Open Role Play Challenge: Atlantis!

Y'know, I've never tried one of these before. Gonna boot this up a bit later today, seems fun.

Comedically, I was listening to Donovan's Atlantis when I saw this thread.
Hail Atlantis!

Edit: can't load it.
Keep getting told "Cannot load version 1936876886, expected version 301 or lower."
 
dalamb, go ahead and found that seventh city right where you marked it. It can be the last one, but it will be just fine in the long run. :thumbsup:
 
And for my own game, picking up where Atlanta left off, in a giant panic about the never ending swarm of...

Spoiler :
Zulu ships, and now very unfortunately accompanied by Frigates, making Atlanta's privateers significantly less effective. Eventually, the nation came out of revolt and research began again on combustion. We were fortunate to discover oil directly under our tundra city, eliminating the need for a fort or well replacing any of the towns of Atlanta.

Eventually that Zulu fleet spotted earlier did set sail for Atlanta, but the Zulu naval commander was nice enough to send two of the three frigates protecting the transports ahead a few moves to attack a pair of patrolling privateers. One frigate won, the other one lost. The Atlantian navy sent in a pair of newly built frigates to destroy the Zulu one separated from the pack, and then they joined up with the Privateers to be ready for the main Zulu fleet.
Civ4ScreenShot0012-1.jpg


Before we took our chances with the privateers, we checked in with Shaka who was willing to talk.
Civ4ScreenShot0013-1.jpg


Um. No. We believe the tide has turned, and we are very close to annihilating your crappy navy with our destroyers. So we went ahead and dealt with his latest fleet, suffering damages but not losing a single ship (the lone Zulu Frigate lost a fairly even battle to an Atlantian frigate, and the rest of the ships were sunk fairly easily.)
Civ4ScreenShot0014-1.jpg


We checked back again after destroying that fleet, and he lowered the price to 280 gold. We declined. Once combustion was completed, and the very expensive proposition of turning the veteran privateers into destroyers was underway, the world took notice of the skyrocketing Atlanta power rating and peace treaties were reached with Shaka and Toku.

With the shores relatively secure, (although Shaka is once AGAIN massing a fleet, this time in the icy waters directly south of Atlanta) the nation has turned it's sights on actually winning the game. Temples are going up. Missionaries are spreading religions to the few cities still in need. Cathedrals, theaters, universities are all being built. The best use of the Hermitage will also be determined shortly. A great merchant was born, and was shipped off to the double holy city of Turner Field, where it will someday (hopefully) found the Sid's Sushi Corp. Mining Inc. is already up and running there. We seriously considered Creative constructions, but were not sure if we would ever have more than 1-3 resources to feed it. At least with Mining, we have several domestic resources available.

It seems like it will be difficult to get the culture win at this point, but as long as we can continue to fend off the hostiles while concentrating on generating culture, it seems like it will be possible.


 
In warmongering games i always play marathon, but this "looked" like a more peaceful builder game, so a faster speed is better.

Spoiler :

Space Victory in 1926 with 28131 points. I realy enjoyed this game, was realy a paradise island. As you can see, i built 7 cities, all on rivers and with lots of food (only the size 14 city has no food resource) Barbarians were no issue, i killed 3 Lions and a Wolf, then the island was fog busted.
Civ4ScreenShot0153-1.jpg

My only mistake: researched Code of Laws(230BC) before priesthood :) i realy forgot about the UB, but so i got a religion!
Saved my forest till mathematics(1275BC), but then i chopped them into the Hanging Gardens. As the Great Lighthouse was also not built yet, i chopped it out too. Not very useful in the beginning with only +1 trade routes, but in the time after Astro(940AD) it was a great help.
Lots of food meant a lot of specialists, but i tried to work a lot a cottages too. As i was going for space and no early trading partners, no bulbing, Great Scientists were used for 5 Academies, other GPs were used for Golden Ages. (and the 2 usual corps) i even got a 4 GPs Golden Age (with my only GPriest, not worth to build a shrine for a 7 city religion). Lost only 2 turns for Anarchy (Slavery and Religion), all other civic changes were in Golden Ages. (5 total, Taj Mahal and 1+2+3+4 GPs)

Isabella died early to barbs(2700BC), so only 2 zealots with different religion on the first continent (no tech trading) and 3 warmongers fighting each other (also no tech trading there), so i was almost at even tech when i met them with my caravels (beelined optics early(445AD), before civil service ans aethetics). I traded a few techs, but never optics and they took a long time to research it themself, i think that was the key for winning.

