One City Challenge

Ex.plode

Warlord
Joined
Jul 5, 2011
Messages
138
I'm thinking about starting one of these bad boys, and I am looking for stories/input/opinions etc.


I'll keep this as updated as possible when (or if) I start my challenge.
 
I did my one city challenge with arabia yes there unique ability is not so strong with one city

but the bazar is a amazing building for the one city challenge you can sell all you're luxury twice and get a lot of money wich you won't have a lot because you have one city and you still need a military to defend you'reself.
You can use the money to upgrade units but more importantly befriendly culture and maritime city states.

Olso make sure you select legendary start at resources settings
 
Siam is probably the best civ for OCC, because of the extra help from CS's and they have a good defensive unit too.

Second I would put 3 civs: Arabia as apocalypse pointed out already, for the economy reasons, which can be very important. Then imo, I pick either Egypt for fast wonders or Songhai for better cash from barbs and taking cities, which on OCC will basically be razing.

It also depends on what difficulty you play at, on Prince you should win with every civ. But already on King, the AI is much tougher to deal with for you just to cruise through for a win.

Latest OCC win for me was America, diplo in late 1800 on King. Everybody hated me, cause I killed their cities that they planted near me for 6000 years. :)

Love OCC, will start another one tonight.
 
Personally I've had very good experiences from OCC games. They provide a nice change for my usual domination games. They're also usually quite a bit harder than the offensive playstyle. I definitely recommend trying it out.

I've done OCCs as Siam (UA), Aztecs (UB) and Babylon (UA). The games as Siam and Aztecs were quite easy as they were done on prince and king difficulties. Babylon game was played on emperor and it is one of the most interesting games I ever played. In the game I had a war with Spain and China (both of them were much stronger than I was) but I managed to stand my ground and win a cultural victory in the end even though they never wanted to sign a peace. Spain helped me unintentionally by killing of China though.

If you don't want to have an extremely rough game, I recommend you to apply the "strategic balance" option on the advanced setup. Having iron is quite essential when defending your city against ancient and medieval armies. Defending might not be necessary on difficulties below king though.
 
By far Gandhi with a culture win is the best. The half unhappiness from population is huge plus the full Tradition tree and you get massive growth an only .25 unhappiness per citizen. Go for Piety next and then Commerce and you get golden ages regularly.
 
does anyone know if you choose OCC from the advanced settings will the AIs change their settling habits? Im curious if it is even possible on Immortal/deity since AIs get starting settlers ready to gobble up land quickly.

also, anyone try this on Archipelago? seems that would certainly give you lots of initial time to set up as well as a large source of water tiles to use if you need to maintain growth.
 
I did a fun one on immortal level with Babylon. Tradition of course, but then full honor for the gold you get when you kill a unit. This solves the huge problem of income as a single city. I coupled this with freedom so I had 8 free units. I ended up affording, fleet airforce, and troops. Quality over Quantity of course. At the end my Stealthbombers were my main source of income :)

I'd advise the last policies to be aimed at a cultural win. Exactly how and when you finish the different trees is something that can surely be discussed. I had some piety and finished Honor when I "started needing gold", and I should have done it earlier I found out as it helped a good deal.

I settled generals in Citadels as a perimeter defense too, and this is a good idea on high levels where A.I. will attack with alot of units. I also settled a good deal of early scientists and a few Engis, as I could only have 1 GP in my city and the rest could be snatched up by warring units, couldn't really keep them for 100s of years.

The whole approach was pretty actiondriven and pretty fun. Different from the "click next turn OCC".
 
I did a fun one on immortal level with Babylon. Tradition of course, but then full honor for the gold you get when you kill a unit. This solves the huge problem of income as a single city. I coupled this with freedom so I had 8 free units. I ended up affording, fleet airforce, and troops. Quality over Quantity of course. At the end my Stealthbombers were my main source of income :)

I'd advise the last policies to be aimed at a cultural win. Exactly how and when you finish the different trees is something that can surely be discussed. I had some piety and finished Honor when I "started needing gold", and I should have done it earlier I found out as it helped a good deal.

I settled generals in Citadels as a perimeter defense too, and this is a good idea on high levels where A.I. will attack with alot of units. I also settled a good deal of early scientists and a few Engis, as I could only have 1 GP in my city and the rest could be snatched up by warring units, couldn't really keep them for 100s of years.

The whole approach was pretty actiondriven and pretty fun. Different from the "click next turn OCC".

if you did that with Montezuma you'd get culture for each kill too. would speed up a few of the policies in the process.
 
I've tried that on Deity with Monty, the points just doesn't rack up enough before someone flies to space. Killed 100's of barbs and 100's of AI, need to get down to policies, have to pick the right ones.

Frigging 1600 something and have one policy left to build the thing. Russia sends someone out into outer space. Research agreements was the case of this loss, Russia did them all game long and was 20 techs over me.

But where was the AI, that thought you will win? Nowhere, just studding up all Russia all the way.

Cathy killed 2 CS and took over 2 capitols, it only works when the human plays? She got all these RA's going all the way. No one ever complained, except me.

