Our History So Far (In-game)

170 BC Turn 120
Home of the FREE is founded.

150 BC Turn 121
Martin Luther King, Jr is founded on 11 Tile North.

130 BC Turn 122
Gun-Free is founded.
We learn Education, begin Astronomy, 8 turns.

Send Education and World Map to The Council.

50 BC Turn 126
FreeTime is founded.

30 BC Turn 127
The Council and Babe are at war. The Council declares war on Babe after Babe lands units inside The Council's cultural boundaries. This happens before our Turn 127.


30 BC Turn 127
We send 100 gold to The Council.

10 BC Turn 128
We did not accept our own offer (!).
We fiddle with the gold box and send 144 gold to The Council, deducted immediately.
We send 56 more gold to The Council.

We send a total of 200 gold to The Council, that they will be able to recieve on their Turn 129.

10 BC Turn 128
Leonardo's Workshop is built by Team GONG in the city Dark Side of the Moon.

10 AD Turn 129
We send 50 gold to The Council.
We gift Education to The Council.
 
30 AD Turn 130
Sweet 16 is founded.
We send 94 gold to The Council.

50 AD Turn 131
We are discovered by Team SABER on their Turn 131.
They contact us before our Turn 131.


50 AD Turn 131
We learn Astronomy and begin to learn Banking at 0%.
We send Astronomy to The Council.
We send 50 gold to The Council.
We accept Invention from The Council.

70 AD Turn 132
We accept Gunpowder from The Council.
We send Education to Gong.

90 AD Turn 133
Gong does not accept Education, so we remove it.
Banking in 5.

110 AD Turn 134
Sistine Chapel is built by Team The Council in the city The Treasury.


110 AD Turn 134
We send 100 gold to The Council (Turns 132 and 133).
Somehow, we have not received Gunpowder from The Council.

130 AD Turn 135
Sun Tzu's Art of War is built by us in Kazgungudom.


130 AD Turn 135
We send 100 gold to The Council (Turns 134 and 135).
The Council sends Gunpowder again and we accept it.
Freeborn, on 11NW, is founded.

150 AD Turn 136
We send 50 gold to The Council.
Monte Cristo, on 11SE, is founded.

170 AD Turn 137
We send 50 gold to The Council.

190 AD Turn 138
We send 50 gold to The Council.
Footloose, on 11SE, is founded.

210 AD Turn 139
We send 50 gold to The Council.
Great Scientific Leader Ali Ibn Rabban appears in Freedom Central.
 
230 AD Turn 140
We learn Chemistry from The Council.
We start on Physics, due in 5.
We send 50 gold and World Map to The Council.

250 AD Turn 141
We receive The Council's World Map.
We send 50 gold to The Council.

260 AD Turn 142
We send 50 gold to The Council.

270 AD Turn 143
We send 50 gold to The Council.

280 AD Turn 144
We do not send 50 gold to The Councl; that is no longer needed.

290 AD Turn 145
We learn Physics, start on Theory of Gravity, due in 5.

300 AD Turn 146
Send Physics to The Council.

310 AD Turn 147
We receive Metallurgy from The Council.

320 AD Turn 148
Copernicus' Observatory is built by Team The Council in the city The Chamber.
 
340 AD Turn 150
We learn Theory of Gravity.
We send Banking and Theory of Gravity to The Council.
We start on Magnetism, 0%.

360 AD Turn 152
We receive Magnetism and Dyes from The Council.
We learn Steam Power as our free tech.
We send Steam Power and Spices to The Council.
We start on Electricity, 50%, 9 turns.

370 AD Turn 153
We receive Nationalism from The Council.

430 AD Turn 159
We learn Electricity, start on Medicine, due in 4.
 
440 AD Turn 160
Sweet 16 is abandoned to allow Cat Ballou and Freehand to grow.

450 AD Turn 161
We send Electricity to The Council.

450 AD Turn 161
Newton's University is built by Team The Council in the city The Treasury.


460 AD Turn 162
We learn Industrialization from The Council.

470 AD Turn 163
We learn Medicine, start on Scientific Method, due in 5.
We send Medicine to The Council.

480 AD Turn 164
Medicine is refused by The Council.

500 AD Turn 166
Team GONG gifts the city of Sugar Mountain to Team BABE.
The Great Library is in Sugar Mountain.


500 AD Turn 166
Gong accepts a trade of Spices for Silks.

510 AD Turn 167
We learn Scientific Method, start on Atomic Theory, due in 50.

520 AD Turn 168
Theory of Evolution is built by us in Kazgungudom.

We learn Atomic Theory.
We learn Electronics.
We begin to learn Replaceable Parts, due in 5.

