CurtSibling
ENEMY ACE™
- Joined
- Aug 31, 2001
- Messages
- 29,455
Hello, SL mates!
RAF Bomber guy plans to drop 20,000 pounds of smug on Germany.
I am making good progress on the Overlords Update, which is on track
to bring this WW2 scenario up to the Lua standards of Imperialism III.
Done:
New tech tree.
New units stats.
New rules and support files.
New artwork for resource tiles.
New artwork for improvements.
Unit placement on game map.
Object and CanBuildSetting Lua files.
To do:
New city set artwork.
Civitas reworking of the city improvements.
Creating Legacy events for various war situations.
Creating Lua events for various unit/terrain situations.
Adding Lua events to make sure enemy attacks launch on enemy's turn.
Like with my original plan, I am aiming for a base mod, and then WW2 faction versions of the scenario.
Since this might very well be the last WW2 scenario for now, I want to make this one something special.
Think along the lines of Red Front, but if you could play from the other factions too.
It means I can easily tailor the challenge for each faction, without nightmarishly wrestling with trying
to make all events work with all civ. The AI can be boosted with extra strong units and attacks happening
to test the human player's command skills to the limit.
ToTPP allows the designer to remove all choices civ to of play, except the one the mod is built around,
so when playing as the USSR, that will be the only option on startup. Same goes for the difficulty!
Also, thanks to ToTPP, we can have scenario-centric faction-flavoured city screens, like the ones
I have posted in SL. The events will be faction-tailored too, with text messages in the theme of
the civ you are playing. I think I can use many of these recent ToT advances to give a really fun
and immersive CIV2 campaign, as each of the major factions. With reward units and renamed content
to suit each one.
So basically, you would have a choice of six scenarios, each major faction, with the challenges
and events designed with the human player in mind. It means the AI can be turned from a buffoon,
to a serious threat if not kept at bay...Enmy firepower stats will not be your friend!
Now for the thing I want to ask my colleagues at SL. I'd like your feedback on this proposed path.
I think this is the best way to create a great WW2 collection of scenarios, or giant mods, really.
Taking advantage of the Lua build settings and ToTPP features to offer an addictive WW2 campaign.
I will still have the WIP base Overlords update as a possible MP version, if there is a demand.
So, if anyone is interested, let me know what you think. I am confident this will be fun.
RAF Bomber guy plans to drop 20,000 pounds of smug on Germany.
I am making good progress on the Overlords Update, which is on track
to bring this WW2 scenario up to the Lua standards of Imperialism III.
Done:
New tech tree.
New units stats.
New rules and support files.
New artwork for resource tiles.
New artwork for improvements.
Unit placement on game map.
Object and CanBuildSetting Lua files.
To do:
New city set artwork.
Civitas reworking of the city improvements.
Creating Legacy events for various war situations.
Creating Lua events for various unit/terrain situations.
Adding Lua events to make sure enemy attacks launch on enemy's turn.
Like with my original plan, I am aiming for a base mod, and then WW2 faction versions of the scenario.
Since this might very well be the last WW2 scenario for now, I want to make this one something special.
Think along the lines of Red Front, but if you could play from the other factions too.
It means I can easily tailor the challenge for each faction, without nightmarishly wrestling with trying
to make all events work with all civ. The AI can be boosted with extra strong units and attacks happening
to test the human player's command skills to the limit.
ToTPP allows the designer to remove all choices civ to of play, except the one the mod is built around,
so when playing as the USSR, that will be the only option on startup. Same goes for the difficulty!
Also, thanks to ToTPP, we can have scenario-centric faction-flavoured city screens, like the ones
I have posted in SL. The events will be faction-tailored too, with text messages in the theme of
the civ you are playing. I think I can use many of these recent ToT advances to give a really fun
and immersive CIV2 campaign, as each of the major factions. With reward units and renamed content
to suit each one.
So basically, you would have a choice of six scenarios, each major faction, with the challenges
and events designed with the human player in mind. It means the AI can be turned from a buffoon,
to a serious threat if not kept at bay...Enmy firepower stats will not be your friend!
Now for the thing I want to ask my colleagues at SL. I'd like your feedback on this proposed path.
I think this is the best way to create a great WW2 collection of scenarios, or giant mods, really.
Taking advantage of the Lua build settings and ToTPP features to offer an addictive WW2 campaign.
I will still have the WIP base Overlords update as a possible MP version, if there is a demand.
So, if anyone is interested, let me know what you think. I am confident this will be fun.

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