Only three biomes? Suggest some more!

gunnergoz

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I'm not disappointed with three initial biomes (desert, fertile, fungal) given the other variables in planet maps, but it would be good to see more in mods and DLC. Want to suggest some of your own favorite prospects?

I'll throw in mine:

-Rocky planet: mostly mountains, rocky plains, sparse scrub with perhaps some lush valleys to fight over.
-Iceworld: Glaciers, crevasses, ice monsters, oh my!
-Volcanic: Eruptions when you least expect them, releasing aliens from underground.
-Tectonicly Active: Earthquakes keep altering the environment right out from under you, perhaps pushing your continent or island around.

I think the two most desireable that I hope they make into DLC are these:
-Gas Giant: Floating cities of course! And lots of flying aliens and weird weather effects like storms and tornadoes.
-Water World: Underwater cities, anyone? Whale wars?
 
Underworld world, can't use satellites and other things that can't work in caves and such.

What's to prevent the game from being layered into space/earth/subterranean and/or sub-aquatic? Seems feasible to me.
 
What's to prevent the game from being layered into space/earth/subterranean and/or sub-aquatic? Seems feasible to me.

Nothing really, they allready got two, subterrarian and sub-aquatic should not be that hard to add and could make the game much more intressting:)
 
New biomes are definitely something I'd like to see in DLC or expansions.
 
There's few new biome options which wouldn't require rebalancing the entire game (therefore not being just biomes). Cold/Arctic is pretty much the only alternative that comes to mind.
 
Barren-A rocky planet far from its sun, there is a shortage of resources, and the few surviving aliens are savage and brutal.

Rogue-A planet enshrouded in perpetual darkness, floating between the stars. Almost completely covered in tundra, Aliens have the advantage here-the unending darkness means your units cannot see what lies within rough terrain unless they are right on top of it, and also have -1 to their view range.

Vrontian-A planet covered in perpetual storms-Orbital units fall 50% faster, and ranged units take additional damage when rebasing, fighting, sweeping, or bombing.

Aquarius-Only ocean and ocean resources here. There is no land, making most units useless. (Will probably require major update to allow ocean settling and more ocean resources and terrain features).

Withered-A planet at the end of its life. While it bears many similarities to barren, the aliens have had millennium more to evolve, and are an even greater threat. With a weak atmosphere and reduced magnetic field, solar flares strike often, acting as satellites and applying their effect to 7 tiles (1 Center and 6 around it). Solar flares only last for one turn, but they disable satellites they hit, drain all movement from units, and cities struck cannot produce energy, production, science, health, culture, defend themselves, or launch satellites. Cities still require health, and Aliens are immune to the affects of the solar flares.
 
What's to prevent the game from being layered into space/earth/subterranean and/or sub-aquatic? Seems feasible to me.

An old RTS called Metal Fatigue had the first three and it was incredible.

Ideally there would be different resources and advantages for controlling each level.
 
There's few new biome options which wouldn't require rebalancing the entire game (therefore not being just biomes). Cold/Arctic is pretty much the only alternative that comes to mind.

True, so perhaps the more extreme variations would require them be released as add-ons, much as G&K and BNW, which required the Civ V vanilla game be entirely re-balanced.
 
Some of these (such as subterranean or submarine biomes) aren't really biomes but an entirely different way of playing.

But rocky, icy, etc. biomes could work. In addition, I like the idea of Volcanic or Tectonic ones, which do require greater changes but not a complete overhaul of major rules. Certainly, if it were DLC (that cost money) such additions would probably be necessary.
 
Some of these (such as subterranean or submarine biomes) aren't really biomes but an entirely different way of playing.

But rocky, icy, etc. biomes could work. In addition, I like the idea of Volcanic or Tectonic ones, which do require greater changes but not a complete overhaul of major rules. Certainly, if it were DLC (that cost money) such additions would probably be necessary.

Voclanic/Tectonic seems like it would be better as a mapscript
(instead of 1 or more landmasses in a world ocean, one or more seas in a world continent...with lots of Mountains, Crates, Canyons making movement difficult)

But I agree that other than an icy biome, the rest require game changes.

Remember, the biomes are Primarily a graphics change...grassland in the arid biome is 2 food, just like in the lush biome, it is just a little yellower.

They have Some non graphics changes, but those are all how common X is.
Arid= more desert, more siege worms
Lush=more grassland
Fungal... no change seen yet besides different graphics.
 
What intrigues me about the tectonic concept is imagining a game where, without warning (unless you have acquired the right tech) your domain might be split in half because the segment of land part of it happened to be resting on, is suddenly drifting off on its own, a new continent/island. Or part of your opposition's homeland is suddenly floating in your direction, making the sea that separated you before, now a mere creek.

Of course this is fantastical, since IRL the tremors and quakes that would result from such tectonic shifts happening planet-wide would no doubt devastate any civilization and its infrastructure, but hey, its just a game, folksl...
 
How about Corrupted?

Lots of purple, the trees are barren and thorned, mountains are twisted in a spiral, and the ocean appears poisoned.
 
I'm tempted to not take this thread seriously (even though many of the suggestions have been excellent) and call for a Pokemon world (with Team Rocket leading the alien faction--"Prepare for Trouble" indeed!) or a world based on My Little Pony or Hello Kitty. But I won't.
 
Volcano map, where theres hi habitable areas of map, and low areas of map that every ten turns or so become lava that kills any unit present, and which recedes after x amount of turns.
 
No, the lava world should have (permanent) lava seas and acidic water seas. Contrary to popular sci-fi convention, a lava planet would be rich in food as the volcanoes continually pump organic compounds into the biosphere. Seas would be full of algae.

Ocean settlements would be very easy to implement. Canyons, mineral deposits, algae, there's no reason these things cannot be put on water tiles. Civ5's IGE allows me to put iron or copper resources on water tiles, put mines on water tiles. They even render on the seafloor. The only new work underwater/floating cities would require is a settler boat and modified city art and changes to map scripts to place resources in water. Water cities and water improvements are the reason I liked SMAC so much more than civ2, and I have missed them for long enough.
 
What about hollowed out world?
 
You mean biomes like tropical rainforests and tundras? You could have local astronauts running a virtual machine in these habitats to make up for a hammer and then the the trees could serve as the food.
 
No, the lava world should have (permanent) lava seas and acidic water seas. Contrary to popular sci-fi convention, a lava planet would be rich in food as the volcanoes continually pump organic compounds into the biosphere. Seas would be full of algae.

We're talking about a game where the average foot soldier is 500 feet tall and a major city has a population of 25. I think realism isn't what were really concerned with here.
 
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