ROUND 2 (2675 BC - 550 BC)
Well, I'm thinking that the attack on Gus can wait until I get Catapults to knock down the 60% culture that Rome will end up having. It's time for a little REXing to grab what territory I can.
Turn 55: A very nice event...
The +2 hammers turns that Mine into a 1 food, 5 hammer, 1 commerce plot, the same as if it had Copper or Iron in it. It also cuts 1 turn off of the Worker I'm building. My Worker is going to Farm one of the Floodplains for faster growth. The other 3 will get Cottages.
Turn 56: I found Gondar on Red dot:
I need to get those resources hooked up, so I start a 3rd Worker.
Turn 60: The Worker is done in Aksum. I need a few garrison troops, so I'll order up a couple of Warriors.
Turn 63: Pottery is in and Writing is next on the path to Construction.
Turn 68: The Warriors are done and Aksum builds a Granary. It will help the city recover from whipping better. My 2 Workers have moved on to Gondar to improve the resources there.
Turn 71: Gondar seems to have forced Gus to expand backwards on his west coast. I see a 2nd city close to Rome.
Turn 74: Writing is in and I go for Masony to improve the Marble. I Open Borders with Gus and Louis so I can scout them out.
Turn 76: My Scout enters Roman territory. Rome is guarded by 2 Warriors.
It looks like an early Axe rush would have been wildly successful, even with 60% cultural borders. Again, I've vastly overestimated the Noble AI. Also, Rome has 2 Cows and Horses in its BFC, but one of the Cows has a Farm on it. I guess Gus doesn't even have Animal Husbandry. The Horses are troublesome because even if I get some Axes, Gus's Chariots would tear them up.
I guess I'll just continue my REXing.
Turn 78: Aksum finishes the Granary and starts on a Settler. Gondar starts a Granary.
Turn 82: Masonry is done. Barb Warriors are starting to appear. I will make a quick detour to Archery before starting Math.
I whip the Settler in Aksum. I'll settle the Copper city next to get Axes on-line. I'll regrow while building a Library.
Turn 85: I found Lalibela, the Copper city:
It will start on a Granary. My Workers are on the way to improve the Sheep and Copper.
Turn 88: Judaism is founded in a distant land.
Turn 94: The Library is done in Aksum. I'm going to start an Archer or 2 until I can get the Copper hooked up.
Turn 96: I whip another Worker in Gondar. It will continue (slowly) on its Granary while the Worker finally hooks up the Marble.
The Copper is finally Mined and Roaded.
Turn 99: Louis builds a city near his Copper to the south of Paris. Rome has Pastures on all of its animals, but I don't see any Copper, or Archers for that matter.
I still want to finish REXing before an attack.
Turn 101: Gus finishes Stonehenge in Rome. Bad news for the culture war near Gondar, but good news in getting a Shrine in Rome before I take it.
Turn 104: Aksum whips a Settler for White dot. I don't care. If Gus is only going to have a bunch of Warriors running around, then I'm going to build some Axes and come a-knockin'. Math is almost in and I've got a couple of chops coming to speed my army along.
Turn 106: Addis Ababa is founded on White dot:
It will start 1 more Worker.
Turn 116: Not much happening. Askum is building Axes (I have 4 right now helped on by 2 chops) and Lalibela is working on a Barracks so it can help with the army. Addis and Gondar are science cities for now. I've had to drop the science slider down to 80%, so Construction will be done in 10 turns. I may attack before that if I still don't see anything but Warriors in Gus's realm.
Gus asks me to stop trading with Louis. Um, no.
Turn 118: My 4 Axes reach the Roman border. Rome has 2 Warriors guarding it, with 1 more Warrior in the area. This is ridiculous:
If I can't take the city for some reason, then I'll pillage everything until Catapults arrive.
Turn 119: Rome finishes the Great Wall.
Sorry, buddy, but I'm not a Barbarian.
Turn 120: My 4 Axes reach Rome. Still only 2 Warriors.
Turn 121: Gus whips a Chariot in Rome. Lol, n00b, Chariots only work on the attack:
Pretty good odds for sieging a capital. Of course, Chariots don't get defensive bonuses either. The Axe is badly wounded, but wins. The Warriors won't have as much luck:
My Axes win easily and Rome is mine:
Ha! With the Great Wall, a couple of pesky Barbarian Warriors in my territory are expelled. Stonehenge also gives all of my cities my UB, the Stele. I guess I'll feature it after all.
Turn 122: Hmmm, Antium, the Roman city to the SW of Rome, has Walls and a City Garrison Archer. If he gets another in there before I can get my Axes over, then I won't be able to take it out.
Turn 125: Awww, too bad. Still only 1 Archer in Antium:
I can't afford to keep it so it's razed. I have a Settler ready for Blue dot and then I'll stop expanding. It will be time for lots o' Cottages and researching.
Rome has a city in the southern Tundra and a city in the northern jungle. I don't want to wipe him out completely right now. If I do, I won't be able to get any techs out of him or Louis. I still might not get any out of Gus, but I plan on switching to Buddhism to help heal relations.
I need to get Alphabet so I can swing some tech trades. Construction is almost done.
Turn 127: Construction is done. I have some cash from taking out Gus's cities so the slider goes back up to 100%. Alphabet in 12, but I'll run out of money before then.
My last city for a while:
Hmmm, I don't even have Fishing yet, so no Workboat. I guess a Granary will do for now and I'll try to get some Cottages around.
Turn 128: Neapolis in the southern Tundra was built directly on some Copper, and it whips an Axeman. Unfortunately for him, my Axeman has CR II and wins easily. The city is auto-razed. Now Gus only has the 1 city left. I'll leave him alone until I get Alphabet and then see if I can get anything for peace.
Turn 131: I'm configuring my cities for max-science, Working Cottages and employing Scientist specialists.
Whoops:
Barbarians have taken out Gus's last city! A lesson for everyone, kids: Warriors just won't cut it against Barbs. You need Archery or some strategic resources.
Darn, no free techs for me. Now that I'm alone with Louis, he won't trade any techs with me. I'm going to have to do everything myself.
As some of you have noticed, I don't have any early happiness resources. A couple of my cities are Buddhist, but I can't spread it further until I get some of the religious techs. But because of my odd beeline, I'm able to build some Colosseums (at double speed, too!). Several cities order them up while I switch to Fishing. After Fishing, I'll finish Alphabet and then get Currency and Code of Laws for Courthouses.
Turn 134: Another odd occurrance of the Barbarians abandoning a city. Cumae is left empty and I go in and raze it.
Turn 138: Alphabet is done. Louis has Iron Working and Mysticism. I don't know how many other religious techs he has. I have a few options. I can try to steal the techs that Louis has. Once I get Courthouses, my espionage points will dwarf Louis. I can beeline Optics in an attempt to contact the other continent. I have no idea what I'll do next so it's a good time to stop.
Here's my realm:
As far as I know, Louis has only 3 cities. Here's the top half of the continent:
This has been a really odd game. I've busted out of a relatively poor start. I don't think I'll be able to launch in the 1700's like I hoped. Oh, well.
Here's the save:
View attachment Zara Yaqob BC-0550.CivBeyondSwordSave