The three items that determine which Civ we play are the two characteristics and the UU. C3C's characteristics are:
For those not familiar with Conquests, the new characteristics work as follows:
Agricultural has Pottery (Masonry if paired with Expansionist) as a starting tech. The bonuses are:
Seafaring has Alphabet (Pottery if paired with Commercial) as a starting tech. The bonuses are:
The various UUs can be broken down as being Land, Sea, or Air units and Early, Middle Ages, Industrial, or Modern Age. I'm not going to attempt to list all of the UUs.
I think we should determine our two characteristics first and then decide on which UU we should have.
- Agricultural
- Commercial
- Expansionist
- Industrious
- Militaristic
- Religous
- Scientific
- Seafaring
For those not familiar with Conquests, the new characteristics work as follows:
Agricultural has Pottery (Masonry if paired with Expansionist) as a starting tech. The bonuses are:
- Base city squares produce one additional food.
- irrigated deserts produce one additional food
- Cheaper costs for Aqueducts, Recycling Plants, and Solar Plants.
Seafaring has Alphabet (Pottery if paired with Commercial) as a starting tech. The bonuses are:
- Typically, starting location is near the coast.
- Coastal cities receive bonus commerce in the base city square.
- Ships have a smaller chance of sinking in sea/ocean squares prior to discovery of Astronomy.
- Cheaper costs for Harbor, Coastal Fortress, Commercial Docks, and Offshore Platforms.
- Ships have one more movement.
The various UUs can be broken down as being Land, Sea, or Air units and Early, Middle Ages, Industrial, or Modern Age. I'm not going to attempt to list all of the UUs.
I think we should determine our two characteristics first and then decide on which UU we should have.