Beorn-eL-Feared said:Settler/spear indeed, that's a no-brainer IMO. I would've gone IW first as the persians, but alpha isn't thrown dead in the water: it's thrown curragh-eously in the water (must be the 100th time I throw that pun, sorry). Alpha for contacts is good, IW is next, catapults and GL after.
Yes, GL will help in AW game, but I went to Alphabet for catapults, because we may not find iron nearby. Archers/cats is good combination to take iron from Aztecs.I'm guessing that since Smart went to Alphabet instead of IW that we're going to attempt a GL strategy
With GL we don't need a philosophy, because we will get it from other AI's anyway. We started without alphabet, I'm not sure that we could get it first on deity.I'm also guessing that the AI is going to research too fast at Deity for it to be worth trying for a Philosophy slingshot to anything.
They were coming from the Wild WestWhich direction did the Aztecs come from, BTW? Barb setting?
Handy have played non-restricted AW. It means that you can make peace for one turn and make some deals. We can't do it, also we are playing on continents and have to avoid early contacts.Well, do we want contacts soon so we can start a world war and slow down the AI (sorta like the strategy the Handy used in Theodora's Excellent AW Sid Adventure?)