KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Of course and I hope it doesn't work that way, but won't be shocked if it does. Especially if it's at a 10% rate. Currency comes fairly early in the game. By the time you get to it your production isn't likely to be that high anyway. To even be doing 20 hammers/turn seems like a lot if it's like the previous Civ games at that point in the tech tree. Therefore it wouldn't be too exploitable, especially if they round down with excess hammers instead of rounding up.
The problem is that promotes micromanagement. even assumng fractions are taken, losing 15 hammers and only getting 1.5 gold back is practically the same as losing those 15 hammers.
Now it is posible that there was a misprint and Currency builds at a 100% rate 1 hammer:1 gold, and that is the rate that excess production (of Wonders or overflow) is sold at.
But that makes Currency something you can get without getting.
In that case it might not be so bad, but if that is worth it, then Gold is just stored production.