Overlords Max

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Playing as the Brits, I have been holding the line, as the Germans are pushing hard towards Athens. The UK islands are standing firm, but when the Reich unleashed Goring's attack, they landed a wave of Panzers to attack London...
Followed up by a mass attack by the Grenadiers. Bold AI moves! Surprising ferocity...! Lucky I stationed a those Paras and Hurricanes in Plymouth, Southhamption and the Capital...:)
 
The Munitions Plant is merely the Mfg Plant renamed. It's most like the Russians are not getting the chance to complete their factories, as these need Trade Districts and RR Stations.
CIV2's AI has problems with this sort of thing, but fixing it would make things too simple for the player...I'll give it some thought. :)
I’m playing as the Russians now. The problem is the Russians can only build some units with the mfg. plant as specified in the canbuild lua file.

Now the tech needed to build the mfg plant is Mass Production, which the Russians can research, so why Code of Laws is needed, I’m not sure if it’s some kind of hard-coded requisite. I’m going to try to recreate this in a vanilla game and I’ll report my findings below:

edit: findings: the problem also seems to exist in the base Civ2TOT game. Adding all techs and then removing Code of Laws, I could not build an Mfg Plant even with the other prerequisites complete.
 
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Not helping much with gameplay :

1- Map is gorgeous, minimap has top colors, and tiles are incredibles as always with you !
2- Other arts are incredible too ! Loving small details like the tech advance picture per exemple, tech group are refinned with talent too, the interface, etc !
3- Cities locations are interresting, and I lost myself looking at your choices (per exemple dividing France between influences). Just didn't understand why Tirana was rebel rather than German ?
4-Felt handicaped beeing unable to check diplomatic relation (consequence of negociation lock with Lua I guess ?)
Would it be possible to have a menu to display these relations ?
5-Is having an opened Amazon River for navies intended ? Whished on a strategic level ?
6-Why not locking the Suez canal, limiting strictly its use for the controler of PortSaid (similar to Panama) ? Intended on a strategic level too ?
7-Kind of understood the intention and care you did put with "Trade Port" locations, couldn't find a similar logic to "Shipping" though ?

To end with my first impression ... wouhou ! Epic !
 
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That is most strange! I will add the colonialism tech to the Soviets on the next update - But here is an updated Scn file for now!
Perhaps rename, "Colonialism," to, "World Power," or some such.
 
That is most strange! I will add the colonialism tech to the Soviets on the next update - But here is an updated Scn file for now!
I tried it in both MGE and a version of TOT I had without the PP patch, and I couldn't reproduce the issue. I think something in the TOTPP has patched over some value? Unfortunately, I don't have a clean install to give this another test to try and figure out what the cause is.

edit: this is all to say that I don’t know if the bug is isolated to my copy of the game or not. If anyone else could give it a try and see if they can reproduce it, I’d appreciate hearing the findings. :)
 
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Going to have a look at the Soviets myself and see if I can produce the bug.

EDIT:
@amadeus is correct. Somehow Mass Production is tied to colonialism.
I have renamed the tech to "Civil Service", and will give it to all the main civs.
 
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Report from the Russian side:

First, I ”cheated” and gave myself the col tech to build munitions plants. My game has been waiting for the Germans and sending trade convoys to the Americans.

April 1941: Japan launches a surprise attack on me at Vladivostok. Now the worst they’ve done is sent up some airplanes that my AA batteries shoot down, then the slow-moving IJA armies, each time they approach the city I just blast them with some Katyusha rockets. Overall, a really sad effort by the Japanese. Like in the last game I played as Germany, they took half of Australia, Burma, and the easternmost part of India.

Barbarossa was launched in September 1942. As of November they have taken Minsk and a couple of other cities. I immediately researched German front to shore it up, I don’t think they have much they can do. I do need to get more air defense out there because the Stukas and Ju-88s eat right through the weak red army units. Red Army Guards however are incredible at stopping the Wehrmacht and I put a bunch of them up at the front while still at peace.

With all the trade I did I got to research quickly and now have the Shock Artillery units that I’m producing en masse. Also made sure to concentrate my heavy industry past the Urals, so it’s going to take a few months to get up to the front but once they’re there, I’m picking off the boche left and right.
 