Justinian trade me Theology with the Apo not built yet, so i got it, but only for the hammer bonus on temples and monasteries. Uni of Sankore followed because of the great synergy. Also got Notre Dame and all Renaissance and Indutrial wonders, as i was far ahead in tech at that point.

Delayed liberalism till i could take Democracy from it. (1260AD) Then the CE was fully running. with lots of fully crown towns and levees in every city, i had a huge production, enough for the wonders and the space ship parts.

In 1660 Shakas first attack came, but i had Asembly Line since 1615 and had already bought some Infantry (they replaced the 7 old warriors from the start). All 3 warmongers declared war at different times, but most attacks were already destroyed by destroyers :) Thanks for the oil, without it, it would have been extremly hard.
C3-Blitz destroyer realy rock wooded navy! Later on i built Submarine with sentry promotion to scout the ocean, you can see the 2 little dots on the left border of the minimap, very useful if you see the enemy coming.

Wimpy Saladin also declared once, but he capitulated after i killed his infasion force and his home navy. He was sometimes over the 50% limit to break free, (both land and people) but he stayed my vasall. (the happiness was useful, his resources too) He was the lowest in power, so i think he felt safer with my protection.

I built as much military as i could keep without costs, in the end it was about 20 ships and 3 Infantry and a fighter per city.

Crusing to Space was easy, had enough production and research with my 7 cities.

A funny thing: Delayed Mass Media as long as possible (wanted to keed the Apo-Hammers, but i just managed to build the UN 1 turn before victory!

Civ4ScreenShot0152-1.jpg


Oh, i make a second mistake in this game, made peace with shaka with only 3 XP left for the next General. That was the General that would have allowed me to build level 4 units in my heroic epic city, had to wait some time till the next attack for this General.
 
Got it to work, was doing it wrong.

And... lost. That was odd. Game ended at 1000AD, Shaka won a time victory.
 
Very late Check point 1

ORP challenge-Atlantis

Check point 1 & 2
Check point 3
Check point 4
Atlantis Re-dux Report 1
Atlantis Re-dux Report 2
Variants allowed;



  1. No leaving Island with troops, settlers, Missionaries etc as per instructions.
  2. Specialist Economy aimed for.
  3. Victory will be space race.
  4. Crazy on navy/subs.


I've decided to give it a go, as I've plenty of time, and I think I'll put away the LHC game. Just not happy with how it going.


Anyway, I settled in place.


Spoiler :



A quick run down, didn't make notes as I played, I built the Great Light House, no brainer there, I also built the Oracle in 1200 or so, and took Confucianism with it. The Pyramids went EARLY..LIKE 1200 BC I had a go at the Temple of Artemis, but got 715 gold out of it.


I've researched Metal casting, built the Colossus, settled 6 cities with room for 2 more as of 10 AD.


Research will be Monotheism, dual switch to organised religion/Monarchy, then research Civil service Civil Service, and once I have that I'll do a Dual switch to Bureaucracy/Caste system.


Spoiler :
Island10AD.jpg



I'm doing remarkably well, compared to where I like to be, must be the small Island mass. Sum total of barbs seen is 2 archers, both spotted by fog busting warriors on the way to fog busting sites, both sucessful.


