Lonecat Nekophrodite
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- Jan 10, 2019
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means that all Artillery class units can 'move and shoot'.To be fair, it also didn't take 5-100 years to pack them up or unpack them, so I think the simplification is fine.
means that all Artillery class units can 'move and shoot'.To be fair, it also didn't take 5-100 years to pack them up or unpack them, so I think the simplification is fine.
Also, we have no clear indication as to WHERE on the map the levied units will appear. people seem to assume it will be at the emplacement the unit is at the moment of the levy, but they could also decide that the levied unit will be sent to your nearest city or townOr, being able to Buy Siege Engines units from Independent Powers and single-turn them to trhe front. That is what they did IRL effectively, but I didn't see anything in their attributes that would help them get such IP units any better than anyone else.
-And, we don't really know how easy/quick it will be to get units from the IPs on a regular basis yet.
But it did take more time than anything else in the army, so it is still relatively inaccurate: it took 50 men with experienced instructors/leaders almost 3 months to erect a Trebuchet for a siege in Scotland in 1304 CE: nothing else in the army, then or ever, took that long to get ready.To be fair, it also didn't take 5-100 years to pack them up or unpack them, so I think the simplification is fine.
The game already does make siege units uniquely slow in this way - you can't move and shoot in the same turn, so you need to spend a wasted turn within range of the city until your siege unit can fire.But it did take more time than anything else in the army, so it is still relatively inaccurate
I actually, once more, liked how HK did it for sieges. At the beginning of a siege, you can assign your units to construct siege engines, translating to one or two turns to build one (depending on amount of infantry in the siege iirc). Of course, it has no sense to it if compared to real world years, but hardly anything in HK (or civ) ever has. Yet, trebuchets in HK are doing quite some damage to garrisoned units. But they die instantly when attacked in melee.But it did take more time than anything else in the army, so it is still relatively inaccurate: it took 50 men with experienced instructors/leaders almost 3 months to erect a Trebuchet for a siege in Scotland in 1304 CE: nothing else in the army, then or ever, took that long to get ready.
BUT for the sake of simplicity, they could still treat 'siege engines' (Ballistae, Catapults, Trebuchets, Bombards specifically) as separate units. But to reflect their real capabilities and limitations, they should be like the Support Units in Civ VI: have little or no defense factors unless 'stacked' with a regular unit, and little (catapults, ballistae) or no (trebuchets, bombards) attack factors against other units, but massive bonuses against Walls and fortifications.
They were very specialized machines, requiring both special skills to build and use and ony good against a specific 'class' of targets - namely, Immovable Ones.
It's long past time to retire the infinitely capable Siege Machine, which didn't exist until modern artillery took over the task around 1900 CE.
I confess, the Siege Mechanic in HK was one of the few things about the game that I liked without a mass of reservations. It very nicely showed that a Siege was a special operation, not just a continuation of a field battle with a wall or two tossed in.I actually, once more, liked how HK did it for sieges. At the beginning of a siege, you can assign your units to construct siege engines, translating to one or two turns to build one (depending on amount of infantry in the siege iirc). Of course, it has no sense to it if compared to real world years, but hardly anything in HK (or civ) ever has. Yet, trebuchets in HK are doing quite some damage to garrisoned units. But they die instantly when attacked in melee.
There is still some throat singing, but definitely less than Civ 6 MongolsCertainly a departure from the usual throat singing.
The standard Settlement Limit for civs in Antiquity is 7. A few civs have more or less than that.Well the Antiquity Settlement Limit topped out at 6 for a regular civ (7 for Rome) and the Exploration age started at 8. (and it seemed the Modern started at 15)
"In Italy, for 30 years under the Borgias, they had warfare, terror, murder and bloodshed, but they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love, they had five hundred years of democracy and peace – and what did that produce? The coocoo clock."Dear Firaxis: stop making civs I have no interest in playing have such gorgeous cities. First Persia, now this!
