Open RPC Challenge - Continental Drift #1 - North America

Echo of Celts

Just Plain Crazy
Joined
Jan 18, 2007
Messages
143
Location
Vancouver, Canada
Hail and Welcome to the inaugural edition of what I hope will become a fun series here in the world of Civilization Fanatics.

What is Continental Drift? Well, these are challenges where a selection of leaders are picked from a continent or region from around the world during a certain time period. Each leader in the challenge is subject to different rules and guidelines on how they are to win the game.

Mainly, just have fun.

So here goes.

Continental Drift #1 - North America: Early Colonization Age


The Story

You will choose one of 7 Leaders who had a stake (however small) in North America during it's early colonization period. Each leader must win the game in a specific way. Methods of victory are semi-true to history, although I have taken some liberties.

The Map

Civ 4 BTS V 3.13 w/ Bhruic's Patch
Pangaea
Standard Size
Temperate
Medium Water Levels

Since it is a scenario, difficulty level and speed are your choice.

Features

Aggressive AI: North America is a hot commodity, be prepared for a dire battle to control it.

No Tech Brokering: Civilizations may give you some Items, such as Guns (Gunpowder) but they certainly will not teach you how to make it.

The Players

Washington of America

Manifest Destiny, the American's believe all of North America is theirs and will not except anything but a complete control of the continent.

Victory Required - Domination, No Vassals are allowed.

Sitting Bull of Native America

This is their land, but they are badly out numbered and badly out gunned. Their only hope is to get enough support so that the European Powers leave them be or generate a great enough Civilization that the Europeans leave them alone.

Victory Required - Cultural or Diplomatic, No declaring war, only defensive wars are allowed.

Victoria of England

England is a tiny island... they want more land and do not want to share it with their European cousins. However, they do respect the locals and will not engage in genocide.

Victory Required - Conquest, Native America must be vassaled, all others destroyed

Louis of France

The French Revolution has begun and France is in no position to defend her colonies, so she must seek help from the locals. Using Native America's help, rule the continent.

Victory Required - Domination, Cannot go to war with Native America, must go to war with any Nation that DoW on NA. If NA declares war on France, defense only and sue for peace at soonest possible time. Once all other Nations are dominated, NA may be vassaled if required for Domination win.

Isabelle of Spain

The Spanish are merely poking their heads up here from South America. They are only interested in the New Worlds riches anyways, not colonizing it. Who wants to leave Great Spain?

Victory Required - Conquest, Must Keep all enemy capitals and all enemy cities over 10 population.

Willem van Oranje of Holland

The Dutch didn't last long in North America, losing their colonies to England (New York anyone) very early. Because of this they dislike America and England very much.

Victory Required - Cultural or Space Race, May only Declare war on England and America. All other wars must be defensive only.

Peter of Russia

They crossed the bearing straight and found.. snow and ice. They don't like it much here and want to leave.

Victory Require - Space Race


Well, that is it. Have fun, I hope some people give this a try.

Also, the map is random, it does not look like North America. We are using the term North America only as a setting.

http://forums.civfanatics.com/uploads/108745/Continental_Drift_1_NA.rar
 
Interesting choices, although saying the english respected the locals is being pretty darn liberal with history. :p

Edit: It would be fun if you included Sweden but I don't know if you're into modifying leaders/traits. There was a swedish colony called "New Sweden" by the Delaware River. At most it numbered some 200 colonists and soldiers. They were defeated by the dutch after a few years though and assimilated into Peter Stuyvesant's domain. They would have to be seriously nerfed somehow of course, maybe have to play OCC without selecting OCC as an option? :D
Also, why Russia but not Portugal?
 
Also, why Russia but not Portugal?

Well, Russia did come over to Alaska in the early history of North America. I believe (although I may be wrong) that Portugal focused mainly on South America and the Brazil area.
 
Space Cadet Program Apllication ?