Whipped many buildings, mainly Granary/Forges. Made a mistake and whipped 2 Libraries, shouldn't do that. Running 2 Scientists in most cities. Designated my capital city/Wall street city, with 1 settled Great Merchant already. Moai statues to be build, and named as such, by the silver pig site. Science city is the Gold/Silk site to the south, with a sea food source. Popped silver from the plains hill, losing 1 hammer. I was surprised how I got acess to silver without a mine.


Only warrior defence, going to use a farmed economy, with Cottages built in Capital city only.


Uruk will be Ironworks. Other cities shall just run max Scientists. Looking good over all, no copper, and I assume no Iron. Feeling good about this, currently trying to produce the Hanging Gardens, but don't hold out much hope, if I do, I'll have 8 cities to take advantage of it.


I'm going to try for Parthenon, Shwedagon Pagoda, and teching Philosophy (bulb?)


Only planned as far as Bureaucracy, move capital to capital city, then see.





No other notes, I GG born in BC's, both Great wall and Stonehenge built on same turn :wow: Christianity just went as well.
 
Part 2, until 1180AD, sorry no pics this round

Spoiler :


So, I've just founded Christianity @ 1 AD, lol, I've should've renamed the missionary to Jesus I guess.

Techpath went math - civil service for bureaucracy (adopted in 375AD)
Aesthetics - Literature for the great library and national epic
And in 600 AD I'm the first to discover Music! Free Gartist!
Then through monarchy for Divine Right, founding My 4th religion in 840 AD

Unfortunately the Apostelistic Palace is built by someone else in 780 AD, so no hammer bonus for me.
But I did manage to get the parthenon (820) and the great library (860)

Then I get this message: I'm the second most advanced in techs! In Isolation!

It won't be long now until I'll be meeting other civs, so I'm gonna need some better defenses then 1 warrior or vulture per city!
Teching Drama - Currency (for gold trading) - Feudalism - Machinery - Guilds (finishes 1080) and built the sistine chapel.
Now I can build Macemen and Knights, So I go Compass - Optics (1090) for +1 sight and instameet:

Buddhist Isabella (I'm her worst enemy!)
Hiniust Saladin (I'm his worst enemy!)
Judaist Justinian (I'm his worst enemy!)

Whatever differences they may have had before meeting me, now they have a common enemy: ME!

So I;m a big chicken, and not ready for war, so I convert to No state religion in 1140AD, putting those 3 zealots to cautious, and even better, I'm no longer anyone's worst enemy! I give in to demands for techs and together with some trading I get 2 of them to pleased! That's much better

Tech Construction to have siege weapons, and then paper and then I started trading to backfill some techs, like hunting, calender and HBR (My fierce knights were telling me that they were missing something... vital... like a horse to sit on!)

And in 1180 AD, I finally built my 9th and last city!

Now it's time to further spreading my 4 religions, get those temples up and get +200% culture in each culture city


 
Got it to work, was doing it wrong.

And... lost. That was odd. Game ended at 1000AD, Shaka won a time victory.

You need to use the save that Sian posted, not the one Mad has in his opening post. Either that, or open up the worldbuilder save in Notepad, edit the line that says Max Turns = 500 to be Max Turns = 0, save it and then launch the game.
 
My summary so far (Monarch/normal):

Spoiler :

So, first off, I have to say I somewhat cheated, in that I read all the spoilers here, and started a game that wasn't going so well.

First attempt, settle in place, worker warriorX3, settler, settle a second city. Then seeing the lovely food, wanted to make a run for the pyramids. As I was building them, the oracle went early. I was beat to judaism by like 5 turns. Beat to Confucianism by 1 freaking turn, and so said screw it.

Next time, I thought I wanted a stronger opening, and was wasting that gold, so I actually settled 1 south. This means I didn't waste time with fishing (and Bronze working, actually), and working the gold early really helped me out. Same basic opening, but this time I founded judaism (in the capital), rushed to the oracle, oracled Theology (founded in 2nd city). Researched CoL for Confucianism (founded in 3rd city), and then with my first scientist, bulbed philosophy (for religion #4, founded in city #4). After the Oracle, I was still going well, so I said what the hey, let's try for the pyramids. And got them!

