TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Sampsa & Coanda both suggested they almost never build monuments. Are they alone? Any diety level players who build monuments?
Coanda suggests just building cities next to desired resources. So reasons to build monuments. This is assuming you can't just spread your religion in a city.
If you have a whale or fish tile, they are often not even touching shore. The only way to bring them in your domain to use those resources is to do your first cultural expansion. Monuments are the quickest way to do this.
You generally want shore touching cities so you can build various shore requiring buildings, but say a resource is further in. Or you'd have to not put your city on a fresh water tile to build next to it. Also just general city placement I like to plan my cities carefully, from not replacing woods for chop boost to shoreline touching to fresh water to trying to have as many special resources in its area as I can. If I regularly built cities next to specific resources to speed up access just to skip monument building, my city placement would be much less optimal.
It's cheaper to build a monument than spread your religion manually. Monuments only cost 30p, which isn't much.
Plus if you got cities on borders, every bit of culture helps.
So it seems like there are lots of reasons to build monuments even if you aren't going for a culture victory. Like so many circumstance it's worth building monuments for that Zues 3 monument built requirement should be a nonissue?
I'll also try to get three cities with good culture in case I do go for a culture victory. Like so many things happen in a game I generally don't aim for a type of win from the start. So of course those cities will have monuments.
Coanda suggests just building cities next to desired resources. So reasons to build monuments. This is assuming you can't just spread your religion in a city.
If you have a whale or fish tile, they are often not even touching shore. The only way to bring them in your domain to use those resources is to do your first cultural expansion. Monuments are the quickest way to do this.
You generally want shore touching cities so you can build various shore requiring buildings, but say a resource is further in. Or you'd have to not put your city on a fresh water tile to build next to it. Also just general city placement I like to plan my cities carefully, from not replacing woods for chop boost to shoreline touching to fresh water to trying to have as many special resources in its area as I can. If I regularly built cities next to specific resources to speed up access just to skip monument building, my city placement would be much less optimal.
It's cheaper to build a monument than spread your religion manually. Monuments only cost 30p, which isn't much.
Plus if you got cities on borders, every bit of culture helps.
So it seems like there are lots of reasons to build monuments even if you aren't going for a culture victory. Like so many circumstance it's worth building monuments for that Zues 3 monument built requirement should be a nonissue?
I'll also try to get three cities with good culture in case I do go for a culture victory. Like so many things happen in a game I generally don't aim for a type of win from the start. So of course those cities will have monuments.
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