Orcish (Caln of Embers) desertions?

jeffreyac

Mostly Harmless
Joined
Dec 1, 2006
Messages
631
Location
Florida, USA
Hi all,

I poked around in the forum, and the available information in game, but I didn't see any info on this.

Playing Clan of Embers, is there a mechanic where your forces will occasionally defect to the Barbarian civ? I didn't see anything specific about this, but it appears to ba happening in my game... didn't notice it specifically at first, just a general feeling (hey, weren't there 4 wolfriders here a fer turns ago? Now there are only two...)

Then found a 'barbarian' gretchin next to a single one of my gretchins, where I swore a few turns ago I had ordered a stack of 2 gretchin to slave away on a road system.

The clincher was my settlers - had 2 settlers headed for prime city spots, only to have just one arrive - and see a barbarian settler headed out of my territory from the area where my other settler was traveling!

I only noticed it after building the warrens, but it could have been happening all game. I'm guessing this may be on purpose (to reflect the 'wild' nature of the Clan) but as I said, I couldn't find any references for it or any clues on if it was preventable.

Any thoughts or hints?
 
Hi all,

I poked around in the forum, and the available information in game, but I didn't see any info on this.

Playing Clan of Embers, is there a mechanic where your forces will occasionally defect to the Barbarian civ? I didn't see anything specific about this, but it appears to ba happening in my game... didn't notice it specifically at first, just a general feeling (hey, weren't there 4 wolfriders here a fer turns ago? Now there are only two...)

Then found a 'barbarian' gretchin next to a single one of my gretchins, where I swore a few turns ago I had ordered a stack of 2 gretchin to slave away on a road system.

The clincher was my settlers - had 2 settlers headed for prime city spots, only to have just one arrive - and see a barbarian settler headed out of my territory from the area where my other settler was traveling!

I only noticed it after building the warrens, but it could have been happening all game. I'm guessing this may be on purpose (to reflect the 'wild' nature of the Clan) but as I said, I couldn't find any references for it or any clues on if it was preventable.

Any thoughts or hints?

It's a promotion applied to units doubled by the Warrens.
 
The promo gives each unit a 2% or 3% chance to go barbarian but it wears off when the units hit a certain level (I forgotten what level that is now... 3 or 4 I think) I have always thought Settlers and Workers should be immune.

The bright side is since you are not at war with the barbs those units, while VERY undisciplined i.e. you cant control them, will eventually attack your foes so they do help just not in a very coordinated way.
 
Hmmm... Must have just gotten unlucky with the settler, then.

Normally, as you said, I wouldn't care so much - actually, I'd be thrilled, as this would be pretty much just like funding a covert war against the other civs... but in this case I've cleaned out a decent sized island continent for myself, so the extra barbs just wander around. I'm afraid I'll need to war cry and/or declare on them before too long, just to keep the numbers down, as there isn't anywhere for them to go and nothing to kill them.

Oh, and the dragon set up shop on the northern tip of my island, too - so I could be looking at a pretty good sized barbarian army when it comes time to deal with him!

Ah, well - thanks for the responses! I haven't played too much Fall Further lately, and never had a start this good with the Clan, so I never noticed it before.
 
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