Then basically holed up, expanded to 9 cities on the island (I probably should have settled less since I founded so many religions - all those other crappy cities have no production, so they're struggling to build temples. Heck, my city up by the seafood/corn site at the top has been building a ziggurat for probably 70 turns. Us atlantians are too civilized for slavery. But let me say, damn, give me a spiritual leader and I would kick butt in this.

Continuing with the game, basically expanded out, and decided to get Astro from Liberalism. When I got optics, met the zealots, and was pretty close in tech. They had all the useless techs that I didn't care about, like hunting, construction, and ones like that. Built a caravel and he met the warmongerer's island, which was religionless (until some of my religions spread there post-astro).

Izzy DoWed on me, but she doesn't have astro yet. I'm about 75 turns away from my 3 cities going legendary, and have been building up riflemen. For some reason, I thought that my defense before where between my 9 cities, I had 7 warriors and one spearman (and one undefended, since by the time it got founded my cheapest unit was like a pikeman) wouldn't quite hold up if someone landed a unit.

My regret this game is I didn't keep a save right after the pyramids. If this game weren't Atlantis, I think a great strategy would be to bulb philosophy, then build angkor Wat, and run a priest economy game. With 4 religions, Free Religion would be absolutely amazing late-game, and I definitely could have kept a tech lead up until later (I was starting to fall behind post-optics).

 
original faulty plan 4000 - 1320 BC
revised plan 4000-1640 BC
Spoiler :
I'm proceeding OK towards a cultural VC. I've planted all 7 planned cities and have founded Confucianism (via research), Christianity (by bulbing Theology with a GP), and Taoism (by bulbing Philosophy with a GS).
AD6207cities.jpg

I'm building the National Epic in my GP farm and am running Pacifism. I plan on generating one more GS to bulb Education then will switch to GAs.

I see a suspicious border to the NW -- which from reading other posts I now know is Spain -- so it's time to grind out a few triremes, and maybe schedule researching Optics after winning Liberalism so I can convert them to caravels "just in case". 7 triremes will finish a quest, so that may be a good number to aim for.

I built the Pyramids, partly out of builder-mania and partly so I could eventually rush-buy buildings if necessary, via Universal Suffrage, without having to research Democracy. I bulbed MC with the Oracle and built the Colossos, since I have a lot of coastal cities.

Do you think it might be necessary to go for Chemistry to get frigates for better defence?
 
you know I just realised something, our home land is a 'madscientist' small a, without the over hang, and a long tail. No Mr mad was obviously over medicated, when he designed the a.

Reading the spoilers, I'm not really surprised I'm doing so well, let Theology go, as I'm going for space, don't think I"ll bother about the +2 hammers bonus...Organized religion will be bigger, as would Bureaucracy.

I read mads spoiler about civ's, so no biggie. Have to alter max turns in Notepad, as I'm 70% completed at 10 AD :mad:
 
Spoiler :
Thought I'd try this, kinda like a LHC game. Done like everyone else settle in place. Built GLH,Colossus,TGL,Oracle,SP in the capitol
Spoiler Capitol :
Civ4ScreenShot0004.jpg


My goal is for space, I have a good hold on the tech lead so far
Spoiler Techs :
Civ4ScreenShot0001.jpg


Warmongers are all Confusion (which just spread to me, I'm going to spam my cities with that. I didn't found not 1 religion!) Of course the zealots are all different religions.

I'm kinda stuck on where to go from here. Someone look at my save (Sian's 3.19) and give me some tips. I'm still learning monarch.

Spoiler :
Civ4ScreenShot0000.jpg

Civ4ScreenShot0002.jpg

Civ4ScreenShot0003.jpg


 
Yay, I won a cultural victory in 1858 AD (turn 299)!!!

Spoiler :

It wasn't without a fight, as good 'ol Shaka suddenly attacked at pleased with a lot of frigates and cavalry, immediately taking one of my cities...


