[to_xp]Gekko
QCT junkie
copy+paste from the bug thread - it never really belonged in there anyway:
"
a travel mission to the nearest unowned tile sounds like the best fix... and imho it should be applied to all units that suddenly find themselves in "forbidden" ( i.e. no open border treaty ) cultural borders due to borders expanding that turn... usually the unit just gets moved 1 tile and it's not an issue, but sometimes there is no nearby tile to move it to ( happens a lot with Erebus mapscript cuz of all those mountain ranges ) and the unit finds itself very far away... it's very weird. and now that I think of it, this should be applied to units that are in cultural borders when you declare war, instead of getting zapped back instantaneously they are forced to walk back, which sounds a lot more reasonable to me. "
"
This is (as stated) due to the AI_Animal behavior of never entering owned territory. The code just needs to be tweaked so that if they ever find themselves completely inside of owned territory they will either change AI types, or push a travel mission to the nearest unowned tile.
a travel mission to the nearest unowned tile sounds like the best fix... and imho it should be applied to all units that suddenly find themselves in "forbidden" ( i.e. no open border treaty ) cultural borders due to borders expanding that turn... usually the unit just gets moved 1 tile and it's not an issue, but sometimes there is no nearby tile to move it to ( happens a lot with Erebus mapscript cuz of all those mountain ranges ) and the unit finds itself very far away... it's very weird. and now that I think of it, this should be applied to units that are in cultural borders when you declare war, instead of getting zapped back instantaneously they are forced to walk back, which sounds a lot more reasonable to me. "