Does anyone else think that the Social Policies and Government Bonuses are too one dimensional?
By that I mean that there are no downsides or weaknesses inherent in any policies - Civ 5 was the same and I always had the sense that this made a lot of the decision making quite shallow.
A couple examples I would have for how more dynamic social policies would work.
Professional Army
The Army is recruited from volunteers who are put through rigorous training regimes to serve as full time career soldiers. Veteran soldiers are provided with pensions during retirement as a bonus to encourage high morale. Armies are supported by professional surgeons and doctors and auxiliary units to provide entertainment and logistical support while on campaign. Ancient Rome was the perhaps the pinnacle of the organised, professional army structure before modern times.
Pro's: Military units fight +10% stronger and start with +15exp. Military units heal at +5hp per turn when resting.
Con's: Unit maintenance cost increased by 1 per unit.
Universal Healthcare
The state provides a basic level of healthcare for the wider population out of its general revenue. Many secular democracies have public health policies to improve standard of living although these policies are very expensive to maintain.
Pro's: Bonuses to happiness, growth, science....
Cons: Very expensive to maintain - so generally only something a wealthy civ could afford.
Anyway I miss how the earlier iterations of Civ always had trade-offs in government. I suppose you do to an extent anyway (you can choose one policy but then you can't choose another....) but I think it would certainly be more interesting if at least some policies could offer a bit of a tradeoff in their benefits and costs.
By that I mean that there are no downsides or weaknesses inherent in any policies - Civ 5 was the same and I always had the sense that this made a lot of the decision making quite shallow.
A couple examples I would have for how more dynamic social policies would work.
Professional Army
The Army is recruited from volunteers who are put through rigorous training regimes to serve as full time career soldiers. Veteran soldiers are provided with pensions during retirement as a bonus to encourage high morale. Armies are supported by professional surgeons and doctors and auxiliary units to provide entertainment and logistical support while on campaign. Ancient Rome was the perhaps the pinnacle of the organised, professional army structure before modern times.
Pro's: Military units fight +10% stronger and start with +15exp. Military units heal at +5hp per turn when resting.
Con's: Unit maintenance cost increased by 1 per unit.
Universal Healthcare
The state provides a basic level of healthcare for the wider population out of its general revenue. Many secular democracies have public health policies to improve standard of living although these policies are very expensive to maintain.
Pro's: Bonuses to happiness, growth, science....
Cons: Very expensive to maintain - so generally only something a wealthy civ could afford.
Anyway I miss how the earlier iterations of Civ always had trade-offs in government. I suppose you do to an extent anyway (you can choose one policy but then you can't choose another....) but I think it would certainly be more interesting if at least some policies could offer a bit of a tradeoff in their benefits and costs.