I will do a full write-up with pics later.
 
Until the end: (picture heavy!)

Spoiler :


Civ4ScreenShot0215.jpg

Civ4ScreenShot0216.jpg


Especially Shaka is huge, though I'm still among the tech leaders (is that what's called tech parity? My english is not so good). But Shaka's been having some other priorities

Civ4ScreenShot0217.jpg


Like becoming the most powerful civ on the planet!

Also Isabella is particularly powerful.

With Shaka's Random Attack Generator, and dealing with a powerful Isabella without being in her religion, I need some serious defense.

So, I decide not to stop teching after liberalism to go full culture, but I kept on teching up to railroad for machine guns, and assembly line for infantry. If no one beats me to it, I'll also tech Fascism after that, for the great general, so I would later be able to pump out CG3 infantry (with base strength 20, they should be able to keep me safe from attacks. However, I've still got a long way to go before I've teched all that stuff.

I discover liberalism in 1530 AD, taking steel. I wanted to postpone it until I could take assembly line, but that was a bit too optimistic.

@ 1540 AD I've finally spread all 4 religions to all cities, allowing all cathedrals in the culture cities:

Civ4ScreenShot0219.jpg


Note that Eridu is a double holy city, with both shrines built!

In 1705 AD, the power ratings look a little better:

Civ4ScreenShot0220.jpg



And in 1715, I shut the teching down at this point:

Civ4ScreenShot0221.jpg



Unfortunately, I cannot build railroad, because I have no coal. This would become a problem later on.

I traded for democracy, and later for militairy science and tradition.

I up the culture slider, while starting to pump out infantry from 3 cities. (I already have about 10 knights).

Civ4ScreenShot0222.jpg


Lagash is the weakest culture city (It built no wonders), So it gets the Hermitage, and probably the most Great Works. I also take a stab at the pentagon.

Cities in 1755 AD:

Civ4ScreenShot0231.jpg



Civ4ScreenShot0255.jpg


Civ4ScreenShot0256.jpg


Spoiler :


Uruk, the capital, slowing down the Pentagon, trying to spit out 1 more great artist so the GPP are not wasted.

Civ4ScreenShot0235.jpg


Eridu, GP farm AND wealth city at the same time,

Civ4ScreenShot0236.jpg


Kish, one of my 2 better production cities, containing the Moai Statues:

Civ4ScreenShot0238.jpg


Lagash, the weakest of the 3 culture cities:

Civ4ScreenShot0239.jpg


Ur, my best production city

Civ4ScreenShot0240.jpg


Nibru, could also use the Maoi. Now it's only a so and so city

Civ4ScreenShot0241.jpg


And the other 3 neccesairy cities:

Bad Tibira

Civ4ScreenShot0242.jpg


Zimbir. I planned this as a production city, containing the Iron, but It's production was needed at Eridu all game long. SO it isn't much.

Civ4ScreenShot0243.jpg


And shuruppak. The sign says it all, actually. Only good for ensuring 3 cathedrals per religion

Civ4ScreenShot0244.jpg




Buildings and units:

Civ4ScreenShot0246.jpg


treasury

Civ4ScreenShot0247.jpg


civics, which I switched into during my only GA (from a Gscientist)

Civ4ScreenShot0248.jpg


techs

Civ4ScreenShot0249.jpg


militairy threats

Civ4ScreenShot0250.jpg


victory conditions

Civ4ScreenShot0252.jpg


demographics

Civ4ScreenShot0254.jpg



So, in 1790 I trade railroad for mili trad and mili science

And in 1795:

Civ4ScreenShot0260.jpg


Oh No!

 
Continued: (was over the 30 picture limit)

Spoiler :


He immideately takes Bad Tibira, which was still poorly defended at that time.

I lower the culture slider to 30%, generating enough GPT to rushbuy Infantry and Cannons from 5-6 cities every 2 turns.

