SolutionIt
Warlord
- Joined
- Feb 2, 2020
- Messages
- 138
Anyone else feel the same about this? I usually just buy my workers before I ever have a need to build them and the extra movement point to them feels pretty pointless. It definitely gets some use on settlers but this is also the only tree that clearly struggles to make cities quick in the early game, which seems contradictory considering the policy requires you to expand somewhat.
Also you can just buy your trade units once the appropriate building is built so the policy basically becomes meaningless by the time you hit harbors.
Anyone think it should do +2 production, 15% production bonus to Trade Units, Workers, and Settlers, and give +1 free trade route or a free early caravan while keeping the movement bonus? A free trade route early isn't the strongest thing but could help a civ adopting progress siphon off some culture or science from another civ or help a new city's infrastructure.
Moderator Action: Moved to General Balance. - Recursive
Also you can just buy your trade units once the appropriate building is built so the policy basically becomes meaningless by the time you hit harbors.
Anyone think it should do +2 production, 15% production bonus to Trade Units, Workers, and Settlers, and give +1 free trade route or a free early caravan while keeping the movement bonus? A free trade route early isn't the strongest thing but could help a civ adopting progress siphon off some culture or science from another civ or help a new city's infrastructure.
Moderator Action: Moved to General Balance. - Recursive
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