Yuri2356
Test Screening
Ok, starting off my turns.
First click of 'next' brings in IIT6. The only choices are IIT7, and Exoskeletons. I take the Exos to move us foreward, since T7 is an obvious waste. I also divert a bit of research towards weapons to help with the Ion stream projector.
Turn after that, the furry little gits down south declare war on us! I put a tick into defence on the three worlds on that front to help shore up defences while I redeploy ships. I crack open the design menu and find an unused design for a large ship:
Initially, it just had the two Heavy lasers, but since there was room I tacked on the two-shot stinger to beef up its alpha-strike in battle. I dub it, the "Lineholder".
Also, I throw togeather a fast Colony ship design for rushing in to claim destroyed worlds, and scrap the old LR lasers. (We only had 9 of them anyway.)
I set Meklon and Moring on building Lineholders, (each can manage one every other turn) I also split the fleet of sledges/Bombers at Draconis in half, sending a group to Kuthlos to prepare to advance on the kitties.
BCIII comes in, I can choose between Jammer 4 or 5. I take 5.
Lineholders are starting to come out of the shipyards, holding position up north for now, But I may send them south once the attack on the cats begins. Everyone else is at war with the Mrrshans, so this will be a slight plus for our realtions.
Cat ships attack Kulthoswith, Mediums with Heavy Ions cannons and one large with Hyper-Vs. Easy Prey. Their entire fleet is whiped out in three solvoes. Methinks the kittens won't last long if we advance.
Annother Mrrshan fleet arrives, two more large designs with Hyper-Vs and Lasers. *Yawn* They're soon reduced to a cloud of metal shards. It's obvious that the kittens can't handle what we're packing, So I send the five completed lineholders to the south. A colony ship has been prepared to take root on the first world we target. They only have mediums left in sight arround their worlds, I we don't take those someone else will. Though, with two turns left in my set, it'll fall to the next guy to oversee the attack.
For my final turn, Class V deflector comes in, and Class X planetary appears as an option. The other choice was repulsors. Weapons is at 13%, at the lineholders are about to arrive at the south.
Save:
First click of 'next' brings in IIT6. The only choices are IIT7, and Exoskeletons. I take the Exos to move us foreward, since T7 is an obvious waste. I also divert a bit of research towards weapons to help with the Ion stream projector.
Turn after that, the furry little gits down south declare war on us! I put a tick into defence on the three worlds on that front to help shore up defences while I redeploy ships. I crack open the design menu and find an unused design for a large ship:
Initially, it just had the two Heavy lasers, but since there was room I tacked on the two-shot stinger to beef up its alpha-strike in battle. I dub it, the "Lineholder".
Also, I throw togeather a fast Colony ship design for rushing in to claim destroyed worlds, and scrap the old LR lasers. (We only had 9 of them anyway.)
I set Meklon and Moring on building Lineholders, (each can manage one every other turn) I also split the fleet of sledges/Bombers at Draconis in half, sending a group to Kuthlos to prepare to advance on the kitties.
BCIII comes in, I can choose between Jammer 4 or 5. I take 5.
Lineholders are starting to come out of the shipyards, holding position up north for now, But I may send them south once the attack on the cats begins. Everyone else is at war with the Mrrshans, so this will be a slight plus for our realtions.
Cat ships attack Kulthoswith, Mediums with Heavy Ions cannons and one large with Hyper-Vs. Easy Prey. Their entire fleet is whiped out in three solvoes. Methinks the kittens won't last long if we advance.
Annother Mrrshan fleet arrives, two more large designs with Hyper-Vs and Lasers. *Yawn* They're soon reduced to a cloud of metal shards. It's obvious that the kittens can't handle what we're packing, So I send the five completed lineholders to the south. A colony ship has been prepared to take root on the first world we target. They only have mediums left in sight arround their worlds, I we don't take those someone else will. Though, with two turns left in my set, it'll fall to the next guy to oversee the attack.
For my final turn, Class V deflector comes in, and Class X planetary appears as an option. The other choice was repulsors. Weapons is at 13%, at the lineholders are about to arrive at the south.
Save: