One City Challenge Club: Ramesses

Prince / Normal 1976 Defeat

Spoiler :
Was 4 turns from space but got stomped by Charlie. He and Pacal were different religions from teh start and as I went with Pacal Charlie was always at my throat, at the end I just hadn't built enough troops thinking I'd managed to keep Charlie at pleased after going free religion about 10 turns from the end he dropped to cautious, WHEOOHRN and buying a Mech Inf every turn with the 10 I already had wasn't enough to stop his hordes >.> Still I improved on the last OCC, but I didn't change my city enough in the end game and being a few turns faster could have saved me, ah well, next time!
 
Stopped at about 1750, nobel/epic

Spoiler :


Game is in the bag and I may finish eventually. COmplete tech and wonder domination. As with TMIT CHarlemagne declares war at pelased rather than his hated rival PAcal. His stack of Currassairs are doomed against my defending infantry and I play to whip/draft a counter attack, however I just have no real motivation to play a slogging war. Perhaps later I will finish, for now I have my hands full with the Israel RPC.


 
Spoiler :
Ram(IMO the best OCC leader) is just too powerful and Noble is just too easy

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1916 SRV. Could win earlier, but played poorly

Oracle for Aesthetics, for ultra early GlobeT, Mids, GL, Edu 500AD, Lib-Bio-NP 1100 AD.

 
1965 Space Race Win

Spoiler :

I think this is the first time I've played an OCC without a phi leader, I like ind that's for sure. Marble was an extra bonus. I mined all the hills and farmed all the flood plains and left every other forest for the NP. Charlie and Pacal went hindu/buddhist and bickered while I stayed religionless even though they were both spread to me. I didn't meet mansa or victoria until the ADs and didn't meet Roosevelt or Kublai until much later, surprisingly Roosevelt pulled a Prester John and was Confucian even though I founded it and didn't meet him until the modern age. Liberalism was easy and I took Democracy and wonderspammed. Thought I could win a UN victory in the 1800s but my opponent in the election kept switching from Charlemagne to Pacal to Mansa Musa and it was impossible to get the other two to vote for me when they keep switching. I got enough wonders to keep a culture victory from happening and traded Mansa for aluminum, this one was easy and a whole lot of fun.
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I'm going to have a hard time figuring out how to dominate in an OCC for the next one though... Keeping the AI from settling all the empty land while I'm finishing someone else seems pretty tough
 

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Is there anything better than getting the great wall in an OCC before your 2nd border pop? I love having my BFC carved in stone for the whole game, i dunno, it just looks great.

This one was FUN! way better than the trudge with peter in semi-isolation.

Played on Monarch/Epic

Spoiler :
Settled in place and teched masonry to get GW then Pyramids. Early diplo looks poor, Buddhist burger king to my left, hindu pacal to my right, and jewish vickie out there somewhere. Well, i'm no fool, buddhism it is. Worked out too since we have chuck penned in so there's nobody else he borders to take some of the heat. i signed a DP with the king and tried to please everyone with trades, then chuck went to war with pacal. I closed borders with pacal and watched the waves of holy romans sweep east. Pacal declared on me, but sent only 2 knights who were weakened by airships and finished by rifles. When i saw "Pacal has capitulated..," and "Will sign defensive pact: charlemagne" on the same turn, i knew that the only way i was losing was if charlie won.
Keeping 8 forests helped with :health:. Techpath was pretty much beeline drama, beeline liberalism, beeline computers/superconductors. beeline fusion. Took Printing press with liberalism for the techs it opened. I got TEN techs from the internet, rocketry, refrigeration, artillery, military science, flight, medicine, communism, fascism, democracy, and military tradition! a new personal best! Also i had 8 forest preserves with the national park, which is probably my highest ever in an OCC. The space race was made alot tighter when charlemagne built the space elevator and stole fiber optics, genetics, AND fusion off me, but late in the process mansa sold me aluminum and i launched my ship with 5 casings and one of everything else, landed in July 1961. Charlemagne had vassalized everybody except mansa and DOW'd him with 5 turns to victory, it was real tense and i'm frankly astounded that "mansa 'vassalize me' musa" held out long enough for me to win.
My final wonder count was 5, great wall, pyramids, Parthenon, Great library, and sistine chapel. National wonders were globe, national park, national epic, and oxford (and wall street after launch, just for the hell of it).

edited for screenies, notice charlemagne's 36 city empire and 44 cities worth of vassals, i was sweating seeing a domination victory as he vassalized 3 civs while my ship was airborne and Dow'd on the last, also a few tense UN victory votes as he was gaining more vassals, PHEW! Also, my improvements were as-seen except i put up lumbermills in all the forests before the national park, and again when building spaceship parts. Also, i killed just 2 animals and 2 knights all game. I displayed the leadership abilities of charles de gaulle. That red circle in the 2nd screenshot is me getting the "cache of scrolls in desert hills" event, i could choose between 2 turns off fiber optics (?!?) or a +1 diplo with all leaders, i took the latter.
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Thanks Mad, for a great game!
 