I only had 4 infantry at that point, but some 15 machine guns. I relocate most militairy to my culture cities. His stacks of cavalry were beaten down fairly easily with cannons and infantry, but his frigates were a real pain. They blockaded my trade routes, which I didn't care about, but I discovered something much more painful:

you cannot work any sea tiles within the blockaded regions! Together with the -4 health because he pillaged my seafood, this meant I had to optimize the worked tiles evry turn to minimize food losses. I've lost quite a few population points in some cities though.

I got 2 GG's, which I used to construct some militairy academies.

Between attacks, I managed to take back Bad Thingy, which only contained 4 cavalty and a treb.

I took peace at the earliest oppertunity (1875 AD) to avoid any more population losses. He wanted one of my cities for peace, but I offered Steel instead, and he took it!

Civ4ScreenShot0262.jpg



Phew, I survived. Bad Thingies buildings have all been destroyed, except for a granary and a lighthouse however. Luckily, it had already fulfilled it's function, and I didn't really need it anymore.

Now let's hope I can keep the peace for a turn or 20.

Well... I did! In 1856, I burn 4 GA's in Lagash, putting it to legendary

Civ4ScreenShot0266.jpg


and 1 GA in the capital:

Civ4ScreenShot0265.jpg


That changed this:

Civ4ScreenShot0268.jpg


To this:

Civ4ScreenShot0269.jpg


And on turn 299, in 1858 AD:

Civ4ScreenShot0270.jpg


And some more stats:

Spoiler :


Civ4ScreenShot0271.jpg


Civ4ScreenShot0272.jpg


Civ4ScreenShot0273.jpg


Civ4ScreenShot0274.jpg







Thanks Mad, for hosting this great RPC. I really had a lot of fun playing this. How do you come up with those great ideas!

I might just play this again, aiming for space! This actually was my 2nd monarch victory (or 3rd? not sure). Again, lots of thanks!
 
original faulty plan 4000 - 1320 BC
revised plan 4000-1640 BC
1640 BC - 620 AD

Spoiler :
Won the Liberalism race in 1110 AD, taking Nationalism. Just finished Machinery, which will give me some reasonable attacking units, and am now researching Gunpowder, for better city defenders. Atlantis map:
AD1180map.jpg

Cities haven't changed from the 620 AD map, but:
  • Isabella's border has expanded enough for contact, and as expected she's annoyed with me. I need to stay in Pacificsm for generating Great Artists, which requires a state religion, which means she'll stay annoyed with me. If I research to Optics maybe I can meet the other civilizations and bribe some of them to attack her, or whoever else becomes a threat.
  • Lagash, one of my proposed commerce/legendary cities, has been very, very slow to get its cottages online. In retrospect it was a poor choice because of lack of food for growth.
I'm left with the following city status, sorted by rate of change of commerce (pre-cathedrals, pre-Hermitage, and with a 100% cultural slider):
AD1180cities.jpg

I have to decide where to put the cathedrals and the Hermitage; I have a spreadsheet for that. Three cathedrals in two of the cities will give +150%, and the cottages will continue to mature. I suspect I need to go with Lagash because Kish has limited room for grassland cottages, and Lagash has just about reached its full growth.

I'm currently running representation but will switch to Universal Suffrage reasonably soon to purchase buildings in low-hammer cities; I need to wait for theatres to be built in the 3 largest cities so I can run a culture slider to overcome the unhappiness that will result from losing the Rep bonus. My production cities, Kish and Uruk, will start pumping out macemen and eventually musketmen to discourage adventurous AIs from DoW.

I suspect my error with Lagash has a chance of costing me the game, but at this point there are few decisions left to make after the ones I listed above, and it's mostly hitting the Enter key.
 
Afterthoughts:

The knowledge of being isolated before starting the game, plus the theme of the RPC, made me decide to head for culture from the start.

Things that went well:

Spoiler :

- Early metal casting research was probably one of the most important decisions of the game. I whipped forges in all cities but the last, built the colossus, and started building workshops for some cities.

