admtanaka
Warlord
I had a little extra time this morning (going on vacation tomorrow) and merged Orbis's extended soundtrack into Rife.
I thought there was probably some interest in this from other Orbis players, so I zipped the changed XML files and have attached them here. Obviously, these are only XMLs, so if you want to use the soundtrack, you will have to drag the MP3s out of Orbis and into the correct Rife folders. I maintained Rife's folder structure so as not to mess anything up.
To use:
1. Extract the zip file to a placeholder folder (e.g. on your desktop).
2. Copy files AudioDefines.XML and Audio2DScripts.XML into ...\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Audio. Replace the existing files.
3. Copy file CIV4EraInfos.XML into ....Rise from Erebus\Assets\XML\Gameinfo. Replace the existing file.
4. Copy the MP3s from Orbis's music folders ...Orbis\Assets\Sounds\Soundtrack into their appropriate folders in ...Rise from Erebus\Assets\Sounds\Soundtrack. The XML files only change the music from the Religious Eras (that is, Emperyon, Order, etc), so you only need to copy those files. The folder names are slightly different, but this doesn't matter. ONLY copy the files from folder to folder. DO NOT copy the entire folder. The music files need to be in the correct folder in Rife to work. For example, you will be copying the entire contents of the "Order" folder from Orbis to the "Orde" folder in Rife. The folder in Rife remains "Orde." Note that "Esus" in Orbis is "Coun" in Rife. There is presently no Era for The White Hand in Rife, so I did not port that music. I also did not port the default era's music, because I wasn't ready to completely get rid of the standard FFH music.
5. Start a game and adopt a religion. Enjoy the ported music.
Final Note: I've tested this a bit, and it works fine. I remember some typos in Orbis's XML, however, so I might update this and correct them another time once I find which tracks have typos.
PS (yes, I have both a final note and a post script): Hopefully there is an official merge of the orbis soundtrack in an upcoming version....
I thought there was probably some interest in this from other Orbis players, so I zipped the changed XML files and have attached them here. Obviously, these are only XMLs, so if you want to use the soundtrack, you will have to drag the MP3s out of Orbis and into the correct Rife folders. I maintained Rife's folder structure so as not to mess anything up.
To use:
1. Extract the zip file to a placeholder folder (e.g. on your desktop).
2. Copy files AudioDefines.XML and Audio2DScripts.XML into ...\Beyond the Sword\Mods\Rise from Erebus\Assets\XML\Audio. Replace the existing files.
3. Copy file CIV4EraInfos.XML into ....Rise from Erebus\Assets\XML\Gameinfo. Replace the existing file.
4. Copy the MP3s from Orbis's music folders ...Orbis\Assets\Sounds\Soundtrack into their appropriate folders in ...Rise from Erebus\Assets\Sounds\Soundtrack. The XML files only change the music from the Religious Eras (that is, Emperyon, Order, etc), so you only need to copy those files. The folder names are slightly different, but this doesn't matter. ONLY copy the files from folder to folder. DO NOT copy the entire folder. The music files need to be in the correct folder in Rife to work. For example, you will be copying the entire contents of the "Order" folder from Orbis to the "Orde" folder in Rife. The folder in Rife remains "Orde." Note that "Esus" in Orbis is "Coun" in Rife. There is presently no Era for The White Hand in Rife, so I did not port that music. I also did not port the default era's music, because I wasn't ready to completely get rid of the standard FFH music.
5. Start a game and adopt a religion. Enjoy the ported music.
Final Note: I've tested this a bit, and it works fine. I remember some typos in Orbis's XML, however, so I might update this and correct them another time once I find which tracks have typos.
PS (yes, I have both a final note and a post script): Hopefully there is an official merge of the orbis soundtrack in an upcoming version....
