The Ortoo seems insane but I assume it cannot be placed in neutral territory.
So last Tuesday was the Machiavelli's reveal, this week is Mongols' reveal, I assume next Tuesday it will be a leader reveal? Anyone keeps track of the schedule?
I believe Machiavelli was Thursday, that's when leaders tend to come out. Civ game guides have been Tuesdays typically and Mondays when there are schedule changes due to streams.
1. Leaders may unlock one or more civs (or no civs)
2. Leaders have a "recommendation" (seen in the Antiquity Stream) that probably either
....matches their gameplay (but does not necessarily lead to an unlock)
or
....it will lead to a civ they would unlock (I could see AI Napoleon favoring Normans because Normans unlock France)
3. There is probably also a list that AI leaders will pick from for each era (affected by their current civ)
4. There is also the "play them as" mentioned in the First Looks, not sure how those are connected to any of the others
Is anyone ever going to build settlers as Mongolia? They essentially have no negative to their abilities. And it remains to be seen how many settlers we'll be building in the exploration age anyways.
Is anyone ever going to build settlers as Mongolia? They essentially have no negative to their abilities. And it remains to be seen how many settlers we'll be building in the exploration age anyways.
Is anyone ever going to build settlers as Mongolia? They essentially have no negative to their abilities. And it remains to be seen how many settlers we'll be building in the exploration age anyways.
Well the Antiquity Settlement Limit topped out at 6 for a regular civ (7 for Rome) and the Exploration age started at 8. (and it seemed the Modern started at 15)
So you would probably add ~6 settlers if you didn’t conquer.
I could see them being somewhat expensive in the exploration age
Well the Antiquity Settlement Limit topped out at 6 for a regular civ (7 for Rome) and the Exploration age started at 8. (and it seemed the Modern started at 15)
Yes with the settlement limit it seems I may have to delay settlers in normal civs. Though if exceeding the limit isn't harsh I may do it. But that could be dangerous with the crisis at the end of the age. I was thinking too much in civ 6 terms where I don't do much expansion in the middle of the game. Of course, that means the map won't be filled up early like in civ6 games.
As for Mongolia, I'm still not sure who I would pair them with. It almost seems overkill to pair them with another warmonger antiquity civ.
Well the Antiquity Settlement Limit topped out at 6 for a regular civ (7 for Rome) and the Exploration age started at 8. (and it seemed the Modern started at 15)
So you would probably add ~6 settlers if you didn’t conquer.
I could see them being somewhat expensive in the exploration age
Is anyone ever going to build settlers as Mongolia? They essentially have no negative to their abilities. And it remains to be seen how many settlers we'll be building in the exploration age anyways.
My guess is that the developers intend that part of the exploration age gameplay is the rush to settle distant lands. This implies that they intend to have plenty of land available for settling. And the Mongols get a significant disadvantage at competing for that land.
Let's see whether the game will really play like that.
I understand Mongolia is wholly dedicated to war. But is it actually more capable of taking cities? Some of the uniques are or strenghthen cavalry units but cavalry units don't usually take cities, especially walled cities. Infantry and siege weapons do. So while AI Mongolia may sweep an opposing army off the field it may have a hard time to actually take a city. If the AI is similar to Civ6 (ok at tactical level but has a hard time to conduct a longterm siege) and cities are as hard to take (with several districts now being walled) I could see Mongolia as a pillaging civ but not necessarily capturing many walled cities. IIRC civ4 and Civ5 had special siege abilities (special rams for the Huns, accompanying siege equipment with cavalry) so that helped the AI a lot.
Also, wonder how war weariness and denouncing will effect their war capabilities.
I understand Mongolia is wholly dedicated to war. But is it actually more capable of taking cities? Some of the uniques are or strenghthen cavalry units but cavalry units don't usually take cities, especially walled cities. Infantry and siege weapons do. So while AI Mongolia may sweep an opposing army off the field it may have a hard time to actually take a city. If the AI is similar to Civ6 (ok at tactical level but has a hard time to conduct a longterm siege) and cities are as hard to take (with several districts now being walled) I could see Mongolia as a pillaging civ but not necessarily capturing many walled cities. IIRC civ4 and Civ5 had special siege abilities (special rams for the Huns, accompanying siege equipment with cavalry) so that helped the AI a lot.
Also, wonder how war weariness and denouncing will effect their war capabilities.
My guess is that the developers intend that part of the exploration age gameplay is the rush to settle distant lands. This implies that they intend to have plenty of land available for settling. And the Mongols get a significant disadvantage at competing for that land.
Let's see whether the game will really play like that.
This is my impression as well. While everyone else is off colonizing the New World, the Mongols are busy conquering the Old World. We'll see if that's how it plays out.
Or, being able to Buy Siege Engines units from Independent Powers and single-turn them to trhe front. That is what they did IRL effectively, but I didn't see anything in their attributes that would help them get such IP units any better than anyone else.
-And, we don't really know how easy/quick it will be to get units from the IPs on a regular basis yet.
Or, being able to Buy Siege Engines units from Independent Powers and single-turn them to trhe front. That is what they did IRL effectively, but I didn't see anything in their attributes that would help them get such IP units any better than anyone else.
-And, we don't really know how easy/quick it will be to get units from the IPs on a regular basis yet.
FXis still not doing Siege Warfare properly. Catapults (Onager type, or maybe Mangonel which was early kind of trebuchet originated from Old China) were never transported apiece. these were pack weapons (must be disassembled, packed, and packages ride pack animals, and reassembled on site, sometimes wooden pieces were made of on-site trees) rather than 'pre cannon artillery' that used in the same fashion as field guns. (only one weapons were used as such--ballistae).
FXis still not doing Siege Warfare properly. Catapults (Onager type, or maybe Mangonel which was early kind of trebuchet originated from Old China) were never transported apiece. these were pack weapons (must be disassembled, packed, and packages ride pack animals, and reassembled on site, sometimes wooden pieces were made of on-site trees) rather than 'pre cannon artillery' that used in the same fashion as field guns. (only one weapons were used as such--ballistae).
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