- Lack of production, but lots of food allowed for many efficient, happyness neutral whips from temples and forges. I've whipped almost every building in the 6 secondary cities, except for the food poor ones. I've regularly 5 or 6 pop whipped wonders like GLH, Glib, and especially in my 3rd culture city, Lagash, I 6 pop whipped cathedrals.
I can say, I've never whipped so much in a game as now.

- Switching to no state religion when meeting the zealots was big. I'd probably be declared on earlier and more often if I hadn't done that. Also, when Shaka attacked, I could've got dogpiled by the zealots very easily! Too bad I failed to build the Sweydon Paya (or so), or I would've adopted free religion much earlier!

- Not stop teching @ liberalism also proved extremely important. I wouldn't have survived shaka with maces and knights, that's for sure.



Things that went not-so-well:

Spoiler :


- Missing the AP for the hammer bonus, especially for those hammer poor cities

- I wasn't ready for war when shaka attacked. I still tend to negelct my militairy to much. I barely had 2-3 units/city when he attacked. Luckily, I could rush-buy infantry and cannons just quickly enough to withstand him.

- Enemy ships blockading also prevents working sea tiles! I didn't know that, and was hit pretty hard, since I depended on them for my food



I think I played reasonably well. I feel like I made the right strategic decions at the right times. I'm very happy of my early tech choices, which were a lot better planned than I usually do (I guess that's why I mostly struggle on monarch, and why I play out so few games).

I would love any criticism on my game, to help me learn to further improve my game.

Thanks again Mad, I've really learned a LOT playing this RPC!
 
original faulty plan 4000 - 1320 BC
revised plan 4000-1640 BC
1640 BC - 620 AD

Spoiler :
Won the Liberalism race in 1110 AD, taking Nationalism. Just finished Machinery, which will give me some reasonable attacking units, and am now researching Gunpowder, for better city defenders. Atlantis map:
AD1180map.jpg

Cities haven't changed from the 620 AD map, but:
  • Isabella's border has expanded enough for contact, and as expected she's annoyed with me. I need to stay in Pacificsm for generating Great Artists, which requires a state religion, which means she'll stay annoyed with me. If I research to Optics maybe I can meet the other civilizations and bribe some of them to attack her, or whoever else becomes a threat.
  • Lagash, one of my proposed commerce/legendary cities, has been very, very slow to get its cottages online. In retrospect it was a poor choice because of lack of food for growth.
I'm left with the following city status, sorted by rate of change of commerce (pre-cathedrals, pre-Hermitage, and with a 100% cultural slider):
AD1180cities.jpg

I have to decide where to put the cathedrals and the Hermitage; I have a spreadsheet for that. Three cathedrals in two of the cities will give +150%, and the cottages will continue to mature. I suspect I need to go with Lagash because Kish has limited room for grassland cottages, and Lagash has just about reached its full growth.

I'm currently running representation but will switch to Universal Suffrage reasonably soon to purchase buildings in low-hammer cities; I need to wait for theatres to be built in the 3 largest cities so I can run a culture slider to overcome the unhappiness that will result from losing the Rep bonus. My production cities, Kish and Uruk, will start pumping out macemen and eventually musketmen to discourage adventurous AIs from DoW.

I suspect my error with Lagash has a chance of costing me the game, but at this point there are few decisions left to make after the ones I listed above,

and it's mostly hitting the Enter key.



Unless you get DOW'ed. Our games look alike, except I went for 9 cities instead of 6. (and on monarch difficulty)

I'm curious to see how your game will end!
 
Monarch/Epic 1876 :

Spoiler :

Won Culture in 1876, Toku got huge in my game, vassaling both Genghis and Shaka, i was worried he'd go for me next but instead asked for a defensive pact! He really annihilated poor Shaka, taking cities faster than any AI i've ever seen. Probably because Shaka had sent a giant fleet to Isabella right before Toku DOW'd him.

Was a fun game without many hiccups, great land!

