One year an era mod request.

Heisenburg

Chieftain
Joined
Apr 28, 2012
Messages
27
Location
Britain, England
Hello,
I am new here but i am currently in the process of creating a TSL Europe (and other regions of Earth) map including all of the new elements of Gods & Kings, i am a bit of a nit picker and i like my games to be realistic as possible so i dont like it when i am in the Medieval era and the year is 1850, so if their is anyone out their with a kind enough heart and has 5 mins spare time to make this mod i would be very gratefull.

The concept is a fake aesthetic mod that basicaly changes the date in the top right corner to that of my choosing. I am not bothered if the game thinks it as the real year but when i look at the date it will not change for that era. If it is just a mask it is fine.

So the dates should follow in this order.

Ancient Era: 2183 BC (Height of Egypt)

Classical Era: 356 BC (Alexander the Great is Born)

Medieval Era: 1187 AD (Crusades of Richard the I of England)

Renaissance Era: 1547 AD (Birth of Leonardo Da Vinci)

Industrial Era: 1866 AD (Height of Russian Empire)

Modern Era: 1939 (Start of WW2)

Atomic Era: 1969 (Start of huge social change)

Information Era: 2013 (The near present and future)

This would be a brillant small addition that adds immersion to the game.
Whilst i am at it if anyone is will ing to do so making another mod that incorparates all of the wonders of the world including the new ones into their respective nations.

Alhambra - Spain
Angkor Wat - Siam
Big Ben - England
Brandenburg Gate - Germany
Chichen Itza - Maya
CN Tower - England
Cristo Redentor - Spain
Eiffel Tower - France
Great Firewall - Any Civilisation
Great Mosque of Djenne - Songhai
Himeji Castle - Japan
Hubble Space Telescope - America
Leaning Tower of Pisa - Rome
Machu Pichu - Inca
Mausoleum of Halicarnassus - Byzantium
Neuschwanstein - Germany
Notre Dame - France
Pentagon - America
Petra - Arabia
Sistine Chapel - Rome
Satue of Liberty - America
Statue of Zeus - Greece
Stonehenge - England
Sydney Opera House - England
Taj Mahal - India
Temple of Artemis - Greece
Terracotta Army - China
The Colossus - Greece
The Forbidden Palace - China
The Great Libary - Egypt
The Great Lighthouse - Egypt
The Great Wall - China
The Hagia Sophia - Byzantium
The Hanging Gardens of Babylon - Babylon
The Kremlin - Russia
The Louvre - France
The Oracle - Greece
The Porcelain Tower - China
The Pyramids - Egypt
The United Nations - Any Civilisation

Natinonal Wonders

Circus Maximus - Rome
Hermitage - Russia
Oxford University - England


I know this sounds like a lot to ask for but if anyone out their who can mod this and loves continuity and historical accuracy but couldnt care less about winning, please make this mod not for myslef but for the everyone else. :D

P.S i know some civs have other civs wonders, i gave them to a neighbour or similair culture or in their Empires such as
Petra - Jordan (given to Arabia)
CN Tower - (Canada goven to England as it is in Commonwealth)
ect.
 
Bump...if im in the wrong section of the forum please direct me.

Moderator Action: Moved to the main forum, because the subforums are only for files, not for questions ;).
 
TBH I dont know much about Lua to give you an answer, but I have a thought on it. If its possible to enable/disable techs via Lua you could probably disable all tech untill said time has passed, then enable techs from said Era.
 
What you're asking for is not a small mod. If you learn how to make mods for yourself, you'll have a much better idea of how intricate any suggestion is. And honestly, learn for yourself in general; everyone who actually knows how to mod well is already busy working on their own ideas. We're more than willing to help spot errors in your code (assuming you check the logfiles first, that is), and we'll point out balance issues that you might not have been aware of, but it's unlikely you'll find someone who'll do all of your work for you.

As to the specifics of your requests, there are a few things to keep in mind:
1> It's not hard to restrict a Wonder to a single civ. It takes a very large number of table entries to do this, but that's just time-consuming, not difficult. (Also, a couple of UI bits will break, but nothing critical.) The problem is, as is the case with nearly every other suggestion people have made, the AI will have no idea how to deal with it. It'll still think that all Wonders are a race, and not that it's safe to take its time since no one else can build the wonder in question. To fix that, you'd need to make a bunch of other changes to Flavor values and such.
(Side note: the game allows multiple players to pick the same civilization, and since the core game didn't have as many civs as the maximum number of players, it was even likely to come up in a random game. So if you were unlucky enough to be one of the duplicate civs, it WOULD be a race for you...)

Also, your suggestion is really unbalanced; if you go down your list, I'm sure you'll notice that some civs get more (and better) Wonders than others. There are quite a few civs that, according to your list, get no wonders at all. And there's a time issue; obviously, America doesn't have any Wonders from the early eras, which puts them at a huge disadvantage compared to Rome or Greece since the game will generally be over by the time you get to the Statue of Liberty. You're not the first person (or even the tenth) to make this suggestion, after all, so if you search for similar threads you'll see all the downsides laid out.

2> The game pacing can be adjusted, but the minimum pace, barring specific scenario rules, is 1 month per turn. To fit the current game to the timetable you've given would require drastically altering the number of turns in some eras, and the way you choose to do that will have all sorts of other effects. Also, the turn:year conversion is purely cosmetic. Internally, all that matters is how many turns it takes to unlock all the techs in each era. So if you think the year numbers are off in the later eras, then play on a higher difficulty, or mod the game so that tech research takes longer in general, or change that turn:year conversion to something that is more realistic. The problem with that last one is that it depends heavily on a lot of other factors, like map size, map type, which civs are in the game, and so on, so you're never going to tune the ratios to the point where it stays realistic throughout the entire game.

Now, yes, you could alter the UI to display year differently. But
A) That's not a small change. UI modding is never something to be done lightly, and TopPanel is particularly important as it ties to everything else.
B) You can change the display year in the upper-right, but that won't change the date listed on each savegame, or in the end-of-game replays, or any of the many other places date is used.
C) If you can come up with a detailed explanation of EXACTLY how to define the year number to be displayed, then you're more than halfway to making the mod for yourself. No, benchmark dates are not enough, I mean an exact formula for what year to be used in any possible situation that'd still meet your desire for "accuracy".
 
I have found a similair MOD that is good but old, it is a mask over the hub date because when i go to save it states the real era but i am not bothered by it at all because the HUB one is the year i focus on, however it needs an update for G&K, if any one i willing to update it please do so : )

Spatzi, thankyou for your reponse and Horem but i don't play this game at all to be the victor i enjoy just living or recreating history so what the AI thinks about the wonders does not bother me.
But when you said Greece would win before others then i would remove some or limit to how many wonders can be obtained.
 
I have found a similair MOD that is good but old, it is a mask over the hub date because when i go to save it states the real era but i am not bothered by it at all because the HUB one is the year i focus on, however it needs an update for G&K, if any one i willing to update it please do so : )

(Not that I'm offering,) but you might get a response if you link the mod you've found
 
That is not a mask over the top panel dates but actually edits TopPanel.lua - which is generally considered to be a bad thing. There are better ways to do what it does (by actually implementing a mask). That mod should be left to die in peace.
 
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