Other aspects of combat outcome

Exile_Ian

Warlord
Joined
Nov 30, 2001
Messages
199
Location
WA, USA
Apologies if anyone thinks this is another unnecessary 'Spearmen vs. Tanks thread' - its not meant to be so bear with me.

One thing I haven't seen mentioned in any of the threads about combat is the depleted impact of an attack if it occurs in the same turn as a unit movement. Remember in CivII, where you had a single MP unit (e.g. Swordsman) and you moved 2 squares along a road - if you attacked then, the program would remind you that you're only attacking at 1/3rd strength.

I know the program doesn't give you that warning like Civ2 but I would have expect the same deal to apply.

Does anyone know whether MP usage is still a factor in combat calculations? If so, has everyone forgotton what a difference that makes to your attacks?

When you combine terrain advantages, veteran status and movement penalties (if they do in fact exist) - is it any wonder that a Tank trundling up from a grassland and attacking a Veteran Spearman on a hill is likely to suffer an embarrassing defear now and again? Or have I missed the plot entirely?
 
You know that is an interesting point. I remember the same from SMAC. And those few times I said screw and do the rush attack my unit was creamed. Unfortunatly I won't be able to run any tests for a few weeks, maybe someone else can check this out.

THough my gut feeling is that this was removed from the game as one the simpliying changes.
 
I might try and do some testing on it this weekend - but if anyone else already knows the answer, you could save me a wasted effort!

It would be kinda nice if Firaxis could confirm one way or the other too.
 
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