Over the Reich - McMonkey vs. JPetroski

Axis Turn 27

I can confirm the terrain at Regensburg did not change. I will swap away from the square until the Refinery can be rebuilt. It looks like Refinery II is the only improvement option available at the moment.

Battleship further damaged. U-Boat lost. Over Brest two B17s destroyed & two crippled. One B24 destroyed. Battleship sunk (Aerial bombing + U-Boat). One U-Boat lost.
 

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Allies Turn 28

-Refinery destroyed at Munich
-Refineries at Leipzig and Linz both heavily damaged but not destroyed
-1x Fw190 destroyed, 2x damaged
-Flak over Brest hits 190s destroying it but also destroys a P-38 – Brest port is destroyed

Edit: at least I'm pretty sure that's what happened over Brest. It's tough to tell for certain what happens with the splash damage. I just know I lost some aircraft to it and am pretty sure I saw you lose some too.
 

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Axis Turn 28

Over Brest one B24 Liberator and four P38s shot down. One Battleship sunk & one U-Boat lost. Two 15th AF Liberators shot down over Leipzig.

1-world-war-2-b24-sans-souci-taran-attack-ondrej-soukup.jpg
 

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Allies Turn 29

-Leipzig fuel refinery destroyed
-Linz fuel refinery destroyed
-Vienna fuel refinery attacked but not destroyed
-Bremen fuel refinery attacked but not destroyed – 2 B-24 lost to flak
-Bremen port attacked but not destroyed
-Amsterdam fuel refinery attacked but not destroyed – 1 B-24 lost to flak
-U-Boat attacked near Brest and destroyed


Sorry for the delay. I will be more prompt tomorrow if you are around.
 

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Axis Turn 29

German Flak batteries respond to the widespread B24 Liberator raids with nine of the four-engine behemoths being shot down (4 over Bremen, 3 over Amsterdam, and one apiece over Leipzig & Vienna).

33766289511_17df924aae_o.jpg

I'm on night shifts over this weekend so I should be able to squeeze in a few turns.
 

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Allies Turn 30

-Fuel Refinery near Amsterdam is destroyed, 1 Liberator is lost
-Train attacked at night in the low countries and destroyed
-U-Boat sunk near Brest
 

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Axis Turn 21

Mosquito shot down over Hamburg.

West of Denmark two Stirlings & two Halifax are shot down with a further four bombers damaged. The Flak batteries of Northern Germany are placed on high alert.

moonhunter_ju-88.jpg
 

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Allies Turn 32

Northwest Germany:
The Allies press on with their attack on Bremen, but are unable to destroy the port or infrastructure!
-Port attacked at Bremen but not destroyed

The Low Countries
Liberators and the RAF strike several targets by day and night in the Low Countries:

-Port at Amsterdam destroyed
-Fuel refinery and port at Rotterdam attacked but not destroyed
-Port at The Hague attacked but not destroyed
-Train destroyed south of Belgium
 

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Axis Turn 32

One B24 shot down over Bremen and another over Hamburg (Flak88)

Four 15th Airforce Liberators flying at low altitude between Regensburg & Linz are shot down by rocket firing Me110s.

B24 shot down north of Nantes.

Halifax damaged north of Schiphol (Me110)

Over Northern Germany & Denmark seven Halifax & Stirlings are shot down, two are severly damaged and a couple of others sustain minor damage.

6c6b9d923b182978a8dec56fa5a27ede.jpg
 

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Turn 33

-The Germans came very, very, very close to stopping Operation Gomorrah, but the last-minute dispersal of the bomber stream allows enough to get through that Hamburg is obliterated by a massive fire storm (graphic update attached – I see what Garfield meant with the Caesar graphics). It looks like I have a grammar error to correct too but you get the idea!





-Additional RAF Bombers attack Kiel, destroying an urban target.
-Radar attacked NW of Jever but not destroyed
-Port at La Rochelle is attacked through cloud cover and eventually destroyed
-Port at The Hague destroyed
-2x Freight trains destroyed NE of Lyon by Halifax's on low level raids

I'll probably be up for another few hours but if you don't get a turn in before then I'll play in the morning. My daughter's baptism is tomorrow so I probably won't get in quite as many as today but you never know. It's in the afternoon.
 

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Axis Turn 33

Over Kiel three Halifaxs and one Stirling shot down. Over Hamburg one Halifax shot down.

Four B24s shot down over La Rochelle.

Destroyer & Light Cruiser sunk in the Mid Atlantic.

