Frostburn
Warlord
- Joined
- Oct 26, 2016
- Messages
- 151
Would be nice to turn off Eurekas.
I am finding that Eureka's make my build orders much less flexible if I want to remain optimal. I feel like Eureka bonuses are making the first ~40 turns of the game really static and that the inefficiency you get from not prioritizing specific Eurekas makes it so there is less real creativity in the early game. To top it off- Science seems too fast compared with Production costs and this would balance that out nicely
I would love it if we can turn this ff
I am finding that Eureka's make my build orders much less flexible if I want to remain optimal. I feel like Eureka bonuses are making the first ~40 turns of the game really static and that the inefficiency you get from not prioritizing specific Eurekas makes it so there is less real creativity in the early game. To top it off- Science seems too fast compared with Production costs and this would balance that out nicely
I would love it if we can turn this ff