My Land
Civ4ScreenShot0001.jpg


and Toku's
Civ4ScreenShot0002.jpg


Top 5 Cities :

Civ4ScreenShot0003.jpg




As you can see i didn't build many wonders, missed both the Apostolic Palace and Taj Mahal by a few turns. Mainly relied on religions/culture buildings/cottages and the slider to get them all to Legendary. Haven't gone for culture in a very long time so it was a nice change of pace, i went to free religion immediately to avoid any religious wars, and was surprised that the zealot continent had no wars despite Saladin being hindu while Just and Isa went buddhist. They wouldn't even be bribed!



Thanks for hosting this mad, i'll keep playin em if you keep postin em!
 
To the end...

Spoiler :
Well, the people of Atlanta, having managed to defend themselves by discovering combustion and building a steel navy, then finally got around to figuring out how they wanted to win this game. The answer seemed to be a Culture victory, which in hindsight, was pretty obvious and could have been achieved much earlier. However, the people of Atlanta were so consumed with what they were doing to improve themselves that they almost got themselves completely wiped off the face of the earth by the Zulus.

Almost.

So, when we last left off, Shaka had finally accepted peace after we turned a few highly promoted privateers into destroyers. Even before that, the Atlanta Privateers and Frigates managed to keep every single Zulu troop off of paradise, but it was REALLY close.

Given the late push for a culture victory, it seemed like the best way to take this cottage economy for the win would be to found corps (Sushi especially, but also Mining to help with the builds) and eventually be building wealth or culture and running the culture slider nice and high.

A little less than a century after the last Zulu war, the big idiot came around again.
Civ4ScreenShot0025.jpg

You can probably make out from the picture that the people of Atlanta decided to go ahead and in true isolationist fashion, circle paradise completely with destroyers. It wasn't done yet, but Shaka showed up on the side we expected him to show up on.

Toku (Pleased) went ahead and issued a DoW as well. Sigh.
Civ4ScreenShot0026.jpg


The powerful navy of Atlanta completely destroyed the hapless Zulu invasion ships, sending dozens of powerful Zulu ground troops to the bottom of the sea. A little while later, the same happened to the Japanese fleet. Both nations accepted peace, and I let them off at a realatively cheap price.

About 50 years later, Izzy also issued a DoW on Atlanta. We made her pay for her peace treaty:
Civ4ScreenShot0027.jpg


Atlanta researched Radio and Mass Media in an attempt to get the culture-multiplying wonders from them. Also available from Mass Media was the UN, which we built in one of the non-culture cities. The two goals from this were to see if we could get enough votes for the win and also to piss off the world by doing this:
Civ4ScreenShot0028.jpg


Well, they all love theocracy so much, I figured I might as well make them pay for it. In total, I believe I made them defy this resolution three times. It could have been like eight times, but I cut them a break.

Eventually, the Atlanta destroyer-moat was complete. No wooden ship would ever be able to force its way through.
Civ4ScreenShot0029.jpg


Only a few turns from the end, Shaka comes knocking to see if I'd like to declare war on Izzy. The Atlanta navy had been massing battleships and submarines for no particular reason, so we agreed and sent off the ships to beat up the Spanish coast and sink her unprotected ships.
Civ4ScreenShot0030.jpg

It didn't take long to find and destroy a decent portion of the Spanish Navy. We also launched some cruise missiles to blow up her resource improvements, which was cruel but amusing. We checked in with Izzy and she was ready to capitulate. We took her up on it. The idea of having a capitulating vassal without actually capturing one of her cities was too much to pass up.
Civ4ScreenShot0031.jpg



Eventually, notification came in:
Civ4ScreenShot0032.jpg

It was really late, but a win is a win.

Of all the stats displayed, here is my favorite. Yeah, we destroyed a few ships.
Civ4ScreenShot0035.jpg


Above that, it also said I destroyed something like 65 cavalry, which I couldn't figure out until I realized they must have been on the Galleons.

Overall, a fun game, even if I didn't actually focus on the victory condition untill very late.


 
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