There's nothing I can do to make Operation Jericho fair other than put text on the map for Amien prison, which is done. The geography of the event means that I can strike it in one turn and there's no chance for you to intercept. In exchange, I only give the Allies 4x Typhoons to accomplish it, and one turn to pull it off. I happened to have several other aircraft around, and needed several of them. It's basically random luck if that would have been possible. Also, mind you, it's the one event where the special target shows up on the lower map. It would have been possible (though probably not worth it) to ring it with flak batteries from the start of the game. Given it only destroys a few railyards, I'm not sure if that would be worth it. Operation Chastise needs changes. In fact I'm thinking of just dropping it. It might not work to put text on the map for one and secondly with the way I have the rivers set up (and my own map making limitations) it would just look stupid. I might use an extra unit for "electrical facility" and tie it to a different city improvement somehow. Or just get rid of it completely. Every other historical mission is just a catalyst driving the Allies to attack one of your cities far away. I have to fly several turns to reach them. If am able to knock out your radar, go around it, or distract you elsewhere to reach the target, then good for me. If I can't, then my mission gets slaughtered, like the one heading to Schweinfurt just did. Good for you! What would be fair about you knowing which city I'm definitely targeting and when? You have radar, you have PR aircraft that can search for my streams, you have the regular Luftwaffe. You could post sentries on sleep to see if they awake on the low alt map and night maps, etc. You have ways to discover what I'm up to. With Gomorrah, you nearly stopped me. With Hydra, I flew right past you. Even without any indication on the map, you limited damage on Chastise, and you've annihilated the Schweinfurt Raid. I don't think you're doing that bad, but I can understand that Chastise and Jericho aren't that much fun from your perspective. I can revisit if both of them need to be removed, but they're two of the most interesting raids of the war, which is why I put them in to start.