OS79 Modmods

Minor update:

Fixed the Marathon speed to be 1500 turns again. It is a default number of turns before all this happened. Working on other gamespeeds' turns in next few months.

It will take time because:

1. I'm a student at an university now.

2. I HATE speeds faster than Marathon.
 
@os79
The tech tree from ATOM is nearing completion which will result in the first alpha release later this month. If you're willing to test out the game speeds and whip up a patch for it that I can add to the modmod's folders that would be wonderful.
 
Well, let us see the tech tree first, then we will see, OK?

Yes, if it is small changes/additions. Later, during the summer or so, if it is larger changes/additions.
 
Second to final version of Revised Gamespeed Released!

Basically, I tossed out all my hard work because it is annoying to be overly concerned about dates in this game. What is new is that I just add turns in order to make it end at 2200CE. It is just to give you more time to complete tech tree since Afforess has few modmods that add more techs to the tree.
The added turns are:
Snail=100 turns
Marathon=50 turns
Epic=25 turns
Normal=10 turns
Quick=5 turns
Blitz=1 turns

Only one more version left to go before Revised GameSpeeds modmod is a final version.
 
Second to final version of Revised Gamespeed Released!

Basically, I tossed out all my hard work because it is annoying to be overly concerned about dates in this game. What is new is that I just add turns in order to make it end at 2200CE. It is just to give you more time to complete tech tree since Afforess has few modmods that add more techs to the tree.
The added turns are:
Snail=100 turns
Marathon=50 turns
Epic=25 turns
Normal=10 turns
Quick=5 turns
Blitz=1 turns

Only one more version left to go before Revised GameSpeeds modmod is a final version.

you forgot Eternal :D
 
you forgot Eternal :D

Afforess already have it in his pack :). It is 4500 turns long game. I doubt that you can't finish all tech tree before the turns are up.
 
How close are you to releasing a final version for AND?

For GameSpeeds? it is effectively a final version. I just said one more version as a cautious alert in case people think it is a little too much. Personally, I hadn't made it to Transhuman in my old computer. Now I'm playing with 3 ghz, 4 gb ram, (32-bit sadly) machine. Now I'm much more confident I will end transhuman. I will hopefully see if I needed these extra turns.

Short answer: go ahead and put it the latest GameSpeeds.

IdleCities: Final version because it was done by brilliant modder, you :D.

Size Fit All Research= Tossed out in my next version since I no longer concern myself with dates :).

So basically just incorporate IdleCities and Revised GameSpeeds and I will be happy :).

PS: I know, I love to ramble :shrug:. What can I do :D? Don't answer that! :lol:

EDIT: Forgot to add this: No Storms is final version as well. You refined it in your version :).
 
UPDATE:

Removed Size Fit All Research. Since I tossed out the relevance of dates to my games, that modmod is no longer needed. Revised GameSpeeds is at 1.0. When ATOM becomes closer to early playable version, I will analyze how many more turns are needed for each GameSpeeds and make a separate Revised Gamespeeds modmod for that. Of course, I may just go ahead and write out the tutorial on editing turn increments if I don't feel like doing ATOM, what with Civ V out this fall. We will see.

Afforess, consider taking everything here into AND. At worst, you can toss out IdleCities if you want to :shrug:. I noticed that with GS's cool Civic Buildings modmods that I don't ever use Idle Cities modmod anymore. But you never know what players choose to play with :lol:.

Next project:
  • After Davane is done with his daily mods, I will figure out how to incorporate them into RoM. Consider it my version of mini-Better RoM.
  • ATOM turn increments if I feel like it.
  • After Afforess get around to doing it, add in unit moves scaled to GameSpeeds :lol:
  • My revised map-scenarios to somewhat match real history. I will only concentrate on Earth maps.

That's all I can think of right now. They are not fast forthcoming plans however :).
 
...
Next project:
  • After Davane is done with his daily mods, I will figure out how to incorporate them into RoM. Consider it my version of mini-Better RoM.
    s.

That's all I can think of right now. They are not fast forthcoming plans however :).

Davane's idea on having a maintenance cost on wonders looks like it may be a better solution than having a fixed limit on their numbers.
 
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