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Oh ... but if you keep the 1 unit/turn principle ( as has been the standart of civ series in their unmodded games ), that is not a question ;) If a modder wants to change that ... well, there are options: BtS had limited the ammount of aerial units/city and the excess units were simply bumped to the nearest possible landing spot, if you want a example of a crude, but effective measure.
 
Well in Civ 5 if you build a unit, and there is already a unit in the city, you can't end your turn until you move one of the units out of the city.

I assume you also can't end your turn if you have nothing in the queue.

So if you are producing a Scout (25 hammers) and are producing 90 hammers per turn.
on the next turn you have

1 Scout, +65 Hammers overflow
you have to put something else in the queue...let's say you put in another scout
...it gets insta built
2 Scouts, +40 Hammers overflow
you have to put something else in the queue...let's say you put in another scout
...it can't get built until you move one of the two scouts out of the city. (which you HAVE to do before the turn is up...as soon as you move one of the two scouts out of the city the 3rd scout is instabuilt
1 Scout out of city, 2 Scouts in city, +15 Hammers Overflow
THen I decide I'm sick of Scouts and want to build a Granary...
so I have
1 Scout out of city, 2 Scouts in city, and a Granary that has 15 hammers complete

I still need to move one more of the scouts out of the city to end my turn.


I really hope this is how they Handle it.
 
Is there a production queue in civ5?

Well, at there very least there is a queue of 1 (the item in production right now)

I see no reason why they would have removed a useful UI tool.

Removal of the Queue borders on deliberately making the game less fun and more busywork.
 
Is there a production queue in civ5?

If you look bottom left of the city screen image below you will see the button "Show Queue".
:)

sid-meiers-civilization-v-20100805060246243_640w.jpg
 
Would it get insta built?

Well that would be the ideal... otherwise
1. you can build up a massive excess overflow (any city producing a unit that costs less than the cities per turn production)
OR
2. overflow (at some limit) is converted to gold
OR
3. overflow (at some limit) is lost

All of those 3 promote exploitative micromanagement.

Instabuilding a unit doesn't (especially since Civ 5 lets you insta build something with gold anyways)... and thats only if the Overflow from last turns production is enough to build it.
 
But insta building something with gold means it is built next turn, not immediately? Would the same apply for units then?
 
AFAIK, it's really insta, so you get it on the same turn.

That would be a welcome change. So, you could produce multiple units/turn -- now going back to the scenario where you are surrounded by units (lets say enemy for argument sake) and purchased 20 units and now have 20 units in city but nowhere to move them out even after fighting it out you still (lets say 10) units in city - with no where to move. You cannot end turn then... <yes, run-on sentence>
 
That would be a welcome change. So, you could produce multiple units/turn -- now going back to the scenario where you are surrounded by units (lets say enemy for argument sake) and purchased 20 units and now have 20 units in city but nowhere to move them out even after fighting it out you still (lets say 10) units in city - with no where to move. You cannot end turn then... <yes, run-on sentence>

You can only purchase one unit at a time.... and I would assume you can't purchase/instabuild a unit if there are already 2 units on the tile (1 garrison and one that needs to move before the end of turn).

And in the case of a unit that CAN'T get out of the city... you have to delete it. (you get some gold back)
 
I actually liked the way Revolutions handled over-flow with instant builds from rushes etc.
 
Well in Civ 5 if you build a unit, and there is already a unit in the city, you can't end your turn until you move one of the units out of the city.

I assume you also can't end your turn if you have nothing in the queue.

So if you are producing a Scout (25 hammers) and are producing 90 hammers per turn.
on the next turn you have

1 Scout, +65 Hammers overflow
you have to put something else in the queue...let's say you put in another scout
...it gets insta built
2 Scouts, +40 Hammers overflow
you have to put something else in the queue...let's say you put in another scout
...it can't get built until you move one of the two scouts out of the city. (which you HAVE to do before the turn is up...as soon as you move one of the two scouts out of the city the 3rd scout is instabuilt
1 Scout out of city, 2 Scouts in city, +15 Hammers Overflow
THen I decide I'm sick of Scouts and want to build a Granary...
so I have
1 Scout out of city, 2 Scouts in city, and a Granary that has 15 hammers complete

I still need to move one more of the scouts out of the city to end my turn.


I really hope this is how they Handle it.

Alternatively, they could have decided to spawn units in a square next to the city, the way a converted barb spawns next to the tile that the attacking German now occupies, rather than making it so each unit must spawn in a city.
 
Well I was presuming that something that was being built could be moved to being 'not built' but it would still have the hammers in it.

Of course that brings up a Whole host of questions.

If there is more production than the remaining cost what happens?
-goes to next thing in the queue (hopefully)
-turns to gold at high rate
-turns to gold at low, standard rate
-lost

According to the Civ V manual preview,
If another Civilization completes a Great Wonder while you are in the process of building it, your construction ceases and a certain amount of your production efforts are converted into gold

Given that, it's not too hard to imagine excess hammers from overflow being converted to gold as well, though this is not proof.
 
According to the Civ V manual preview,


Given that, it's not too hard to imagine excess hammers from overflow being converted to gold as well, though this is not proof.

That has problms though.

Since production cannot be converted into gold Normally before currency, AND because
Production-> gold will probably not give you enough gold to Rush build something of the same amount. It is either
1. wasteful
or
2. exploitative

Generally the only way to get gold should be through.. gold, if production is a valid way to produce gold, then there is no point in having separate resources.

They indicated that Production would be converted to gold at 10% (ie 10 production->1 gold) with Currency, essentially a way to do something if you have production but no gold.

Wonders create a Very special exception, that can't be abused That much. (although it probably can) so they might have a better ratio
 
That has problms though.

Since production cannot be converted into gold Normally before currency, AND because
Production-> gold will probably not give you enough gold to Rush build something of the same amount. It is either
1. wasteful
or
2. exploitative

Generally the only way to get gold should be through.. gold, if production is a valid way to produce gold, then there is no point in having separate resources.

They indicated that Production would be converted to gold at 10% (ie 10 production->1 gold) with Currency, essentially a way to do something if you have production but no gold.

Wonders create a Very special exception, that can't be abused That much. (although it probably can) so they might have a better ratio

Of course and I hope it doesn't work that way, but won't be shocked if it does. Especially if it's at a 10% rate. Currency comes fairly early in the game. By the time you get to it your production isn't likely to be that high anyway. To even be doing 20 hammers/turn seems like a lot if it's like the previous Civ games at that point in the tech tree. Therefore it wouldn't be too exploitable, especially if they round down with excess hammers instead of rounding up.
 
can someone upload it as an attachment to their post so I can d/l it; I can't access either link from work.

Much appreciated!!
 
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