OpenCiv1 Project - Open source rewrite of the original Civilization 1 Game designed by Sid Meier and Bruce Shelley in year 1991

Just came across this thread, this is amazing news.

I haven't even tried the alpha versions yet but I am very much stoked about this,
setting up a remake game true to the original where hopefully you can tweak all kinds of variables
to have even more fun, this is pancakes with ice cream on top.

"Full release is planned for the end of 2024"
Hm, I guess I have to remove it since I didn't manage to complete the project by the end of 2024 ;)
Should we set up some kind of GoFundMe page for Rahorvat to sweeten the deal a bit for him to finish the project?

I would love to contribute and hope others are in the same spirit.
Hi,
I'm glad that you like it. Recently I had some other duties, and some health issues. I hope to continue working on this project soon :)

For now there is no need for funding, perhaps later.

I'm glad that you would like to contribute. There are different areas in which you can contribute to this project. Just look at "How to Contribute" page section on GitHub.
 
Hello Rahorvat,
Is your project stopped ? :sad:
Otherwise, is there a date planned for his outcome ?
Tks
No, I didn't stop working on the project. There are just some things in life currently that require more of my attention.
I'm currently working on a Disassembler project that will be capable of translating assembly to C (or C#) directly.
This is needed to more accurately and easily translate more of the code to direct C representation.
Then I will resume the work on OpenCiv1.

Initially, I seriously underestimated the time needed to complete this project, so I'm not giving any predictions on release date.
Also, I hoped that more people will join on in this project and help with code base translation and other things, but I'm still one man trying to do what no one else was able to do before ;)
Even a current progress can be considered a miracle :worship:
But my best guess will be that this year I hope to complete Disassembler and produce full source code (completely translated to C, or C#).
I will post future updates regarding OpenCiv1 project on this thread.

Thank you for your interest ;)
 
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Hi. Would you be able and willing to make these changes?

If you captured capilal city of AI, AI start imiedletly building new palace in some of her biggest city.

So you know that leaders have diffrent behaviour so meybe simply better match their characteristics to their playing style.
Millitarist choose in science millitary technology insteed developing like mathematics instead pottery. Of course still develop other techs.
Perfecionist nation faster irrygated city
English and Greek nation should be most sea expansion, Mongols not (they postpone develop "map making" as late as possible)
Meybe some civs should be better in trade (Civilized one like Chinese or Americans)
Mongol on the beggining choose horseback riding instead pottery or ceremonial burial and aims to knights faster than other nations.
Militarist nation wants to have barracks but civilized prefer build grennary or temple first.
Normal nation of course randomly.

I would change some civs fron civilized to normal. There are too many of them (7) and too few normal ones (3). Maybe Aztecs and Americans or one from pair French/German?
 
I probably dont explore this forum as you but I find nice explanation behaviors AI about continent policy and build unit or buildings and I wonder how easy is to make change on code to change behaviour of some nation.

 
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I probably dont explore this forum as you but I find nice explanation behaviors AI about continent policy and build unit or buildings and I wonder how easy is to make change on code to change behaviour of some nation.


The SYW:CivOne is a non functional abandoned project to recreate the Civilization game. In the post you mentioned they debated how AI should function. Many people were disappointed when the project stopped :(

The OpenCiv1 project uses algorithms that original Civilization game uses, and is fully functional. Althrough there are many bugs that prevent you from completing a game.
The development will continue and in the end we will get the fully functional game based on original Civilization rules.
 
and..
you want to restore all oryginal code from Civ1 ?
I think that some part of code it should be written differently because are related to many mechanics and this is create problems. Like caravan and diplomats for examply:
Maybe code it should be longer but more separate to make it easier to modify in add-ons.
I seem for example seperate code to all nation (even is the same) because in addon you can later refer to a specific nation and only change her actions.
I think then it would be easier to change for example that a given nation wants to leave the continent faster.
but I don't know about coding very much. Just the basics so I might talk nonsense.
 
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and..
you want to restore all oryginal code from Civ1 ?
I think that some part of code it should be written differently because are related to many mechanics and this is create problems. Like caravan and diplomats for examply...
For a start I wan't to be as close to original as possible.
The functionality that you describe is planned in a form of plugins :)
 
I would love to play a civilization that has old graphics civ1 but has add-ons that change, improve, and expand the mechanics reminiscent of Civ 2 and higher.
I like creating map scenatio in JcivEd but even job is quite nice Im still not completely satisfied because, for example, I can't change the photos of the nation leaders.
 
It is technically possible to change the leader graphics with JCivEd and a good graphics program like paint shop pro 7. I've done a terrain mod and units mod but never tried a new Civ before
 
I would love to play a civilization that has old graphics civ1 but has add-ons that change, improve, and expand the mechanics reminiscent of Civ 2 and higher.
I like creating map scenatio in JcivEd but even job is quite nice Im still not completely satisfied because, for example, I can't change the photos of the nation leaders.

It is technically possible to change the leader graphics with JCivEd and a good graphics program like paint shop pro 7. I've done a terrain mod and units mod but never tried a new Civ before

Not here guys, it's only for OpenCiv1 discussion ;)
 
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