Turn 179
The
Slavic Federation and
Kavithan Protectorate's war against the
Pan Asian Cooperative was a drawn out stalemate this turnset.
Units in 1's and 2's were flung at
PAC's two remaining cities without much effect.
I spread my trade routes out to
Slavic Federation,
Kavithan Protectorate, and
African Union in hopes that this will reduce their willingness to destroy me.
Traded Open borders with
Slavic,
Kavithan, and
African civs.
Renewed Cooperation Treaties with
Kavithan and
African, but Slavic refused.
I also made two trade deals to acquire the 2 Petroleum and 1 Titanium I needed to launch a
Lasercom Satellite.
Thankfully my borders expanded just enough to acquire 2 more Xenomass with which I could easily trade.
Spies had great success.
Stole 731

towards
Human Conservation twice.

Also managed to steal 531 Energy doing the spy questline, but due to two earlier failures, there wasn't enough intrigue to do anything else except steal Energy again.
At this rate, I won't complete the spy questline for my free spy until after the game is over.
Buildings gave some nice quest bonuses.
Finally got +10%

after city growth from
Cloning Plants, but I really doubt I'll get the full 50% due to
Nanopasture bug.
The
Bionics Lab also gave me +1
My 16th Virtue showed up near the end of the turnset and I picked
Applied Aesthetics.
30% of my

being turned into Energy per turn is a nice boost that I really needed!
Two more virtues and I'll have completed the entire Knowledge Virtue Tree, which will award me +1 Free Technology.
Thanks to some vital information from
KrikketTwo, I altered my tech path and teched
Communications, Human Conservation,
Orbital Networks, and restarted
Civil Support.
After 3

steals netting 75% of
Human Conservation, I had only 2 turns left to finish it.
I suppose the 3 turns I took researching it a single turn so spies could steal 1/4th of it for me added up in small measures?
Went ahead and took 2 turns to finish it manually.
Not only did I get Purity 5 from completing it, but Purity 6 and Purity 7 as well.

I was close to Purity 5 anyway, so +40XP in Purity affinity
should have leveled it that much now that I check the math.
To reach Purity 13, I should need 19+20+21+22+23+24 more XP (129), which I should get by finishing a few more techs.
Alien Genetics,
Civil Service,
Biospheres,
Servomachinery, and the last 50% on
Tactial LEV should net me 18+25+25+25+40=133XP for Purity.
All of the other civs that matter are now Affinity 7 or Affinity 5, so I'll have to be on my guard militarily.
City built
Bionics Lab,
Worker,
Rocket Battery,
Command Center, and started
Memetwork.
Also spent 490 Energy to buy a
Lasercom Satellite instantly.
Very annoying that you can't launch a satellite the turn you buy it.
It says it is ready to launch, but the buttons up top won't appear until the following turn.
Here is my capital as of
turn 179:
Notice is it now 77

and much harder for anyone to kill.
Memetwork is a really nice Wonder that isn't outrageously expensive.
+4

+2

+25%

in the city it is built.
I'm sure you are all wondering, why avoid
Communications and
Orbital Satellites if it unlocks a 20

building that gives a free spy, a +15%

satellite, and a smoking hot wonder?
Honestly, I would have done this stuff 40 turns ago, but figured
Communications/Orbital Satellites were out of my needed research path and would have just slowed down my start date on building
Exodus Gate.
But since these 2 techs are necessary for a Promised Land Win, I waited too long to tech them ya.
I'd finish those 3 terrascape improvements right now if I could, but I can't afford them.

Also building 2 biowells and a couple of manufactories to ramp up

later.
Exodus Gate currently says 37 turns to complete with my low production.
Goal is to tech as fast as possible to start
Exodus Gate, then ramp up production as much as possible to finish it fast.
Brand new Station landed southeast of my city named
Shackleton.
Will take too long to get it to Tier 3 to be of any use.
Wish the tuber and fruit and fungus tiles could have different improvements on them.

Plantation and terrascape are the only ones allowed.