Overflow Hammers

xienwolf

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I have been thinking about it for a while, but need some outside opinions:

Would it be possible / thematic / balanced to grant a civilization a UU (or Repeatable Ritual) that costs 1 :hammers: and produces nothing?

The idea would be (mechanically) to store overflow hammers to belt things out quickly later when there is nothing you want now.

The concept in game probably fits dwarves best, or the patient Sidar, possibly the Bannor or Orcs as fanaticism.

The main complication is if there is a limit to how much overflow you are allowed to have.

If there is no Limit, then I could see people finding some way to abuse it, though at present I do not see how. Yes, you could "pre-build" a wonder, but there are other methods for that and you actually tie up a city producing something this way the same as if you had just built it normally.

Anyway... Thoughts?
 
hmmm if you say only get a 25-30 % return on the hammers you 'spend' id say this 'shouldnt' be to unbalanced ... but there would hsve to be a limit otherwise thoretically someone could just have a city building this all game ... and then build the final tower in 1 turn which would be way unbalanced
 
reminds me of storing caravans to build wonders in the original civ

I don't like it to be honest. Managing your production against your technology and situation is an important part of the game. Whenever I read elaborate and sepcific plans people post on the forums with regards to build order and techs I am surprised - I find I end up tailoring my research based on my production capacity. If I have a heap of things i want to build I look for techs that let me do something without building, while if my cities don't have anything important to do I look for a tech with a building i want

As it is we have overflow production, so nothing is wasted at least. High production civs like the khazad would dominate if they could store production
 
What's the difference between this and creating tons of Soldiers of Kilmorph? Those already store 50% of hammers...
 
The maximum number of hammers stored is the lowest of the citys base production (base meaning no % modifiers) OR the cost of the thing you just built. If what you built cost 1 hammer you get an overflow of 1 hammer and the rest is converted to gold. How much gold you get depend on MAXED_UNIT_GOLD_PERCENT, which defaults to 100 (meaning each hammer = 1 gold).

So you'd pretty much convert hammers to gold at twice the rate of the process made for it but not store any hammers.
 
the best way to store is ... produce gold.. then buy the thing you want !!!
(better is to buy slaves but it is abusive)
 
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