tootall_2012
King
- Joined
- Feb 11, 2012
- Messages
- 922
Hi Civinator,
As you indicated the game can generate some crazy amounts of gold. I’ve reached April 1894 (turn #272) and my treasury stands at over $72,000 and I haven’t necessarily built a large number of Mfg Goods units to achieve that amount (by contrast the American and British treasuries stand at $263,000 and $131,000 respectively).
With this kind of money you can basically buy your way to victory, which I find makes wining the game too easy for the human player. In fact, I never use my money to buy my own units to speed production or to purchase enemy cities.
This is why, as a personal play style, I never use my agents to either bribe units or cities in the scenarios I play and use them exclusively for their spy on cities ability (in all the scenarios I personally designed I always limit the spy unit’s to this one ability). In essence, I prefer to win my game the old fashion way, by conquest alone.
I only use my treasury to buy city improvements (and typically only after they’ve already reached 50% of their production) or Wonders. I just feel it adds an extra level of challenge and helps leveling the field when playing against the AI.
In this scenario, as France, I currently possess 222 cities, 199 of which I acquired through military conquest (I started with an original 23).
Of course, this is just my own personal preferences on play style and other players may feel differently.
In the end, this is Curt’s scenario and it is his decision to make, but personally I would recommend he also limit the Agents ability to just the ‘Investigate city’ capability.
As you indicated the game can generate some crazy amounts of gold. I’ve reached April 1894 (turn #272) and my treasury stands at over $72,000 and I haven’t necessarily built a large number of Mfg Goods units to achieve that amount (by contrast the American and British treasuries stand at $263,000 and $131,000 respectively).
With this kind of money you can basically buy your way to victory, which I find makes wining the game too easy for the human player. In fact, I never use my money to buy my own units to speed production or to purchase enemy cities.
This is why, as a personal play style, I never use my agents to either bribe units or cities in the scenarios I play and use them exclusively for their spy on cities ability (in all the scenarios I personally designed I always limit the spy unit’s to this one ability). In essence, I prefer to win my game the old fashion way, by conquest alone.
I only use my treasury to buy city improvements (and typically only after they’ve already reached 50% of their production) or Wonders. I just feel it adds an extra level of challenge and helps leveling the field when playing against the AI.
In this scenario, as France, I currently possess 222 cities, 199 of which I acquired through military conquest (I started with an original 23).
Of course, this is just my own personal preferences on play style and other players may feel differently.
In the end, this is Curt’s scenario and it is his decision to make, but personally I would recommend he also limit the Agents ability to just the ‘Investigate city’ capability.
Last edited: