Own9 AWD Small Continents

I rolled several starts, three best were those - yeah, I have crappy luck. One of them looks good though, 2 cows FP BG's and a gold hill for 2nd city. War is on in all 3, against the celts, chineses and iroquois in that order.

Own9-1.jpg


Own9-2.jpg


Own9-3.jpg


All in all, I'd go for Smart's start, then my 1st, then Own's.
 
Here's the start I rolled as the Aztecs:

monty4000BC.jpg


Played 35. At war with the Arabs. Good old Abu threw about 10 warriors at Tenochtichlan, killing two archers, promoting two to vet and elite, and leaving himself with one redlined warrior writing home to mama on a hill outside our capital. Also at war with the Koreans, who have done absolutely nothing but fortify a spearman and warrior out in the mountains somewhere. Current situation is this:

monty2350BC.jpg


Tenochtichlan (or however you spell it) as a baracks and a granary (chopped) and a recently decanted settler ready to move to the hill at the end of the road that the worker is mining. That would get fresh water but the wheat would be out of reach. We know Bronze working and are working on the Wheel at max.

Deity is fun. So many AI to kill! :ar15:

This would be the <<SAVE>>
 
lurker's comment: Wow lots of starts for you guys to choose from. Looks like this will turn out to be an awesome game.
 
Thanks for chosing my start :) Lets hope that iron is somewhere near of our capital...
Can we start the ball rolling? Beorn is up according to the roster in the first post.
 
@Ansar: two players were dropped, and gozpel with SimpleMonkey filled those spots. Maybe Own will add extra slot for you, but are you sure that you want it? It is an Always War Deity game, which is even harder then normal one ;)
 
@DWY: yes, you can use [ delurk ] [ /delurk ] tags, and you can also push Thread Tools >> Suscribe to this page (at the top right corner of the thread) if you just want a subscription.

I can take this tomorrow if we have a get go post from Own.
 
In fact I am at war against 1 civ in each, but yeah what you just said, I'll play Smart's tomorrow.
 
I think the Persians should be a good civ, whether we find iron soon or not. (We can smoke the Aztecs with archers.) I'm guessing that since Smart went for Alphabet instead of IW that we're going to attempt a GL strategy, in which case we may want to start an early prebuild. I'm also guessing that the AI is going to research too fast at Deity for it to be worth trying for a Philosophy slingshot to anything. My other thought is that Persipolis should run on a 6turn spearman/settler rotation so our settlers have escort.

Which direction did the Aztecs come from, BTW? Barb setting?

I am a curious monkey after all! :lol:
 
Settler/spear indeed, that's a no-brainer IMO. I would've gone IW first as the persians, but alpha isn't thrown dead in the water: it's thrown curragh-eously in the water (must be the 100th time I throw that pun, sorry). Alpha for contacts is good, IW is next, catapults and GL after.
 
Philo can be done on Deity, even Sid. It just is very risky and not a good one in an AWD. You do not have to be first to Philo to get the GLB as usually the AI will not beeline for Lit.

The big issue is them making trades and popping tech to make getting to Lit more possible. The shelf life of the GLB is often short at deity, but with the wars, it could last longer.
 
Beorn-eL-Feared said:
Settler/spear indeed, that's a no-brainer IMO. I would've gone IW first as the persians, but alpha isn't thrown dead in the water: it's thrown curragh-eously in the water (must be the 100th time I throw that pun, sorry). Alpha for contacts is good, IW is next, catapults and GL after.

Well, do we want contacts soon so we can start a world war and slow down the AI (sorta like the strategy the Handy used in Theodora's Excellent AW Sid Adventure?) Or do we want to avoid contacts for a while? We won't need them for trading, after all. :crazyeye: Just for keeping the GLib at maximum efficiency.
 
I made a couple of feeble attempts with the Celts, no luck though.

So I vote for the Smart-start too, if anyone care. :)
 
Of course mr couch-fortified, we care :)

Wartime scientific settings for the AI is indeed what I had in mind, Monkeyboy. The slower they research, the more likely we are to get TGL and the more advantageous the researching paths becomes for us, since they might eventually *gasp* drag. Like they did in Own8: they were ahead, but were in a totally different scientific curve than we were post-TGL and post-farming.

Those questions are rather far ahead though, what we need to agree on now is "to curragh or not to curragh" in Parsagadae, where and when should we start TGL pre-build, what do we pick as necessary techs prior to Writing/Lit (horses if no iron? catapults?), and how agressive do we go against the first enemy.

My stance: 1 or 2 curraghs away, start TGL after 4-5 cities are built, go IW, (WC if no iron) catapults then lit, and gamble on the opening with a more offensively open warfare for the continent.
 
I'm guessing that since Smart went to Alphabet instead of IW that we're going to attempt a GL strategy
Yes, GL will help in AW game, but I went to Alphabet for catapults, because we may not find iron nearby. Archers/cats is good combination to take iron from Aztecs.
But we can research IW first and then Math if team decide so...

I'm also guessing that the AI is going to research too fast at Deity for it to be worth trying for a Philosophy slingshot to anything.
With GL we don't need a philosophy, because we will get it from other AI's anyway. We started without alphabet, I'm not sure that we could get it first on deity.

Which direction did the Aztecs come from, BTW? Barb setting?
They were coming from the Wild West :)
Barb settings - random :mischief:

Well, do we want contacts soon so we can start a world war and slow down the AI (sorta like the strategy the Handy used in Theodora's Excellent AW Sid Adventure?)
Handy have played non-restricted AW. It means that you can make peace for one turn and make some deals. We can't do it, also we are playing on continents and have to avoid early contacts.
 
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