Orion's Challenge Mod Comp for BTS

1. Button to create forest remains on, even though the current plot already has a forest.
2. After irrigating a plot to create a Farm, the "Plant a Corn Field" button comes back on.
3. The Execution button for the Farm states, "Will Destroy Corn", but it won’t. The Farm does what it was supposed to do.
4. After a Farm is created, the "Plant Corn Field" button will reappear again and will say. “Will destroy farm"

At first I thought (1.) is just "replant forest" (as you can chop wood & replant a new forest), but seeing (2.-4.) I'd say it's a definitions issue (like "Plant a Corn Field" somehow is the same/is defined the same as "Build Mine"). Just a thought...

Version 1.03 Changes:
1. Added the Police Mod
2. Added the Ice Breaker Mod

Nice additions!;)
 
Excellent mod but there is no user interface I dont know the keyboard hot keys cant upgrade unit but there is no interface cant use the workers because again no user interface Is there some way of making the various pieces of information that are usually present
 
Excellent mod but there is no user interface I dont know the keyboard hot keys cant upgrade unit but there is no interface cant use the workers because again no user interface Is there some way of making the various pieces of information that are usually present

Two questions: Please Explain.

You say you "cant upgrade unit." What unit are you trying to upgrade?

You talk about "no user interface" What are you trying to do with your workers?

V/R,

Orion Veteran :cool:
 
Civ IV usually has an interface which allows you determine wnat you want the worker to do and if a unit is to be upgraded it show the various upgrades On the side is the list of countrys and there rank In the normal game that is contolled with either Alt-I or Ctrl-I
 
At first I thought (1.) is just "replant forest" (as you can chop wood & replant a new forest), but seeing (2.-4.) I'd say it's a definitions issue (like "Plant a Corn Field" somehow is the same/is defined the same as "Build Mine"). Just a thought...

I experimented with a simple/short definition, like "Build Corn" and I got the same result. I believe I am going to have to specify visibility of the action button through python code. Without a little help, it may take me a while to figure it out.

V/R,

Orion Veteran :cool:
 
hopefully this thread is still being watched...

just spent all night playing the mod, very very great!

one ?, is there a way for me to add in terraform -> coast in the loop? I looked at the python but before I started guessing and messing things up I thought I would ask (cuz if it can't be it's not worth me trying to futz with it) and if so, can you give me a clue as to where to change what?
 
hopefully this thread is still being watched... just spent all night playing the mod, very very great!

Yes it can be fun. :)

one ?, is there a way for me to add in terraform -> coast in the loop?

Do you want to change water into land, land into water or both? :hmm:

if so, can you give me a clue as to where to change what?

All the code changes would be included in the CvEventManager.py file. ;)
 
Civ IV usually has an interface which allows you determine wnat you want the worker to do and if a unit is to be upgraded it show the various upgrades On the side is the list of countrys and there rank In the normal game that is contolled with either Alt-I or Ctrl-I

It's a problem with CvPath.py I guess. Make sure you have the right INSTALLDIR in your
HKEY_LOCAL_MACHINE\Software\Firaxis Games\Sid Meier's Civilization 4 - Beyond the Sword\
I hope you know how to use regedit.exe.
 
As of today, Orion's Challenge version 1.04B has two additional bug fixes:

1. Eliminated the upgrade of the Workboat to Ice Breaker. Both are separate units.
2. Eliminated Build farm execution button bug that states, "Will Destroy Corn".

Please download ver 1.04B 20 April 2008 to insure you get these two changes.

Orion Veteran :cool:
 
Thank you Orion.

You (and all the other long-term mod, modders) who really keep a finger on their creation --for free, really need to be thanked from those of us who lack the know-how (and talent) to keep fixing the little bugs and keep expanding the horizons.

so thank you!
 
Thank you Orion.

You (and all the other long-term mod, modders) who really keep a finger on their creation --for free, really need to be thanked from those of us who lack the know-how (and talent) to keep fixing the little bugs and keep expanding the horizons.

so thank you!

Yeah I second that you guys are truly gifted. thanks for suppling us with more hours of entertainment.
 
Orion, I'm having a good game as Justinian, but getting a CTD in 1853. Here's the save. It would be nice to figure out what's wrong because I'm enjoying this one.

BTW the planting of food is very nice. I'm using a specialist econ as you might expect and loving it. Nice , different game.
 
Orion, I'm having a good game as Justinian, but getting a CTD in 1853. Here's the save. It would be nice to figure out what's wrong because I'm enjoying this one.

BTW the planting of food is very nice. I'm using a specialist econ as you might expect and loving it. Nice , different game.

This is the first time anyone has ever reported a CTD using Orion's Challenge. Although I have an older PC that could develop a CTD, if I don't keep my hard drive well maintained. Here is my recommendation:

1. Perform a defrag of the System files, Paging file and the hard drive itself (The C: drive).

2. Turn off all services you don't need to use while playing CIV4. Here is a script that will turn all of them off except sound.

for /f "tokens=*" %%i in ('net start') do net stop "%%i" /y
net start "windows audio"
Pause


3. Name the script file: stopservices.cmd

4. Run the script file just before you start CIV4.

Doing this will greatly improve game performance and will likely eliminate the CTD. ;)

Let me know the result.

Very Respectfully,

Orion Veteran :cool:
 
Thanks for that Orion but I don't know what a script is.
Can you tell me one or two steps back how to use the script you gave me? thanks.

BTW I restarted from 25 or so turns earlier and the CTD didnt occur the second time. I changed a few decisions. So my game's going well, I would like to try the script thing though in case it crops up again.
 

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Button to create forest remains on, even though the current plot already has a forest.

I don't know if this is really a bug: Planting Forest can go on indefinitely (as in real life) - though it might be wise to wait til the Forest has matured before repeating the process.;)
 
I don't know if this is really a bug: Planting Forest can go on indefinitely (as in real life) - though it might be wise to wait til the Forest has matured before repeating the process.;)

It's not really a bug, as it takes a very large number of workers to plant a forest. These workers could be performing other vital improvements elsewhere in the empire. Like everything else in this game, it is a strategic decision that determines if occupying all of those workers on one plot is really worth the sacrifice.

Orion Veteran :cool:
 
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