Hi Curt,
Here is my final update. I’ve reached May 1896 (turn 317) and achieved all the objectives which I had set out in the game which are as follows:
- Researched all the available in game advances (researched, traded or purchase 59 of the available technologies plus 9 future techs as well)
- Control more than 50% of the current number of world cities (290 out of 495 for a percentage of 58.59%)
- Control the most population (1st in ranking)
- Control the largest amount of land (1st in ranking)
- Control the majority of Wonders (19 of 23)
- Control the largest active military (I have 1998 active units compared to a total of 2506 for all other powers combined)
As such, I accumulated a score of 10844 points which upon retiring provides me a rating of 1084% and the highest permissible title of “Napoleon III the Magnificent”.
In terms of the two issues we discussed earlier, i.e. Agents and the Palais de Versailles wonder:
- Agents: as I indicated, personally, I continued to use them only for their ‘Investigate City’ ability. By the end of the scenario I had 12 of them that supported my multiple offensives in Africa, South America, the Caribbean, Middle East, India, and China.
I certainly don’t have any issue if you prefer to keep all their abilities as I will continue to use my own house rules in this case.
- Palais de Versailles: though it is indeed a powerful wonder, in actuality, I almost never used its government switching ability except maybe near the beginning of the game, when I switched to Democracy to keep up with the British in the technological race. But as my Senate kept imposing peace treaties on me, hindering my campaigns of conquests, I soon switched to Imperialism and remained under it for the rest of the game.
As promised, I prepared a Casualties Tracking list excel file. Feel free to review it at your own leisure and extract whatever data you feel may be of use to you (if any at all). Each power has its own tab as to what it produced. There are two tabs in the file which may be of particular interest, i.e. BUILDS and SCIENCE:
- The BUILDS tab outlines all the units produced by each power by category (ex: settler, artillery, infantry, naval, etc). As you will notice, and not a big surprise, out of the over 18,000 total units produced by all powers more than 30% were naval units (which given their much higher build cost probably represents at least 50% of the total production costs spent by the nations during the game).
As I outlined in an earlier post, this caused an over abundance of naval units in the early game which tended to clutter the seas. That was no longer an issue in the later part of the game, as the cost and ability to produce naval units was more prohibitive.
As such, perhaps consider increasing the build cost of early naval units to reduce this clutter?
- The SCIENCE tab indicates the number of techs researched during the game by each power and the average number of turns to research an advance. As you can see, France, England and America had a respectable 8 and less turns per advance which allows them to remain competitive in the arms race.
On the other hand, the Independents, Japan and Russia were on average in the 20 turns per advance rate, which meant they failed to discover more than 15 or so of the 60 or more researchable game techs. As they all start the scenario with less than 30 techs each, that placed each of them at a definitive disadvantage overall in the science race.
As such, perhaps consider giving these powers a few more at start techs?
I’m truly impressed by the quality assurance done for the scenario as the lua events appear to have worked flawlessly (I certainly found no bugs).
As I’ve mentioned previously, the quality of the graphics are first rate and make the playing experience that much more enjoyable.
I would quality this as a monster scenario in the same league as Second Front or Red Front and in that its take a fair amount of time to play. But it’s an investment that is well worth the effort.
Overall, I played both as France and Russia and in both instances this remained an extremely fun and challenging game to play!
Very well done.
