killmeplease
Mk Z on Steam
hmm it would nerf forts but might be counter-intuitive to a player.* tiles aren't really yours. You can improve and gain resources but cannot work the tiles with a city
my intention was that the tiles are temporarily yours, and works just like any other of your tiles, but when you lose a fort you lose tiles too. so they can be shown as regular tiles of your ownership, only city screen needs clarification as its a screen where you buy land. so they should to be marked somehow there.
although making them unworkable would be ok too
only you but not other civs.* you and other civs can still expand to tiles naturally, if another civs expands to the fort your unit is automaticly removed from there (even with open borders) if the other civ places a unit in the fort they will gain it's effect.
no one can grow to already owned tiles, if fort is destroyed or captured they return to an original owner. only if original owner city gets destroyed, those tiles become nobody's and can be accquired by other civs. you can think of fort surroundings as of a second layer of ownership (temporary ownership, occupation).So two more questions. If you occupied a fort during a war and are still occupying tiles that used to belong to another civ. Is there any way for that civ to grow back to those tiles without you leaving the fort?
the blue player can grow to tiles 3 and 4, can not grow to tiles 1 and 2 (but can work on them)
the red player can not grow to tiles 1, 2, 3 and 4.
the red player will get tiles 1 and 2 back, if fort is destroyed.
i think that could be an interesting effect but as you mentioned potentially exploitable. or maybe not really exploitable but just unfun, as player will be forced to build them everywhere to increase his borders growth. what will render this feature redundant.Also, do you get a discount tile cost if you're occupying tiles? Do other civs pay additional tile cost for tiles occupied by you? Or would this be exploitable?