Emperor level game, normal speed. No Aluminum Killed me.

I couldn't even win, when I used world builder to stop a war.

Mr "idiot" move, I didn't break a defense pact with Pacal, Charlemagne's worst enemy , and got dragged into he war because of that.

Anyway, Pacal, ended up Blasting past me in Tech and production, Beat me to Fusion for the Great Engineer, No Aluminum was the killer. I was trading with Pacal for it, but he suddenly stopped 1/2 way through my space ship building and didn't put it back on the table, despite being Friendly for most of the game. I'd have launched much sooner, due to extra production from Aluminum corp.

Spoiler :
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Other Problem, is either the National parks or not, I traded for Iron, so wasn't so big a problem, but that 50% probably made all the difference.

It did make the difference, I replayed from 1908, and world built in Aluminum corp, I had A Great Scientist, that I used on 2nd golden age, I spawned a Great Artist soon after starting, so same diff, I'd have started a 2nd age with the Artist & Great Profit.

I modded back the farms, I'd never have changed, switched to Environmentalism, for the corp. Pacal ended up still asking for advanced flight, which I didn't give, or the 4K gold, while he was at war, he capitulated.

Anyway, enough back ground, I beat Pacal to the Launch by 1 TURN OMFG. He also picked up the 3 tech's I had on him, while I was on Future tech 1. bang bang bang, and came 2nd in space race, still not registering against master Charlie. I beat him by Stasis Chamber, and 3 SS Casings, he didn't have composites to last, as of save.

Some pic's.

Spoiler :

I launch​
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1 Friggin turn..OMFG...1 tech's and 5 parts made up, though he had 2 Engines first.​
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Charlie tries it on for Diplomatic,
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I only just survive that one, Capitulated Roosevelt in last turn..I was sweating on another Diplomatic vote.

Victory is mine​
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Looking at the games that were successful, I noticed that everyone seems to be running a farm / mine / workshop combination. Is this simply for late game spaceship production, or are the farms (on the flood plains) used to maximize the number of great people generated.

I was using cottages on the flood plains throughout my game (which I have lost through conquest twice now, due to never getting Charlemagne's religion in my cities).

Any explanation of tile improvement strategy, when to switch etc. would be most welcome.
 
In OCC, it's almost always better to farm than cottage. You're not going to have a population limit from health or happiness (due to GT and NP), and beakers will come largely from settled specialists with Rep, so you'll need the GPP.
 
Looking at the games that were successful, I noticed that everyone seems to be running a farm / mine / workshop combination. Is this simply for late game spaceship production, or are the farms (on the flood plains) used to maximize the number of great people generated.

I was using cottages on the flood plains throughout my game (which I have lost through conquest twice now, due to never getting Charlemagne's religion in my cities).

Any explanation of tile improvement strategy, when to switch etc. would be most welcome.

Mine was 9 farms, 8 lumbermills/forest preserves (mills until national park, preserves until i started building ship parts, then preserves again for no real reason other than to leave thebes in better condition than i found it,), 2 mines, 1 quarry. Although i almost certainly would have been quicker chopping and farming at civil service, and workshopping when i started building the ship.
I chose lumbermills/forest preserves over mines/farms/workshops because we had enough food to run loads of specialists + keep growing through biology, so i saw an opportunity to deviate from my norm and have forest preserves/national park instead (probably less efficient, but a nice change of pace).
I ran nothing but scientists until i switched to all engineers, priests, and plain citizen specialists when building spaceship parts to invcease hammers though. As was said, specialists (food) is your biggest source of :science: in an OCC, which makes the pyramids (for early representation) key.

What amazes me are the wonderspam wins. I just can't find time to build all those wonders. My priorities are great wall (if no close neighborrs), Pyramids, and the internet; and i just hope to be able to squeeze one or 2 more in between them. Without marble i doubt i would have even got more than that. Also i always try for sistine after seeing Mad Scientist and TMIT do it, to deny it from the AI (to discourage culture wins).
 
Noble/Epic Space win 1980ad

Spoiler :

I mostly wonderspammed and managed diplomacy the entire game. I built pyramids first, because I don't know how I would have gotten through the early game without +3:) and the extra :science:. I cottaged all the floodplains, and switched over to Universal Sufferage after the levee was built. Later after I aquired communism I switched to state property and turned them all into watermills and workshops.

