One city. One Large Diety game. Always War.

What era will he die in?

  • Ancient

    Votes: 14 7.4%
  • Classical

    Votes: 21 11.2%
  • Medeival

    Votes: 37 19.7%
  • Renaissance

    Votes: 57 30.3%
  • Industrial

    Votes: 38 20.2%
  • Modern

    Votes: 7 3.7%
  • Future

    Votes: 14 7.4%

  • Total voters
    188
So leaving off, our trebuchet is dishing it out pretty well. Those cavalry are really the only thing harassing me at the moment, but they can't really hide from the trebuchet, and they tend to stay on -33% tiles. Meanwhile, a scientist is born, which I save:



So metallurgy gets discovered, and oxford university finishes immediately afterwards to get rifling. Bam, riflemen! Not gonna have problems for quite a while. I upgrade units as needed, saving gold for a cannon upgrade if I can get it.



So, I've never had any pillaging so far due to the meekness of the enemy no doubt, and for the last several dozen turns not much competition either. So, in one turn, a mechanized infantry roars onto the scene and pillages a farm all in one turn. Meanwhile, the siamese are smashing my riflemen to the east and south with artillery. One shot every turn and not a thing I can do about it. However, one lone mech won't stop me, thanks to my awesome siege weapon :)



Meanwhile, cannons are discovered! I burn a scientist on fertilizer, leaving dynamite the only tech left. Because I can get a great scientist before I get 38 turns of research, I research a random useless tech. Seriously there's nothing I can research that'd give me an edge. The iroquios thankfully seem to be thinking I have aircraft and throw some anti-air at me. The only thing flying will be their metal hulls :cool:



Ten turns to a great scientist. The ability to blow things up is certainly worth starving my capital, wouldn't you agree?




Meanwhile, I continue to take artillery hits, and siam techs up some more. Pretty much a single mech touching my capital at this point will blow it up, so I hope the riflemen stay intact. Luckily, I had saved up about 4 insta-heals for my plains rifleman.



Two more turns! my last instant heal is burned up too :O



See, now this is messy, siam brings up a third artillery, this one in view, which I have to let slide so the anti-air doesn't blow up athens.



A great scientist is born!



Welcome to the industrial era :D



Well, that was certainly a blast. One bad thing about citadels, though. The computer doesn't like them. By the computer I mean your physical computer, not the A.I. At this point each turn was taking a full minute, no doubt due to the enemy being really confused about how to attack me (and failing I might add ;)). So while normally, I'd fight it out to the bitter end, I'm calling it quits. Besides, the game ends at 500 turns, and it'd take, oh 1500 to get to the modern era.
 
aww, that last post made your cannon sad

Haha, yeah he really had a lot in him left. I think he had two more promotions till he COMPLETELY maxed out.

Can you post the save? ;)

Yeah hold on.

Edit: alright it's attached now, enjoy :) However, like I said, the turn wait times are utterly rediculous at this point. You'd better have an awesome computer.
 

Attachments

Alright, I feel kinda bad for letting you guys wonder just what would've been. So I figure it can't be too long a fight ahead, I can slog through the one minute turns. That was definately the best decision :) Ahead ensues a desperate battle of riflemen, scouts, and artillery versus mechanized infantry, armor, MODERN armor, helicopter gunships, and of course Panzers. But it's literally 40 more turns worth of screenshots to show, so that'll be tomorrow or the day after.

Edit: (And yes, the almighty catapult made the voyage to maxed out artillery *grin*)
 
Best game ever!
 
Intense.

Fun read. Would be awesome if you could somehow get 6 citadels, spaced evenly around the 2nd ring. You wouldn't even have to man them, just the 3 dmg a turn is ridiculous.
 
Intense.

Fun read. Would be awesome if you could somehow get 6 citadels, spaced evenly around the 2nd ring. You wouldn't even have to man them, just the 3 dmg a turn is ridiculous.

I know! And to think before this game I thought citadels were stupid XD And I think if that 22 str CC eating elephant didn't scare the bajeesus out of me I would've kept thinking that. Anyways, heck, time for the last scene now. I'd hold it off for a bit of suspense, but how do you not show the disaster ending to something like this?
 
So leaving off, I make it to dynamite. I can't get to the modern era, so I need a new goal: make my cannon as awesome as possible and, succeeding that, survive as many turns as I can. But first things first. I'm not gonna live long getting shelled by artillery every turn. I send the newly made rifleman and the onein the citadel forth.



Wow. 5 to 4 for melee vs sieged? See now this is why I waned oligarchy. Ugh.



And to the west, the only modern armor you'll see in this game. It's tough but I'm tougher. Actually it's a bit dissapointing. The modern armor takes 3 from the citadel, 4 from the double cannon shot, and charges blindly into the grassland to die from another citadel hit. So much for the 80 strength monstrosity.



So, as you can see goign after that artillery was a bad idea. Next turn I find out there's really three more sitting behind there. Gugh. Meanwhile, though the patch made the A.I. smarter, it also gave me another tool I thought I'd never use: building selling. I start getting rid of the useless ones every turn. No more science needed, no more granary needed, walls DEFINATELY needed.



Thankfully, city bombard always does at least 1 point of damage, even to monster defended mechs. Also, the mechs are gettign scary now. One finally gets through and takes a shot at my riflemen. 5 damage O.O invincible in citadels no more. Still a one or two magic heals on that guy tho. Cure light wounds!



