OrionVeteran
Deity
Art files button fixes for 255D and a text update
Wow. You have been busy. I was about to turn out version 255E, but now I will wait untill I can review all of your changes before I make the release.
Art files button fixes for 255D and a text update
I change the Lobster in the font and its looks alot better now, and here is the new art buttons updated.
Congrats with your update OV.
Please don't forget to release an update for your Ice Breaker Modcomp![]()
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
<Civ4GameText xmlns="http://www.firaxis.com">
<TEXT>
<Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_FOUND</Tag>
<English>Your scientists have discovered the knowledge of %s1 after conquering %s2</English>
<French>Your scientists have discovered the knowledge of %s1 after conquering %s2</French>
<German>Your scientists have discovered the knowledge of %s1 after conquering %s2</German>
<Italian>Your scientists have discovered the knowledge of %s1 after conquering %s2</Italian>
<Spanish>Your scientists have discovered the knowledge of %s1 after conquering %s2</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_NOT_FOUND</Tag>
<English>The vanquished in %s1 have no useful scientific knowledge</English>
<French>The vanquished in %s1 have no useful scientific knowledge</French>
<German>The vanquished in %s1 have no useful scientific knowledge</German>
<Italian>The vanquished in %s1 have no useful scientific knowledge</Italian>
<Spanish>The vanquished in %s1 have no useful scientific knowledge</Spanish>
</TEXT>
</Civ4GameText>
#success
CyInterface().addMessage(CyGame().getActivePlayer(),False,25,CyTranslator().getText("TXT_KEY_MESSAGE_CONQUEST_TECH_FOUND",(str(TechDescription),pCity.getName())),"",0, "", CyGame().getReplayMessageColor(20), 0, 0, False, False)
#fail
CyInterface().addMessage(CyGame().getActivePlayer(),False,25,CyTranslator().getText("TXT_KEY_MESSAGE_CONQUEST_TECH_NOT_FOUND",(pCity.getName(),)),"",0, "", CyGame().getReplayMessageColor(20), 0, 0, False, False)
I made a tweak to your tech by conquest mod to the results messages. Maybe you'll like it?
Spoiler :
in new XML file TechByConquest_CIV4GameText.xml
in TechByConquest.py:Code:<?xml version="1.0" encoding="ISO-8859-1"?> <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) --> <Civ4GameText xmlns="http://www.firaxis.com"> <TEXT> <Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_FOUND</Tag> <English>Your scientists have discovered the knowledge of %s1 after conquering %s2</English> <French>Your scientists have discovered the knowledge of %s1 after conquering %s2</French> <German>Your scientists have discovered the knowledge of %s1 after conquering %s2</German> <Italian>Your scientists have discovered the knowledge of %s1 after conquering %s2</Italian> <Spanish>Your scientists have discovered the knowledge of %s1 after conquering %s2</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_NOT_FOUND</Tag> <English>The vanquished in %s1 have no useful scientific knowledge</English> <French>The vanquished in %s1 have no useful scientific knowledge</French> <German>The vanquished in %s1 have no useful scientific knowledge</German> <Italian>The vanquished in %s1 have no useful scientific knowledge</Italian> <Spanish>The vanquished in %s1 have no useful scientific knowledge</Spanish> </TEXT> </Civ4GameText>
Code:#success CyInterface().addMessage(CyGame().getActivePlayer(),False,25,CyTranslator().getText("TXT_KEY_MESSAGE_CONQUEST_TECH_FOUND",(str(TechDescription),pCity.getName())),"",0, "", CyGame().getReplayMessageColor(20), 0, 0, False, False) #fail CyInterface().addMessage(CyGame().getActivePlayer(),False,25,CyTranslator().getText("TXT_KEY_MESSAGE_CONQUEST_TECH_NOT_FOUND",(pCity.getName(),)),"",0, "", CyGame().getReplayMessageColor(20), 0, 0, False, False)
btw, thanks for posting this mod (some of the original links were taken down)
btw, I did some more digging and there is a more elaborate version of a tech discovery mod in the archives.
Bhruic's mod gives a percentage research bonus upon capture.
I updated it for BUG 4.4, repackaged it and added a barbarian bonus. I'm not sure if 100% tech discovery was what you were going for, if not here is my thread on it.
My intention was 100% tech discovery if the former owner of the conquered city had at least one tech the new owner did not have. Simple and effective.
yup i understand where you are coming from. one thing i noticed (i think) is that the tech awarded with your mod is always at the top of the list. you may want to add some sort of RND function? Or perhaps the cheapest techs are always first?
Is the Navy Mod up to date with your icebreaker mechanics?
In OGI yes, but I need to update the NAVY mod... along with several other mods. Normally I would turn this out in a day or two, but I just can't right now. My plate is really overloaded with real world issues that are eating up all my spare time. When I do find some free time, I'm developing a new standard DLL, but the SDK is really difficult. Each task is taking many days to complete.
Of course you can download the Navy and Ice Breaker mods and merge them yourself, if you can't wait for my pitifully slow update to come later.
My Sincere Apologies for the delay,