Early diplomacy was tricky as Charles was Budhist and Pacal was Hindu and they were worst enemies with each other. Since I was religious I switched back and forth a few times when they demanded, but mostly I tried to stay on HRE's good side. Pacal declared on me at one point but his knights and macemen were no match for my riflemen. That was my only war.

I founded Islam and spammed missionaries when I had free time after I built the shrine. This totalled 49gpt by the end of the game, enough to buy aluminum and uranium and any health resources I needed.

I built the Internet but it only got me filler techs as Mansa was well ahead of the rest of the AI's in tech, with me close behind him. I thought I might lose this game to the Mali. He beat me to fusion but I had much better production and launched my spaceship with one engine. He was finishing his second engine when my ship was 2 turns from landing. It probably didn't need to be this close, but I'm sure I wasn't playing as efficient as I could.

National Wonders: Globe, Oxford, IW, NE, and Wall Street

Here's a screenshot of Thebes near the end.
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Looking at the games that were successful, I noticed that everyone seems to be running a farm / mine / workshop combination. Is this simply for late game spaceship production, or are the farms (on the flood plains) used to maximize the number of great people generated.

I was using cottages on the flood plains throughout my game (which I have lost through conquest twice now, due to never getting Charlemagne's religion in my cities).

Any explanation of tile improvement strategy, when to switch etc. would be most welcome.

Monarch/normal 1923 SS win. I used cottages on the fp and forest preserves (eventually) on all the forest in the BFC. Then switched to farms/watermills/workshops late once I had all the research done...using the chopped forests for SS production. This cottage approach works ok with all those floodplains if you don't build the pyramids. On higher levels...or with non-ind leaders...you will not always be guaranteed pyramids. Cottages help (not completely) make up for the lack of rep +3:science:/specialist early until you get constitution. I wanted to try it...don't know if this is optimal, but I was around 1200bpt most of the 1800's so it is doable. screenshots below.

Normally on this map, I would go farms combined with forest preserves using national park. Use Oracle->CS sling asap using one GS for bulbing math. Then build pyramids (for rep civic) researching aesthetics->literature->drama then onto education for Oxford...maybe using 1 scientist to help bulb education. Settle all the other GS. I put drama before education so you can build globe quickly and elinimate the happiness cap allowing you to run MANY specialists early under rep. Otherwise your happiness cap is too low without Globe to take advantage of all those farms/population early. Other people might put education/Oxford first. Build Glib/NatEpic of course with marble/industrious this is no-brainer. On to liberalism->bio sling asap for the national park. Spam forest preserves. On to victory as long as you can stay out of war or defend. This will work up to monarch...sometimes emporer if you can avoid AI culture win. Immortal/deity is really tough OCC.

Spoiler :

Pure farms/mines and skipping national park / forest preserves was probably better in this game because you don't have aluminum and the national park removes your ability to turn coal into aluminum with the corporation...and removes the 50% bonus production under ironworks for having coal. National park is always a gamble...you have to cross your fingers and hope you have aluminum or someone will trade it to you early enough while you're building SS parts...which usually requires 'friendly' relations. But NP is also nice to eliminate all population :yuck: which allows even higher growth/specialists.

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Also i always try for sistine after seeing Mad Scientist and TMIT do it, to deny it from the AI (to discourage culture wins).

Sistine is necessary emp+. Once in a while on monarch, although I think if you recognize an AI going for culture early enough on monarch...you can simply bribe civic switch them every 5 turns to slow them down enough with good relations...or bribe dogpile war against them...or nuke 'em if you have uranium. I've never found Sistine necessary on prince- if you are finishing the SS when you should...in the early 1900's range.

cas
 
My first OCC ever and i lost 6 turns before my spaceship would have landed :(
Spoiler :

At first everything was going well. Charls was Buddhist, everyone to the east Hindu, me Pagan and later FR. Charls came along with a huge stack and i thought the game was over, but then he wandered over and killed off Victoria.

Despite only being pleased with me he then DOWed Pascal several times, vasseled the Mongol along the way and in the mid 19th century everyone besides Roosevelt was vasseled to him. When he vassaled Mansa i thought he had won Domination but luckily he only had 62% land :D



Though enough votes for Diplo when Roosevelt built the UN :wallbash:
That's when i knew it was over. The first round Charls had us vote on US. Some little hope arose...would he be so stupid and NOT hold a vote for Diplo Win? Well, next vote it was all over.



Here's my one city. Since this was my first OCC i wasnt sure which national wonders to build. I debated long on whether to build National Park or not. Seeing i had coal which would have powered Ironworks and helped with Aluminium Inc...but i thought since this is Noble we will pop Aluminium somewhere :lol:






Oh well, it was fun and perhaps i'll replay the map again. Thanks for hosting! :)
 
Looking at the games that were successful, I noticed that everyone seems to be running a farm / mine / workshop combination. Is this simply for late game spaceship production, or are the farms (on the flood plains) used to maximize the number of great people generated.

