Order of Command/Werewolf/Slavery checks?

doktarr

Warlord
Joined
Jan 31, 2005
Messages
213
Lets say Baron Duin Halfmorn is wearing the crown of command, and is a unit of a civ using the slavery civic. If he defeats a unit, what is the order of the checks for converting the unit with command, creating a werewolf, and creating a slave?
 
Thanks! So... if you build the Baron, it's time to switch away from Slavery! (That is, assuming that once one of those things triggers, future things down the line are not triggered. Producing a slave and a werewolf from a single kill would be awfully strange...)

It occurs to me that there are a couple other after-defeat effects that potentially interact, too...

- If a Mimic defeats a figure, does it still get to steal a promotion if the figure gets enslaved/commanded?
- If a figure gets commanded/enslaved/werewolfed, does the check to create Manes or Angels from it still happen?
 
Thanks! So... if you build the Baron, it's time to switch away from Slavery! (That is, assuming that once one of those things triggers, future things down the line are not triggered. Producing a slave and a werewolf from a single kill would be awfully strange...)

I captured a unit as a slave and a werewolf in a single kill once, but that was in a mod so I'm not sure it can happen in regular FFH.
 
I've done it before too, but that was a few versions (of base FfH2) ago.
 
I guess in the case of units such as swordsmen and archers, some of them are enslaved, and others were-wolfed. Definitely a bit odd for units like Acheron, though.
 
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