I know, it is annoying. Unfortunatelly, I do not know what is causing it. It seems when I fix bugs, it happens less often...Whenever I exit from Orbis, I exit out and a window saying "Civ4 BTS has stopped working" pops up. It hasn't caused me any problems, but its still a bit odd and thought you would like to know.
Loving this mod, by the way! Keep the good work up![]()
Apply patch a, it should fix this problem."Release from Cage" spell/button is a pink square.
I know, it is annoying. Unfortunatelly, I do not know what is causing it. It seems when I fix bugs, it happens less often...
I would really like to eleminate it completly...
Does it happen to everyone?
Apply patch a, it should fix this problem.
I know, it is annoying. Unfortunatelly, I do not know what is causing it. It seems when I fix bugs, it happens less often...
I would really like to eleminate it completly...
Does it happen to everyone?
I know, it is annoying. Unfortunatelly, I do not know what is causing it. It seems when I fix bugs, it happens less often...
I would really like to eleminate it completly...
Does it happen to everyone?
No, Civ4 quits as always, without any messages. I get lots of MAFs but it's not your fault that I'm still running x32 WinXP. And new graphics of units are totally worth MAF from time to time
EDIT: In fact, I think they might be connected somehow. Crash on quit often happens when windows fails to clear RAM after closing application.
no you aren't, you are running x86![]()
They should still do it, but it takes 20 turns for the ruins to upgrade to haunted ruins and start spawning spectres. Standard ruins just get wines (not sure I will keep it that way, should I?)City Ruins keep spawning Guardian Vines. They don't seem to spawn Spectres anymore.
Will take a lok at hide. Also, severed soul should not be able to explore lairs, I will disable it.Sidar Ghost Spell "Hide" doesn't do anything when cast.
On side note I really like the new Sidar mechanics. They are a bit powerful early on since scouts can easily clear the map using their Sever Soul spell. Partial Immortality seems to work just as intended, allows me to play a lot more aggressively than usual.
Claiming is currently disabled in your own territory. It is assumed is it is in your territory, it do not need to be claimed (the fort tile always belongs to the last player that cliamed it).Patch 1a : a warrior didn't succed to claim an ancient ancestral tower turned into a keep.
And I'm not sure the merchant trait works well... what is it supposed to do ?
(Palatinate is good ^^)
Exactly. Both tolls & merchant trait require trade routes to bring at least 4The is no base value (or if there is it's 0). The percentages means that you produce hammers, in this case equal to 1/4 of the income. Since you cant have .25 hammers you get nothing until you reach a full hammer, at a trade route worth 4 coin. At 8 coin you get a second hammer, etc.
Claiming is currently disabled in your own territory. It is assumed is it is in your territory, it do not need to be claimed (the fort tile always belongs to the last player that cliamed it).
There is a rare possibility that a fort/keep/castle is not owned by anyone. Not really sure how could that happen though. Ancient tower should adopt nationality when upgrading to keep (ownership is always updated on improvement upgrade/pillage). So, maybe it is already owned?