jeffreyac
Mostly Harmless
Hi all,
I poked around in the forum, and the available information in game, but I didn't see any info on this.
Playing Clan of Embers, is there a mechanic where your forces will occasionally defect to the Barbarian civ? I didn't see anything specific about this, but it appears to ba happening in my game... didn't notice it specifically at first, just a general feeling (hey, weren't there 4 wolfriders here a fer turns ago? Now there are only two...)
Then found a 'barbarian' gretchin next to a single one of my gretchins, where I swore a few turns ago I had ordered a stack of 2 gretchin to slave away on a road system.
The clincher was my settlers - had 2 settlers headed for prime city spots, only to have just one arrive - and see a barbarian settler headed out of my territory from the area where my other settler was traveling!
I only noticed it after building the warrens, but it could have been happening all game. I'm guessing this may be on purpose (to reflect the 'wild' nature of the Clan) but as I said, I couldn't find any references for it or any clues on if it was preventable.
Any thoughts or hints?
I poked around in the forum, and the available information in game, but I didn't see any info on this.
Playing Clan of Embers, is there a mechanic where your forces will occasionally defect to the Barbarian civ? I didn't see anything specific about this, but it appears to ba happening in my game... didn't notice it specifically at first, just a general feeling (hey, weren't there 4 wolfriders here a fer turns ago? Now there are only two...)
Then found a 'barbarian' gretchin next to a single one of my gretchins, where I swore a few turns ago I had ordered a stack of 2 gretchin to slave away on a road system.
The clincher was my settlers - had 2 settlers headed for prime city spots, only to have just one arrive - and see a barbarian settler headed out of my territory from the area where my other settler was traveling!
I only noticed it after building the warrens, but it could have been happening all game. I'm guessing this may be on purpose (to reflect the 'wild' nature of the Clan) but as I said, I couldn't find any references for it or any clues on if it was preventable.
Any thoughts or hints?