Space Victory in 1926 with 28131 points. I realy enjoyed this game, was realy a paradise island. As you can see, i built 7 cities, all on rivers and with lots of food (only the size 14 city has no food resource) Barbarians were no issue, i killed 3 Lions and a Wolf, then the island was fog busted.
My only mistake: researched Code of Laws(230BC) before priesthood

i realy forgot about the UB, but so i got a religion!
Saved my forest till mathematics(1275BC), but then i chopped them into the Hanging Gardens. As the Great Lighthouse was also not built yet, i chopped it out too. Not very useful in the beginning with only +1 trade routes, but in the time after Astro(940AD) it was a great help.
Lots of food meant a lot of specialists, but i tried to work a lot a cottages too. As i was going for space and no early trading partners, no bulbing, Great Scientists were used for 5 Academies, other GPs were used for Golden Ages. (and the 2 usual corps) i even got a 4 GPs Golden Age (with my only GPriest, not worth to build a shrine for a 7 city religion). Lost only 2 turns for Anarchy (Slavery and Religion), all other civic changes were in Golden Ages. (5 total, Taj Mahal and 1+2+3+4 GPs)
Isabella died early to barbs(2700BC), so only 2 zealots with different religion on the first continent (no tech trading) and 3 warmongers fighting each other (also no tech trading there), so i was almost at even tech when i met them with my caravels (beelined optics early(445AD), before civil service ans aethetics). I traded a few techs, but never optics and they took a long time to research it themself, i think that was the key for winning.
Justinian trade me Theology with the Apo not built yet, so i got it, but only for the hammer bonus on temples and monasteries. Uni of Sankore followed because of the great synergy. Also got Notre Dame and all Renaissance and Indutrial wonders, as i was far ahead in tech at that point.
Delayed liberalism till i could take Democracy from it. (1260AD) Then the CE was fully running. with lots of fully crown towns and levees in every city, i had a huge production, enough for the wonders and the space ship parts.
In 1660 Shakas first attack came, but i had Asembly Line since 1615 and had already bought some Infantry (they replaced the 7 old warriors from the start). All 3 warmongers declared war at different times, but most attacks were already destroyed by destroyers

Thanks for the oil, without it, it would have been extremly hard.
C3-Blitz destroyer realy rock wooded navy! Later on i built Submarine with sentry promotion to scout the ocean, you can see the 2 little dots on the left border of the minimap, very useful if you see the enemy coming.
Wimpy Saladin also declared once, but he capitulated after i killed his infasion force and his home navy. He was sometimes over the 50% limit to break free, (both land and people) but he stayed my vasall. (the happiness was useful, his resources too) He was the lowest in power, so i think he felt safer with my protection.
I built as much military as i could keep without costs, in the end it was about 20 ships and 3 Infantry and a fighter per city.
Crusing to Space was easy, had enough production and research with my 7 cities.
A funny thing: Delayed Mass Media as long as possible (wanted to keed the Apo-Hammers, but i just managed to build the UN 1 turn before victory!
Oh, i make a second mistake in this game, made peace with shaka with only 3 XP left for the next General. That was the General that would have allowed me to build level 4 units in my heroic epic city, had to wait some time till the next attack for this General.