Pregame: Our expansion is, in a word, dismal. I think we branched out on technology too much too early. There are still two worlds up for grabs in the south, and we currently aren't making a play for either one! Territory = power in this game, and if you don't get out there and grab it, the AI will, especially on Impossible. Controlled Dead popped on jmas's 5th turn. All research should have then gone to RW 80% to slam it out, because that allowed for LR col ships. I even mentioned this in my last report. We could have had an LR col ship built and on its way 10-15 turns ago! As it is now, I'll try and make a play for Tao, but I doubt we'll get there before both the Meklar and Klackons.
I think going back for IIT9 was a mistake; it was definitely a rules violation
We must research ALL gropo techs as soon as they become available, and armor qualifies! It would have been visible once RW 80% was researched. Moreover, the benefit of the slightly cheaper factories does not outweigh the set-back to construction tech level, IMO. Because it determines how much space is available, Construction tech is the most important tech when it comes to building fleets, and therefore it is the most important tech to keep advancing up the tree.
2390: Dial all fields except nuke engines down to a sliver; if we're going to beat the borg and bugs south, we're going to need a faster LR col. Start Ursa building a placeholder. I wish I knew how many troops were enroute to Misha, but can't find that info in Archduke's report. That planet needs to be maxed on pop ASAP to get some bases going. We absolutely cannot let the Psilons have that planet; if they secure it, that might be the game right there. I send 20 more from Firma.
IBT: Scanner comes in, chose RC3 over ECM2 and BC3.
2391: Drat, that huge Meklar bogey is heading for Misha. No way it's going to hold. I thought it wasn't headed there? Oh well, those troops are goners now. Firma starts on a placeholder for a warp 2 Dead col.
2392: Tauri maxes factories, starts on bases.
IBT: Nukes pop. Take Rng 7 over Sub Light.
2393: Misha's going to fall to the Psilon, I think. The Meklar huge is going to wipe out the colony, and the Psilons have a large fleet w/ col ships moving up to Obaca. Base at Misha is going to be a turn too late.
2394: Well, it survived one more turn, anyway. I retreated out LR laser ships, and the Huge only damaged 1 factory and killed 14 pop in the bombardment. Maybe I can destroy it next turn. Bit of a bad break that Class II didn't pop before the base got built.
IBT: Well crap. The huge has 3 Heavy Lasers, 2 Hyper V's... and 28 death spores + anti-missile rockets
But, I do have enough ships to run a blockade... I wonder if the AI would be smart enough to shoot down the unarmed scouts to get close to the planet. If not, I actually may be able to survive against 3 Heavy Lasers long enough to sink that ship. And answer turns out to be.... the AI is dumb.
I ran a 3-ship blockade, with the LR lasers always at the corner so it could shoot at the Huge. Won the battle by the skin of my teeth with one LR laser with 9 HP
Class II finally popped, chose Class III, the only next option (crud, I actually like researching PDS here. Class III isn't much of an increase, and that +10 gropo can be huge).
And in punishment for thwarting the Meklar:
This is why I actually play with events off most of the time in my private games. They are often a little too damaging, too often, and hit the player WAY more than the other races. Oh well, at least that planet isn't too large.
2395: Set Misha to max terraforming, and send 20 pop from Firma. Turn that Dead col ship from Firma into 28 warp two laser fighters for Misha. I want to build ~50 or so for defense of that world. Tauri at least got one base up before the plague hit, so it goes on research, Drakka goes on reserves to help out, and Paladia sends 15 in anticipation of the casualties. Ursa starts a Col E2 (dead, warp 2) in anticipation of Tao being founded. I don't see any fleets on the way to either world, though the bugs have a huge fleet with a col ship at Nordia. They're not interested in peace, either.
IBT: Tauri will officially require 1717 RP to fix the problem. That should take ~12 turns, with pumping from reserves.
2396: Man, can't catch a break. The bugs are now allied with the Meklar. Well, we cannot be at war with both at once.
The Meklar have alliances with the ALL of the other races as well. Right now, they are third in pop; let's hope it stays that way.
2397: Looks like the bugs are going to make a play for the Meklar's Tau Cygni. 3000 smalls, 160 mediums, and a large vs 3 Huge and 20 bases. I think the borg are safe, unfortunately.
IBT: Tao founded!
And that kicks off galactic elections
Us vs the Psilons
Psilons..................Us.................Abstain
Klackons (2)...............................Meklar (4)
Darloks (2).................................Mrrshan (3)
Psilons (5)..................................Us (5)
Bad news is I had to abstain. Good news is that as long as one other race abstains in 3 turns, we're fine.
2398: Oops, should have only sent 10 from Firma
Sent 10 back to Firma from Misha. Ursa sends 11 to Tao, should be done with its col ship next turn. The Meklar brought the Psilons in against the Klackons. I think we have enough fighters at Misha, so Firma goes back on factories to max out. There are no Psilon ships at Obaca, so hopefully Misha will be able to defend itself with bases.
2399: Well, the battle at Tau Cygni saw the Klackons destroy the 4 Huge Meklar ships there, but none of the bases, and at a cost of 2300 smalls, 125 mediums, and the rest of the col/large ships. Col ship is now bound for Gion, and Ursa is building another for the dead south of it. All of the races except the Darlok's have dropped the Meklar alliance, and the shape shifters are now also at war with the Klackons.
IBT: 2400 vote:
Psilons..................Us.................Abstain
Klackons (2)...............................Meklar (4)
Darloks (1).................................Mrrshan (3)
Psilons (5)..................................Us (6)
2400: Ok, I wasn't smoking, Misha DID have extra capacity. Oh that's right, it had to clean up after the spores, duh. Oh well. Scheduled 20 troops from Paladia to Tauri to take care of more plague losses.
Post game: Tauri has been averaging ~140 RP per turn, with help from reserves, so that should be taken care of by the end of Sullla's turnset. The Klackon's are hurting; they lost half their fleet at Tau Cygni, and are about to lose some more, plus transports in the next wave. We should be in good shape as far as the vote goes. Every planet except Proteus is terraformed (Misha will be done next turn, and then needs to be adjusted). Let's hope the Meklar are too distracted by the Klackons to worry about those small planets in the S.
Roster: (10 turns each from here on out)
dathon <<< just played
Sullla <<< UP NOW
jmas <<< on deck
TheArchduke
Stup, we're sorry to see you go man! Have fun on your vacation!
http://forums.civfanatics.com/uploads/52773/osg20c_2400.zip
dathon