But noone listened. :)
 
i just tried my first OCC last night. Emperor with India, Pangea, standard settings. Ive gotten a very fortunate start but it is dwindling. I am only bordered by 1 civ (Ramses) and 2 CSs one of which is at war with me for being Ramses ally.

And I missed some significant wonders (GL, Oracle Cristo and SOH) because for some reason Catherine who is at least 8 techs ahead of me in the modern era (and 1000 points ahead of me) decides she wants the Social Policy wonders even though she has only finished Honor and Liberty. I also chose a GE from Sophia just for a good rush build and all the culture wonders were gone by then. I thought about dropping him for a manufactory since i was going for Freedom finisher anyway but I instead held onto him to rush The Louvre for 2 more artists tile improvements. I have 6 or 7 and probably 1 more to go as my GPs cost 1000points now.

I only have 5 policies left till i have to build UP and ive got 500 CPT. but it's something like 1860. all my culture CSs have been taken by AIs and I am almost to 40 pop but I generate 65 HPT and half that goes to culture. This OCC thing is interesting but I definitely dont have the finer points of this. I totally didnt time the policy choices as well as I should have. Militarily i have Mech Infantry, Air Gunners and artillery holding off Ramses who as war with everyone and not sending me any more fluff units for some sweet, sweet xp. But 2 of my Mech Infantry were legacy bowman with 2 promos.

also, Catherine has almost 15k gold stockpiled and a gazillion GPT. I fear a diplo loss coming as they are all with her except 2. I just hope Genghis keeps toppling CSs to slow that vote down.
 
By far Gandhi with a culture win is the best. The half unhappiness from population is huge plus the full Tradition tree and you get massive growth an only .25 unhappiness per citizen. Go for Piety next and then Commerce and you get golden ages regularly.

gonna have to disagree here. happiness should not be a problem in OCC with monarchy - also you have much worse problems like gold and science generation that need to be addressed. IMO India is one of the worst civs you could pick. Egypt, Korea, Arabs, Babylon, and Aztecs are the best (not necessarily in order). Siam is good on lower levels but as you move up in difficulty, the AI will outcompete you for city states.
 
i have had decent gold production, but not ICS gold production. most of it is due to how many turns ive spent in a golden age. i can afford all my upgrades and a couple CSs but not much else. I get about 70-80 gpt when im not in a GA. also with so much happiness i can sell every one of my lux's, not just the extras. but i also agree there are better choices than India, i just dont think it is the worst one.
 
If I'm planning a OCC, a few things I like to do:

1. Choose a map where I'm the only major player on the landmass. (To avoid needing military early on)

2. Choose legendary resources.

3. Turn save cultural policies on; mostly to avoid the mistimed by one turn.
 
yuck. i guess it was worth it. i just finished my first (and maybe only) OCC. it was with Ghandi and i got both achievements (win w/India and Bollywood). but wow it was an awful game. not getting SOH or Cristo was so hampering that my max cpt was 507. it took FOREVER to get the last 3 policies, well time-wise it was quick cuz it was a lot of 'next turns'.

i took tradition, liberty, piety, patronage, freedom. i landed 8 GArtists and 1 GE at the end cuz i cant rush anything worth while, plenty of GAs, 70 hpt and built Utopia in 15 turns. Cath and Genghis both had nukes but never used them on me.

And in my last 30 turns I traded gold for some oil so i could have bombers while waiting for the last policy to kick and the very next turn Cath broke the deal, kept my money and DoW'd. and here i thought that was only a player's cheese tactic, haha.

anyway, victory turn 1969. truly, truly awful.

edit: i finished with 44 pop. ive never gotten a city over 30 before so that was educational to see where all those citizens go.
 
I tried another one with the Aztecs, reloading and reloading until I got the map I wanted.

Emperor, my city is ways off the shore on a peninsula and have 2 rivers flowing through, raging barbs and I build scout, just to locate other ppl. Then 3 warriors and 3 archers, which in teams go out and farm barbs. Every second turn I do 20-30 culture or more just on barbs, sometimes with luck up to 40, from hidden barbs, who dies after my archer oneshots. Do not kill the hut!!!!

Only 2 cultured CS in my name, but a win around 1680.

Monty IS great!

Advise, piss your neighbours off, they provide for the culture and gold. :)
 
I started an OCC last night with Songhai of all people (pangea, immortal). Terrible, terrible civ for OCC but I am still doing ok. My starting location was extremely mediocre with 1 lux, but I got 3 fish so went the Colussus. making good enough gold now to stay first in science via RAs. Not much room for landmarks so I decided to go for science VC. Not 100% sure I will win - Siam is getting a bit too strong for my liking. But I have some good allies so hopefully I can sick them on Ramalamadingdong.

As a side note I agree Aztecs really are pretty good for OCC. The only problem with the culture is that you really don't want to be DOWing people on OCC. So you are kinda relying on THEM to dow you so you can kill their dudes...easy enough sometimes, but other times not so much. Like if you are isolated. But honestly - the UB is where it's at. Especially on a lake. Early growth is super critical on OCC. Even peaceful Aztecs can do just fine.
 
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