530 AD Turn 169
Hoover Dam is built by us in Kazgungudom.

Our Golden Age begins, triggered by Wonders.
 
560 AD Turn 172
Smith's Trading Company is built by Team Saber in the city Scymitar.


560 AD Turn 172
We learn Replaceable Parts, start on Corporation, due in 4.

570 AD Turn 173
We accept Dyes from The Council.
We send Spices to The Council.

We see the Saber city of The New Watchtower on The Council's mainland.

580 AD Turn 174
We send Spices to The Council (again).

590 AD Turn 175
We accept Dyes from The Council (again).

600 AD Turn 176
We learn The Corporation, start on Refining, due in 6.

610 AD Turn 177
JS Bach's Cathedral is built by Team The Council in the city The Treasury.
 
640 AD Turn 180
We learn Refining, start on Steel, due in 4.

670 AD Turn 183
We build Wall Street in Citadel of Ur.


680 AD Turn 184
We learn Steel, start on Combustion, due in 4.

720 AD Turn 188
We learn Combustion, start on Mass Production, due in 4.

730 AD Turn 189
Our Golden Age ends.
 
740 AD Turn 190
The Mausoleum of Mausollous is built by The Council in the city The Chamber.


770 AD Turn 193
We learn Mass Production, start on Motorized Transportation, due in 4.

820 AD Turn 198
We learn Motorized Transportation, start on Amphibious Warfare, due in 5.
AL-Battani, our 2nd SGL, appears.
 
840 AD Turn 200
Magellan's Voyage is built by The Council in the city Admiralty.


840 AD Turn 200
We build our first Tanks.


The Council invades two 11 tile islands of Babe (reclaiming one that Babe took from them).
Saber invades the remaining 11 tile island.
The Council was already at war with Babe, from long ago (30 BC, Turn 127).
Saber is now at war with Babe.


860 AD Turn 202
We build our first Marines.

920 AD Turn 208

We declare war on GONG.

On our turn we capture (in this order):
  1. Stonebony
  2. Hotel California
  3. Townes van Zandt
  4. Palace of the Prine
  5. Whip it!
  6. Sugar Mountain
  7. Graceland (Gong capital)
  8. Paradise City
  9. Yellow Brick Road
  10. Dirty old Town
  11. St. Alphonzo's
  12. Rock Lobsterford
  13. Great walls of Fire
  14. Dark Side of the Moon
  15. California Girls
  16. We Built this City
  17. Pete's End
  18. The Watchtower
  19. Ring of Fire
  20. Scarborough
  21. CBGB's
  22. Tutub (not listed in the battle log, but since Gong recaptured it we must have had it)

On Gong's turn they recapture (in this order):
  1. We Built this City (27 gold)
  2. Graceland (27 gold)
  3. Tutub (autorazed) (18 gold)
  4. The Watchtower (27 gold)
  5. Great walls of Fire (18 gold)
  6. Dark Side of the Moon (27 gold)
  7. Palace of the Prine (18 gold)
  8. Whip it! (19 gold)
  9. Sugar Mountain (28 gold)
  10. Paradise City (28 gold)
  11. Pete's End (19 gold)
  12. Dirty old Town (19 gold)
  13. Scarborough (19 gold)
  14. CBGB (20 gold)
  15. Ring of Fire (20 gold or so)

Leaving us with these cities:
  1. Stonebony
  2. Hotel California
  3. Townes van Zandt
  4. Yellow Brick Road
  5. St. Alphonzo's
  6. Rock Lobsterford
  7. California Girls

