Inca: Cheaper road upkeep means that you can connect your cities much earlier to make gold - and that you can create cheap bridges over rivers once you have Engineering. Korea: A Holy Site with the Piety finisher bonus is an amazing tile improvement for Korea. Egypt: Get Piety if you want to play wide - being able to build the maintenance-free Burial Tombs quicker is a godsend during the early game. Indonesia: With the fresh water requirement for the Candi removed by the fall patch, the "Peace Gardens" follower belief has become a powerful option for Indonesia. Morocco: Kasbah are a powerful improvement, particulary on desert hills. Their effects stacks with Petra, so make sure you grab this wonder when playing on a difficulty level below immortal. America: Buying tiles during the early game can be an effective option to quickly grab critical ressources and luxuries or hinder the expansion of enemy cities next to your own. Sweden: The Great Person generation bonus from multiple Declarations of Friendship stacks for you. Assyria: The city attack bonus from Siege Towers works on other Siege Towers. India: If you play as a team, make sure that your partners gift you luxuries during the early game. This will allow you to mitigate the drawback of your UA and effectively support more pop-per-luxury at the same time. Netherlands: A Polder on a marsh tile will be destroyed if you clear the marsh at a later point. Austria: Unlike the Windmill, the Coffee House can be build in all cities - even those founded on a hill. Maya: Time advances rapidly during the early game, so researching Theology early can yield you several additional Great Persons from your UA. Russia: While Tundra bias will usually not create the best starting location in terms of food and hammers, you have at least a good chance to find lots of strategic ressources (Iron, Horses, Oil, Aluminum, Uranium) on these tiles.