:p
 
Could be cultural ... see the lay of the land first! ;)

Just a quick look at some of the leaders;

Louis = Wonder horder that the Dutch can't attack.
Isa = Embrace her faith, or hope she gets killed by someone (unlikely), or probably suffer throughout. :rolleyes:
Washington and/or Peter = Random war declarations. :undecide:

I think that I'll play this one on Monarch at normal speed. I usually play Emperor, but the restrictions on war targets could make it difficult to expand to a sufficient size for a space win.

Echo ... could you please define "defensive war"? Can I re-capture a (Dutch) city if it's lost in battle? Can I enter into territory of a tribe that's declared war (other than America and England)?

Given that we're in the Strategies and Tips Forum, I suspect that we're encouraged to propose 'strategies and tips'?

(b.t.w. ... Merry Christmas to CivFanatics moderators and members!) :cheers:
 
Defensive war is something I see like this. You can fight if you are declared war on. During the war you cannot invade the opposing force, however, you can recapture and territory lost. and forces on your soil are fair game.

Also, that is a very nice graphics Cam.

I am giving this a go with Sitting Bull for the Cultural Win on Prince myself.

Yes I am hoping people post their strategies on how they achieved various victories as well.
 
Echo of celts

Are we suppose to create the game ourselves or are you going to create a game and then edit in WB for each player ?

If we are to create our selves, i´ll get started one of the upcomming days :lol:
 
What started off as an idea for a Monarch Space attempt ended up being an Emperor Cultural one by the time I sat down to play! :crazyeye:




Got it in 1860AD, but there was plenty of good fortune rather than skilled micromanagement!

The spoiler contains some mild spoiler info' - so if you're likely to play this, I'd suggest you by-pass the below blurb.
Spoiler :
I've chosen not to reveal too much about the map, although the opening scene for Willem reveals Stone - so make of that what you will.

Given that the Dutch have very limited capacity to take rivals' cities - and as it happened, making headway in that area would have been pretty challenging in light of the position of the tribes, I opted to city spam and 'settle aggressively' by taking good spots close to the neighbours and then later back-fill.

I self-researched CoL ... The Oracle went before I got Priesthood ... but nonetheless I picked up Confucism the long way. I also self-researched Divine Right for Islam, while Christianity ... and the big one; Buddhism drifted over from the west. By 400BC I had six cities, and would end up with 10. Middelburg, one of my legendary cities, wasn't founded until 660AD, but it had a great four-way split of resources that it was quickly built up. Amsterdam popped a few Great Engineers that fed Wonders for the other two cities. Rotterdam (not one of 'the three') was my Maoi Statues city, and I went after The Great Library there thanks to the hammer haul that gave me a chance of nabbing it and my unwillingness to contaminate Amsterdam with Great Scientist points. Nijmegen was the first city to get to legendary, but The Parthenon and The Sistine Chapel were courtesy of Great Engineers out of Amsterdam.

The really fortunate thing was that I was surrounded by Buddhists, and all of my wars were phoney with the exception of a very half-hearted invasion by Peter. If Isabella was remotely within striking distance, I was always intending to adopt her religion seeing that a 'proactive' war was out of the question.

Tech-wise I went to Nationalism (courtesy of a fairly late Liberalism slingshot), Banking, and Rifling, and then really slowed things from there for a while. After some trades, Steam Power popped up as an option, and I turned up the research to be able to build Dikes. Otherwise, between The Great Library and The University of Sankore, I 'passively' continued to research. I'm still in two minds as to whether I should have chased Biology, as I ended up running plenty of Specialist Artists, but lack of food surplus prevented more.

Some shots at the end;




Thanks Echo for the game! :)
 
fun game, I'm playing as Native Americans on Prince and grabbed the most land in the middle, but it's nerve-wracking waiting to see if someone declares war on me. nothing yet. Culture is hard to come by so maybe diplomatic will work eventually, as I have made nice with most everyone for a while.

Of course if you wanted to, the easy way to get around your rule of not declaring war is to piss off the Aggressive AIs in any number of ways... is that cheating? :) well I guess not because I see you mentioned that you can't invade other civs even when attacked... so now I am thinking there is little value in having them declare on me.

the protective trait is really nice in this particular game, by the way.
 
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