows excellent diplomacy and no anarchy means no lost turns! Neither the UU or the UB are particularly useful here.
The save is a Prince difficulty/Epic speed and the WorldBuilder save is also attached if you want to change those settings. The Map is Hemispheres. Remember I plan to be moving the difficulty up as we go along in the series, Prince for now.
General statements about a One City Challenge, according to Mad Scientist
1) You get ONE city! Go and win yourself a game champ!
2) You cannot build a settler, nor can you capture a city. Captured cities will autoraze, a great way for ticking off a rival.
3) You are allowed 5 National Wonders per city, and they still require the prerequisite buildings. Example, for the Globe theater you need a theater, Oxford requires a University. etc....
There are plenty of players that can offer great advice, I will keep to just hosting this game for the time being.
Examples of OCC games can be found in the Classic RPCs in my signature: Agustus, Stalin, Lincoln were all OCC games focusing on diplomacy, military, space victory pathes although the Lincoln game was a last minute failure. Also under the RPC Next Generation the dali Lama was an OCC but certainly not a typical game.
So onto the leader
And the start
An interesting coastal start. Do you move in land or stay on the coast??
Anyone wanting some tips
This start is very hard even if you go moving the settler. The only metal is iron after the fourth border pop and you have no late game resources other than oil but only on the 5th (legondary) border pop.
The next leader is Asoka of India. Organized is normally a powerful trait, but in OCC it very weak. Spiritual on the other hand allows excellent diplomacy and no anarchy means no lost turns! Neither the UU or the UB are particularly useful here.
The save is a Prince difficulty/Epic speed and the WorldBuilder save is also attached if you want to change those settings. The Map is Hemispheres. Remember I plan to be moving the difficulty up as we go along in the series, Prince for now.
General statements about a One City Challenge, according to Mad Scientist
1) You get ONE city! Go and win yourself a game champ!
2) You cannot build a settler, nor can you capture a city. Captured cities will autoraze, a great way for ticking off a rival.
3) You are allowed 5 National Wonders per city, and they still require the prerequisite buildings. Example, for the Globe theater you need a theater, Oxford requires a University. etc....
There are plenty of players that can offer great advice, I will keep to just hosting this game for the time being.
Examples of OCC games can be found in the Classic RPCs in my signature: Agustus, Stalin, Lincoln were all OCC games focusing on diplomacy, military, space victory pathes although the Lincoln game was a last minute failure. Also under the RPC Next Generation the dali Lama was an OCC but certainly not a typical game.
So onto the leader

And the start

An interesting coastal start. Do you move in land or stay on the coast??
Anyone wanting some tips
Spoiler :
This start is very hard even if you go moving the settler. The only metal is iron after the fourth border pop and you have no late game resources other than oil but only on the 5th (legondary) border pop.