I was using cottages on the flood plains throughout my game (which I have lost through conquest twice now, due to never getting Charlemagne's religion in my cities).

Any explanation of tile improvement strategy, when to switch etc. would be most welcome.

Unusually for me I cottaged most of the fp early. Main reason was the lack of health and having gone for an early Globe I didn't want to suffer to much from unhealthiness.

As soon as Bio/Nat Park was in I farmed everywhere so I could get max city growth and no loss of food due to unhealthiness.

Once I started building the ship parts I chopped all the wood outside of the BFC. As I got to the later parts I changed to State Property and workshopped/watermilled the remaining forest preserves for the added boost to production.
 
2nd try and i won via UN Diplo unexpectedly while i was going towards space.
Spoiler :

This game played out somewhat differently but the main things were the same: Charls Buddhist, the East Hindu. Luckily, this time Buddhism spread to my city so i could adopt Pacifism and keep Charls at friendly.
Pascal attacked me 2-3x which cost me several turns in teching but not really a problem.

Charls was nicer this round, only vassaling the Mongols and late game Roosevelt. Pascal was the contender in UN vote and i won with the exact number of votes needed thanks to Victoria capturing a barbarian city 2-3 turns earlier :worship:



I also didnt build the National Park this time and tried SP workshops+mills instead. When Aluminium Inc. came around i switched to Mercantilism. Space parts really went ALOT faster despite much fewer specialists. Teching took much longer ofc, but since those 5x space parts take a while it all timed out pretty well.

 
Noble 1910AD SPACE victory
Spoiler :
Playing the OCC right now. It looks like I will get to space first because im vastly more advanced than any other nation. I have also build the internet, which you could argue I maybe shouldnt have, but part of my overall strategy is beelining the internet.
I went AH -> mining -> masonry -> litt -> CS. Ignoring SH and going Mids -> GW -> GLib and from here my only real concern was diplomacy.
MM, Pascal and Liz were all in a jewish block so I adapted that in the begning, but after realising that charlie had a great amount of land to build on I knew he would be the greater threat and not pascal, so I switched to budism which charlie had founded... And a couple of turns later pascal founded christianity and switched religion. From here it was easy to get charlie to friendly and liz and munsa at pleased...
I knew a dow from pascal were inbound because charlie made demands on me to cancel trade and I had a couple of "please help me" from pascal which I utterly ignored =)
I decided to deal with pascal by selecting 3 different locations for forts in which I placed a couple of HA and pikemen/mace (upg->muskets soon) to deal with the soon to come DoW from pascal... Altough my setup was prepared maybe too well in advance. (Could have used the ressources better at an ealier time) I wasnt taking any chances!

Diplomacy and defense were all set!... And then I pretty much just clicked my way thru the end turns to lib and afterwards I did the pretty much same thing while beelining to bio and later computers.
 
Since this is a Noble game Noble/Epic

Spoiler :
Settled in place, missed the CS Oracle shot by 2 turns. Took Bio from Lib, got Charlie to friendly and signed a DP with him so I was safe. Only built about 6 units at that point. Got Internet while building space parts. Landed 1951
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Could have done better, I'm not happy with the score:(
 
Ugh, didn't fail, but turned it off halfway through. I'll try again.

Spoiler :
Buddhist Charlie to my left, Hindu EVERYONE ELSE to my right. Charlie was a monster and I wavered too much in trying to please the monster. Buddhism spread late to me, Hindu spread early, and I was the moron who founded Judaism. Dumb. I was hoping for an early spread of Buddhism to run OR and suck up to Charlie, but when that didn't happen early, I ran to Liberalism.

I just misplayed it from the start. I needed to be less tender with my trees and more active with the whip, not waste time getting GW & 'Mids up, and get friendly with BK fast.
 
Wellllll :):):):). 1890-ish Diplomation Loss

Spoiler :
:):):):) Charlie. :):):):) him up his stupid :):):):)ing ass. Put him in the Khan game, 10 tiles away and in a horsehockey spot so I can Keshik him, reload, and Keshik him again. :):):):)ing jerk bullied the whole map, pissed off everyone and then steamrolled them all, one after another. I probably handed him the game by getting him started against Pacal, but what else can you do? Also, :):):):)ing events. Nothing ever too bad but, I lost a pop point, had AT LEAST 10 bandit events, 5 blizzards on the copper tile... ugh. I had finally gotten the game under control I thought.

Anyway, don't know how I could have stopped that. I feel really dumb for losing at Noble, but that was a pretty tough go.
 
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