No disrespect to Welles who, after all, was writing fiction."In Italy, for 30 years under the Borgias, they had warfare, terror, murder and bloodshed, but they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love, they had five hundred years of democracy and peace – and what did that produce? The coocoo clock."
– Orson Welles, The Third Man
The Swiss have also been kind to remind Orson that the coocoo clock is in fact, GermanNo disrespect to Welles who, after all, was writing fiction.
But before that 500 years, the Swiss Cantons produced the most murderously efficient military machine in Europe, smashed the Burgundian Kingdom and killed its king, massacred Austrian knights and forced most of western Europe to adopt their methods or get slaughtered by them. And during the first 2/3 of those 500 years, Swiss troops provided the most efficient foreign mercenaries to the French kings and one of their two infantry Guard regiments.
Just depends on which dates you choose . . .
Specifically, first described in 1629 in a Cabinet of Curiousities in Dresden, the capital of Saxony. Since the 19th century it has been usually associated with the Black Forest region, but in fact no one knows exactly where and when the first one was made: Germany simply has the earliest evidence.The Swiss have also been kind to remind Orson that the coocoo clock is in fact, German
1. When did the first big seagoing vessels shown up in China? are lugsails their thinkings or imported elsewhere? did they begin with simple square sails and what are their ship hull builds? caravels or clinkers?It went both ways. While the Han Chinese state(s) definitely influenced culturally and technologically most of their neighbors in the region, they also received influences from prehistory on:
DNA studies show that the early 'Chinese' had lots of admixture from the steppes: the population was heavily influenced by migrants coming in.
The spoked wheel chariot, composite bow, early bronze working all seem to have been introduced to China from the steppes. In fact, there is no evidence in China for any wheels before the chariot arrives about 1700 BCE. The Chinese heavily modified the light steppe chariot, but they had no similar technologies before they got the 'chariot package'.
And of course, throughout the historical period China had intense interactions, both peaceful and warlike, with their neighbors, especially the horsemen to the north and west. Until possibly the Song Dynasty which opened up intensive sea trade with southeast Asia and Indonesia, the bulk of Chinese trade seems to have always been with the steppes, including pass-through trade from much further west in both direcions: silk all the way to Rome, horses, wool and other goods from central Asia to China.
All of which is simply more argument for an Antiquity Steppe/Pastoral Civ, given the great influence both to contemporary trade routes across Asia and to later Civ all around the region. I'll add to the Polish connection the fact that the island Celts in Britain like the Picts had 'origin stories' saying they came from the eastern steppes, so folks like the later Scots or Irish could also have a (indirect?) progression from a steppe Civ.
Given that a recent book was titled The Han - Xiong-Nu War I suggest that in addition to the 'western' pastorals like the Scythians or Sarmatians, the Xiong-Nu could also be a viable Antiquity Civ with pastoral roots, and any of them could Progress with some logic to Exploration Age Mongols, Persia, Poland, Russia, Ming, Scots, Irish, - even, a little late, Chola and of course, Modern Age Mughuls.
Some scholars think so, based chiefly on the similarity of their names and their common origins on the Eurasian steppe, but there's no proof and no consensus.Are Huns and Xiong Nu one and same?
1. An illustration from the Warring States period (ended 221 BCE) shows a two decked Chinese warship with rowers on rhe lower deck and a fighting deck above them with men armed with halberds and short swords. T his looks very much like a rowed version of the medieval fighting Cog, designed to close with and board the enemy. However, the evidence available indicates most of these ships were river craft, not sea-going. By the Sui Dynasty (584 CE) 5-decked "tower ships" are being built, but again, there is only record of them used as river and lake craft, not oceanic.1. When did the first big seagoing vessels shown up in China? are lugsails their thinkings or imported elsewhere? did they begin with simple square sails and what are their ship hull builds? caravels or clinkers?
2. Are Huns and Xiong Nu one and same?
https://en.wikipedia.org/wiki/Junk_rig1. When did the first big seagoing vessels shown up in China? are lugsails their thinkings or imported elsewhere? did they begin with simple square sails and what are their ship hull builds? caravels or clinkers?