Nice! I have seen the Japanese AI pull off the Russian campaign successfully every time. So I assume your preparations were very thorough.

What difficulty level are you playing at? The recommended or higher?

I adjusted the rules file for the air units. Nothing major, just some adjustments. I felt the Japanese were eating up China too fast.
The Germans still managed to take Southampton for a turn. The amount of bombers was insane.
 

Attachments

March ‘43: the Germans have made no further advances but they have a lot of units. More and more artillery and heavy tanks are being rushed to the front.

USA launched overlord in February taking Paris. Hoping this will put the pressure on the Germans from the opposite end, but I don’t want the USA to steamroll all the way into Berlin.
 
@amadeus
BTW - Not sure if you know, you can press "d" and give gifts to civs, like cities and techs. I use it when playing as the Allies to give the Chinese and Soviet civ some much-needed help!
 
I started a game as the USA. Thank your dear soul for letting me have Corsairs!

Hopefully this brings me some much needed Civing Mojo back after a few months not doing much!
 
I started a game as the USA. Thank your dear soul for letting me have Corsairs!

Hopefully this brings me some much needed Civing Mojo back after a few months not doing much!
Nice! :D
Once the Japanese get rolling, you'll find that big blue killing machine very handy around Agana and Midway!
 
@amadeus
BTW - Not sure if you know, you can press "d" and give gifts to civs, like cities and techs. I use it when playing as the Allies to give the Chinese and Soviet civ some much-needed help!
Yes, I found that feature before. But right now, I'm playing as the Russians, and that means we give nothing to anyone.

July '43: Berlin, Danzig, Prague, Warsaw, Vienna, and Budapest have all fallen to the mighty Red Army. 50 tank divisions and 86 mechanized artillery pieces are in the field across Eurasia. Finland has fallen as has Romania. Yugoslavia and Bulgaria next month. At this point, it is unlikely the Wehrmacht can afford enough of an offensive to regain any lost territory.

As for the Japanese, my defense against them was AA batteries to stop their air units and Katyushas to knock out the slow infantry units as they approach. The Japanese have sent nothing in terms of tanks or motorized units, focusing all their efforts on the naval war in the Pacific and holding its territory in India and Australia.

Since the war in Europe will be finished soon and Germany banished from existence, I am retooling the whole economy to produce engineers to build up for the offensive against the Japanese, and then some!
 
Tonight I am going in to the "canbuildsettings" file and making some changes, so the civs will have access to more weapons.

My general idea is this:
Propaganda for partisans.
Barracks for most troops.
Factory for tanks, artillery.

The Factory will also need the following:
Airbase for warplanes, paratroops.
Shipyard for warships, marines.
Auto Plant for mobile guns, mech Inf, trucks, etc.
Research Lab for jets and atom bombs.

I am thinking of making the Munitions Plant an optional shields booster, that won't prevent you (or the AI) building units.

Also, there are a few tech missing from the civs that I will add for the next update this weekend.
USA didn't have Christianity, and Soviets didn't have mass production...:)
 
Playing the British Empire - Some hard battles in India and Australia - But after massive battles in Calcutta and Townsville, I think the tide is turning.
Brest and Nantes have been take now. Shipping in Imperial forces and the new "King George" class super battleships are destrying any Germans on the coast of Europe!

Testing out the new settings, I am happy to report sightings of IS-2 tanks, as the Russians roll out the serious armour!
 
One thing about the canbuild settings that I should add is that if a building is required but supplied through a wonder, it does not count towards the building of that unit.

This is to say that: Japan cannot build anything that requires a research lab (atom bomb) because the Imperial Academy already counts as one. Looking at how the thing is scripted, I think the best workaround would be one similar to how you did it for the engineers but have the override be if say, the city has an airbase, officer academy, and controls Tokyo. I think setting it to the wonder itself, which I was toying with doing, would just mean that only Tokyo could build A-bombs if controlled by the Japanese and they didn't occupy another city that already had a research facility.

Spoiler warning! event spoiler :

It was funny though when Hitler demanded the Japanese give him their atomic research tech... even though I had eliminated Germany a few months prior. I guess maybe he did flee to Argentina!
 
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