I am a returning player after a long absence (6 years I believe). Anyhow, my first time around I didn't take the game too seriously. I'm trying to be "a better player" this time around and have started by trying to learn as much as I can about game mechanics. There's tons of great info in the FAQ and War Academy but I still can't find information about one mechanic - overcrowding happiness.
For example, I play a game on regent and I know (taking all variables like luxuries, wonders, etc. out of the equation) that my city will be unhappy when it reaches size 3 unless I do something about it (i.e. keep a unit in the city as MP). This leads me to believe that as my city grows each pop increase will create one unhappy person. However, this does not seem to be the case. At a certain point (somewhere around the time the town becomes a city I think) it seems each pop increase causes two (maybe 3) unhappy people. Anyhow, I'm wondering if there's information on how this "game mechanic" works?
For example, I play a game on regent and I know (taking all variables like luxuries, wonders, etc. out of the equation) that my city will be unhappy when it reaches size 3 unless I do something about it (i.e. keep a unit in the city as MP). This leads me to believe that as my city grows each pop increase will create one unhappy person. However, this does not seem to be the case. At a certain point (somewhere around the time the town becomes a city I think) it seems each pop increase causes two (maybe 3) unhappy people. Anyhow, I'm wondering if there's information on how this "game mechanic" works?