930 AD Turn 209
On our turn we capture (in this order):
  1. Palace of Prine
  2. Whiskeytown
We abandon
  1. Townes van Zandt
  2. California Girls
  3. Stone Pony
At the end of our turn we control:
  1. Hotel California
  2. Yellow Brick Road
  3. St. Alphonzo's
  4. Rock Lobsterford
  5. Palace of Prine
  6. Whiskeytown

On Gong's turn they recapture (in this order):
  1. St. Alphonzo's
  2. Rock Lobsterford
  3. Hotel California
  4. Yellow Brick Road
  5. Palace of the Brine
At the end of Gong's turn we control:
  1. Whiskeytown
 
940 AD Turn 210
On our turn we capture (in this order):
  1. St. Alphonzo's
  2. Castle Donnington
  3. Love Shack
At the end of our turn we control:
  1. Whiskeytown
  2. St. Alphonzo's
  3. Castle Donnington
  4. Love Shack

On Gong's turn they recapture (in this order):
  1. Love Shack
At the end of Gong's turn we control:
  1. Whiskeytown
  2. St. Alphonzo's
  3. Castle Donnington

Realized later that this list is not accurate, based only on turn logs.

950 AD Turn 211
SETI is built by The Council in the city The Treasury.


950 AD Turn 211
We are war with The Council. This appears to be a diplomatic misunderstanding (the turnplayer clicked on something by mistake) not an overt act of aggression.

960 AD Turn 212
We found Teal Landing near the ruins of Yellow Brick Road on the Gong landmass.
It is the only city we control over there. Cities that we once captured were recaptured by Gong. Some autorazed, some were abandoned by Gong.

970 AD Turn 213
Saber invades Babe's homeland.

980 AD Turn 214
On our turn we conquer 20 of the remaining 21 Gong cities, leaving only Sugar Mountain (home of The Great Library) in Gong control.

On their turn Gong recaptures Graceland and then resigns from the game.

GONG is eliminated from the game.


1000 AD Turn 216
The Internet is built by The Council in the city The Silo.


1010 AD Turn 217
We plant a spy on/in The Council.
 
1040 AD Turn 220
Attempt to steal Technology from The Council fails.

1050 AD Turn 221
Make peace with The Council.

1070 AD Turn 223
We steal Ecology from The Council.

1000 AD Turn 226
Attempt to steal Technology from The Council fails.

1130 AD Turn 229
We steal Synthetic Fibers from the Council.
 
1170 AD Turn 233
We gift the city Woodstock (1) (Gong) to Babe.

We give up on Space Flight and begin to learn Fission, 5 turns at 90%.

1180 AD Turn 234
Babe accepts our gift.

Babe sends World Map (no charge).

We accept Wines for Spices from Saber.

1210 AD Turn 237
Saber declares war on The Council.

We learn Fisson, start again on Space Flight, due in 50 turns.

1230 AD Turn 239
Babe gifts to us 10 gold, WM and Military Tradition. We accept.
 
1240 AD Turn 240
We build the city Free The Council and start a war with The Council.

We lose Dyes from The Council.

1255 AD Turn 242
Saber captures The Council's 11 Tile Island (Subcommittee Island).

1260 AD Turn 243
The Council's captures Saber's 11 Tile Island (not a recapture of Subcommittee Island).

1265 AD Turn 244
Stop learning about Space Flight and begin learning about Stealth, 8 turns at 80%.

1270 AD Turn 245
The Council builds The Old Gong Isle on a one tile island off the NW coast of Gong. We later discover that this island has Rubber.

1280 AD Turn 247
We plant a spy on/in Saber.

1285 AD Turn 248
We investigate Caladbolg, Zar'roc and Kris of Saber.
Saber is in Anarchy.

1290 AD Turn 249
We accept 20 gold from Babe.
Second turn of Saber's Anarchy.
 
1295 AD Turn 250
Third turn of Saber's Anarchy.
Oil supply is exhausted near Teal Landing (Gong).

1300 AD Turn 251
Fourth turn of Saber's Anarchy.

1305 AD Turn 252
Fifth turn of Saber's Anarchy.
We learn Stealth and start a slow burn to learn Space Flight.

1310 AD Turn 253
Saber changes to a Communist government.

1335 AD Turn 258
Investigate Claymore of Saber.
Steal Saber's World Map, which reveals Saber's interior land area and city locations.
Investigate The Treasury of The Council.