Meanwhile, I am forced to abandon the right citadel, the shelling gets so bad



Thankfully, this lures the artillery to my cannon, who one shots it :D Meanwhile, I spend my last social policy on autocracy for the gold needed for artillery upgrade.



Meanwhile, wu zetian, with her 98000 gold can't seem to figure out how to get a diplomatic victory. It's okay wu, someday you will grow a brain the size of an apricot.



Recklessness leads to another rifleman death. And thank god for -33 on grasslands. -4 per shot even with cannons. Oh yes, and my cannon broke level 15 a bit ago. Should be the max ;)



It might be hard to see, but that mech is sparring with that siamese infantry. Whoo! That could've ended badly for me. Meanwhile, the germans go from landshnekt to infantry? Whatever. Oh yes, and my siege weapon makes it! level 15, all upgrades, and artillery :D Heck, it even makes it to the theoretical level 16 later, although upon getting the 1200 exp I don't even get a lousy pop up message.



Hmmm... says the rifleman... Should I? should I?



YEAH! Admittedly not spearman vs tank... but good enough.



Rocket artillery! the beginning of the end.



And gunships. You may have noticed my capitol has switched from making a rifleman. To... a scout. Yes a scout. I'm definately not living 13 turns to pop another rifleman with gunships showing up, so why not?



Aaaand there goes one rifleman, just like that. Thankfully, my artillery has awesome aim, and shoots down a freakin gunship.



The scout looks.. awfully nervous.



Budda budda budda. Building scout number 2!



What happens to a scout in a citadel hit by a rocket artillery? The same thing that happens to everything else. Cheesy quote, check. Moving on.



OW!



OOF!



And a panzer. My moves are pretty forced. Shell the anti-anti tank, hope my units delay enough in their spots.



Incidentally, panzers can move through a hills, a hills citadel and attack. Well, here's the last quickke screenshot I got in.



:(

 
Brave! At least you were destroyed by a UU!

By the way, how is it Siam has a lone hex, west from your western citadel?
 
Awesome game, congrats on what you`ve achieved.
I was playing AW Diety with OCC... I think i didn`t make it to medieval age. Sometimes it feels as if my PC hates me, i`m always the one with no Iron anywhere near!!

Also, imagine the AI playing like this, victory - just how possible is it?
 
Brave! At least you were destroyed by a UU!

By the way, how is it Siam has a lone hex, west from your western citadel?

Wow I didn't even notice that. Culture expansion can actually go to a distance of 5 hexes even if the city won't be able to work it. Apparently if it's the only hex available it'll occur even if it's cut off? o.o Maybe culture expansion only has to be next to a cultured ile, that isn't necessarily yours? I highly doubt Siam bought it but there's that too.

Awesome game, congrats on what you`ve achieved.
I was playing AW Diety with OCC... I think i didn`t make it to medieval age. Sometimes it feels as if my PC hates me, i`m always the one with no Iron anywhere near!!

Also, imagine the AI playing like this, victory - just how possible is it?

While I tend to use default settings, I would imagine from now on I'm gonna check "strategic balance" for resources every time I do a OCC from now on. If I didn't get stupid lucky with horses/iron I would've flopped in medieval too.
 
Noooo. Poor Athens, it looks like it was in perpetual starvation.

I wonder how this would go with the Chinese for more citadels. But hoplites and CC are pretty big early on.
 
What a nice read and fight!

The biggest achievement was keeping the economy good enough to survive!
 
You should have renamed your city Sparta ;). And you got lucky with the Horses, and especially the Iron. I just played the same game, didnt have iron or horses, didnt even make it to the Renaissance Era. Hoplites in a Citadel vs Longswordsman and Musketmen isnt close at all. Thats not to mention that I had China as a close neighbor and she is always conquest driven, I had two longswordsman, two musketmen, and half a dozen Cho-Ku-Nu's out against a set of Hoplites and two archers :P
 
You should have renamed your city Sparta ;). And you got lucky with the Horses, and especially the Iron. I just played the same game, didnt have iron or horses, didnt even make it to the Renaissance Era. Hoplites in a Citadel vs Longswordsman and Musketmen isnt close at all. Thats not to mention that I had China as a close neighbor and she is always conquest driven, I had two longswordsman, two musketmen, and half a dozen Cho-Ku-Nu's out against a set of Hoplites and two archers :P

Hah, still that'd have been more sparta like, being stuck with hoplites :)

Noooo. Poor Athens, it looks like it was in perpetual starvation.

I wonder how this would go with the Chinese for more citadels. But hoplites and CC are pretty big early on.

Well it's not like athens isn't used to being starved in sieges :/ Also, I don't think china would've fared much better now that I think about it, as citadels start failing when gunships arrive, since they rarely get the first -3 hp in. Still the +40% generals might've made keeping one and building fortifications instead pretty nice. MMmm and paper makers. The best longterm would probably be aztecs as someone mentioned earlier, for culture and food. Btw, do anti-aircraft work on gunships? Never really got to anti-airs in a game.

What victory would the Deity AI won that game without you dying?
:mischief::rolleyes:

There were two very equal runaway civs, so domination would be unlikely. Probably culture, as china had 3 filled. Not really sure how massive empires and cultural victory works, but not surprising with the A.I.'s advantages.
 
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