Could you explain how the Gomorrah event worked please? Specifically what the trigger was. I see the other historical events and would like to make plans to prevent them from being triggered!

I'm not 100% sure the Gomorrah event is working correctly, at least not according to the info in the ReadMe. There it says it deletes all industry, fuel & population improvements. The terrain has changed so I cannot work the tiles but the improvements remain in the city so I will not be able to rebuild them & convert back the tiles. This seems like an error (IE the improvements should have disappeared).

By the way, congratulations on your daughters Christening. Hope you had a great day.
 

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I've posted the bugfix for the Gomorrah event (and also the regensburg refinery), although it is too late now for this game, and the fix will have to be done in cheat mode.
 
I'm going to go ahead and play the turn now but wouldn't it be possible, if McMonkey advises what improvements currently remain, for me to add in a quick lua fix (i.e., onTurn ___ civDeleteImprovemnet (or whatever it is called) for the city?

Drew you can also use the cheat menu but it might be a pain.
 
Turn 34
-Aircraft factory east of Ruhr attacked with no result
-He111 and U-Boat destroyed in mid Atlantic – 1x Hurricane lost
-Port at Bordeaux destroyed, 1x B-24 lost
-Fuel refinery made of adamantium attacked at Bordeaux but not destroyed
-Port at Antwerp destroyed, 1x B-24 lost
 

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Could you explain how the Gomorrah event worked please? Specifically what the trigger was. I see the other historical events and would like to make plans to prevent them from being triggered!

There's nothing you can do to prevent the trigger as they simply start at a random turn between a set of turn parameters (Gomorrah happened very early in the parameter range but the next game it could be 10-20(?) turns later). We put these in the game so there is some compelling reason for the Allies to actually launch deep penetration raids of the Reich. I'd have to be out of my mind to try to hit Schweinfurt or Regensburg, for example, without this compelling me to do so.

There is a random chance that you'll discover what I'm up to through spies but there's no way to increase this percentage chance. To be honest I thought that you had discovered this raid because you had substantial forces in place to repel it. I had been building a reserve of extra bombers anticipating that Gomorrah would eventually occur and had I not done that, you would have probably defeated the raid as we only give so many units for the raid itself (I received 10x Halifax bombers) and you shot down enough of them, I would think, to win had it not been for my reserves.

So, you can't really prevent my receiving the orders to launch these, but you can disperse forces during the turn range to be ready for them, and potentially discover them randomly.

Of the historic missions, Gomorrah and Jericho are probably the easiest for the Allies (obviously a guess as this is the first playthrough). The others you should be able to see the raid coming long enough to do something about it, but we'll see!

Whatever you think is best. I'm not in a position to rebuild anything in Hamburg in the next few turns so there is no pressing rush.

If the cheat menu is quick for you go ahead as it might take me a try or two to get the events right, but otherwise I think we can use lua's civ.removeImprovement command in the onTurn field to delete them on a particular turn and give you a fresh start.

By the way, congratulations on your daughters Christening. Hope you had a great day.

It went very well, thank you. It was a nice ceremony with no crying from either kid. My wife is a first-generation American born to Polish immigrants so this was very important to my in-laws. Living in Poland for much of the 20th Century wasn't always fun and their faith sustained the family through some very tough times (imagine finally getting rid of Hitler after six years and then having Stalin show up as the replacement!). I was glad it went well for them!
 
I'm going to go ahead and play the turn now but wouldn't it be possible, if McMonkey advises what improvements currently remain, for me to add in a quick lua fix (i.e., onTurn ___ civDeleteImprovemnet (or whatever it is called) for the city?

The lines you need are

Code:
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(4))--Civ I
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(5))--Ref I
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(10))--Ref II
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(11))--Civ II
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(14))--Civ III
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(15))--Ind I
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(16))--Ind II
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(22))--Ref III
            cityAliases.Hamburg:removeImprovement(civ.getImprovement(29))--Ind III

Having an OnTurn event with this would eliminate the buildings, and then you could remove the lines from the events file and continue playing.

There is a random chance that you'll discover what I'm up to through spies but there's no way to increase this percentage chance.

At the moment, the only way to "discover" the event is in progress is for the special target to be damaged but not destroyed. It wouldn't be too difficult to add a chance of spies discovering the orders are in progress (I think this was discussed at some point, at least briefly).

On the other hand, the German player knows what the targets are, just not exactly when they'll happen, so that might weight the scales in favour of Germany already. In the actual war there were presumably reasonable targets that did not end up being chosen, but that Germany still had to defend.
 
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