1340 AD Turn 259
Saber learns Stealth.
 
Not much of was noteworthy.
 
1405 AD Turn 272
We discover that The Council city of The Gulag is three turns away from completing The Apollo Program.
We tell Saber.
We send units (10 loaded Transports, plus Aircraft Carriers, Destroyers and Cruisers) towards The Council.

1410 AD Turn 273
We send 4000 gold to Saber to sabotage The Apollo Program on Turn 274.

1415 AD Turn 274
Saber sabotages The Apollo Program on their turn, for a cost of 9672.
We send 836 gold to Saber to finish our half of the bill.
We send 4000 more gold to Saber for a second sabotage attempt.

1420 AD Turn 275
On their turn, The Council sank 9 fully loaded transports.
On our turn, we sink 3 submarines of The Council and a lone Destroyer of The Council.
Send 226 gold to Saber to finish our part of the last sabotage attempt.
Send 4000 more for the next sabotage attempt.
Total to Saber: 4226 gold.

We discover a new source of Uranium on Gong.

1430 AD Turn 277
Saber sends 10,000 in gold for us to use to sabotage The Council.
However, we lost our spy and could not replace him.
Thus, we send the 10,000 gold back to Saber.

We bomb The Council's Aluminum, disconnecting it.

1435 AD Turn 278
We fail to plant a spy in The Council.
Send 4500 gold to Saber for their next sabotage attempt.

We bomb and bombard The Council, destroying some improvements and a few units and improvements, but nothing serious, as far as we can tell.

1440 AD Turn 279
The Council and Saber make peace.
The Council offers peace with all space techs, via email.

We fail to place a spy in The Council.
We move a light invading force to within 6 tiles of The Council's north shores.
 
1445 AD Turn 280
We accept peace and Space Flight from The Council; they sent it un-accepted, so no peace until next turn.

We move our Transports away from The Council's north shores (part of the peace deal).

1450 AD Turn 281
Peace is made with The Council.

We learn Space Flight from The Council.
We get the Apollo Program popup.

1455 AD Turn 282
We send 3000 gold to Saber.

1460 AD Turn 283
We send 1000 gold to Saber.
Saber invades The Council.

1465 AD Turn 284
We learn Satellites, Minaturization, Superconductor and Nuclear Power from The Council.
Saber forces un-invade.
We send 1000 gold to Saber.

1470 AD Turn 285
We almost learn Laser from The Council.
We plant a spy in The Council.
We send 500 gold to Saber.
We begin Space Ship parts prebuilds.

1475 AD Turn 286
We finally learn Laser from The Council.
We also learn Robotics from The Council.
We send 500 gold to Saber.

1480 AD Turn 287
We almost learn Advanced Flight from The Council.
We almost get Dyes from The Council.
We build Apollo Program in Freedom Central.
We send 500 gold to Saber.
We send 500 gold to The Council.
Prebuilds switch over to the more expensive Space Ship parts.

1485 AD Turn 288
We learn Advanced Flight from The Council.
We get Dyes from The Council.
We send 500 gold to Saber.

1490 AD Turn 289
We send 500 gold to Saber.
 
1495 AD Turn 290
We send 500 gold to Saber.

1500 AD Turn 291
We send 500 gold to Saber.

1505 AD Turn 292
We send 500 gold to Saber.

1515 AD Turn 294
War on us by Saber.
Our losses:
  • 01 Battleship
  • 01 AEGIS Cruiser
  • 07 Destroyers
  • 02 Nuclear Subs
  • 03 Stealth Bombers
  • 02 Bombers
  • Kazgungudom size 12 to 7
The Manhattan Project is built by Saber in the city Baldric.

Teal domination, Fortress of Meleet and FreeToes are abandoned.

1520 AD Turn 295
Freedom Central is nuked by Saber.

We lose:
  • 02 Battleship
  • 08 Cruiser
  • 17 Destroyer
The United Nations is built by Saber in the city ?.
 
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