Own9 AWD Small Continents

@goz -- I didn't attack on my last turn because at the time there were not only three zulus outside of Persepolis, but another handful the next tile over. I was playing cautiously with our troops, wanting to leave our boys at maximum numbers/health for what at the time looked like a sustained assault. Seemed reasonable at the time.

Gee, the more I look back at it, the more things I wish I'd done differently. :(
 
You are correct SM, that it can be a hard choice. The consideration I use is in that scenario is that if I have say 2 archers and 1 warrior and they have three warriors next to the town, is this:

if i can attack with a 2A Vs a 1D, I probably win. Now I have killed 2 out of 3. The third one will probably die if it attacks as my archers will not be put up on defense, unless they took no damage and got promoted.

Now I get to ding them with an archer and my warrior probably wins. Else they fort the warrior and wait for the next wave or they pillage.

If I do not attack I have a fair chance that I will take losses. How much worse off am I if I let them hit my 1D archers and maybe kill them?

Basically I want to attack with archers and not defend, unless I know no other atackers will be coming for some time. IOW if I have more defenders than attackers and cannot lose the town unless I attack and have bad luck.

By killing 2 up front, I may even get the Zulu to call off the dogs. They may decide they would rather not risk more at this time.
 
SM: What vmxa said. I was only curious why you didn't use the archers, they are good enough against warriors.

We still have a 2-turner for units in P-Polis, so this is not lost yet. And if it is, we know how to roll new maps. :)
 
:( I was being too conservative with troops. In hindsight, maybe I should have rolled the dice, put everyone I could muster in Arabela, and hope that Zulus would suicide taking a hilltop city. I decided not to attack the next turn from Persepolis since there were still more hostile troops besides those outside the walls and I didn't like thought of a screwing by the RNG and loosing any of the few troops I had.

I'm thinking of picking up the old save [edit - at the begining of my turnset] before the Zulu showed up and see if there's a way to take out his 14 attackers and keep our stuff intact. Doing that would mean a quick move to go on the offense before he fielded a second wave.

Oh well, wishful thinking, I guess.

edit -- xpost with own. I'm not sure where Goz played from - the begining of my turnset or the end when we'd lost Arbela and the Zulu were down to just a handful around Persepolis.

Anyway, I feel a little better that I wasn't the only one to take a pasting from the Zulu. Thanks, Own.
 
Here is a start I had in my "File of Good Starts"
80% Continents, sedentary barbs, wet, warm, 4 billion, seed: 4006778

Opponants:
Byzantines
Sumeria
India
Celts
Mongols
Japan
Hittites

Spoiler Some spoileristic info :
Spoiler more clicks... :
Spoiler nana :
Spoiler lalala :
Spoiler heyhey :
Spoiler doot doo... :
Ivory NEE and NE
Spoiler Wanna know more? :
Spoiler 2 more clicks :
Spoiler seriously :
Two cows, one on plains, another on grass, two wheats, both grass in the 21
Spoiler even more... :
Ponies! And India and Byzantines as neighbors











































































no iron...


Start:

Save attached:
 

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I played from where SM had 5 turns left and it took me 2 minutes.

I wanted to clear the road between P-Polis and Arbela and killed a war with the ready spear, then 2 archers killed 2 more. A spear from Pas intercepts the barb. Some changes in MM (scientist in P-Polis) and barracks in Pas will finish next turn.

Then you can see for yourself what happens:
 

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I like madviking's start too, except weren't we supposed to play small map. That is standard with 7 rivals. :)

I made a mistake about my start. The original statement was two a's on plains and grass. It is now, 2 a's on plains (not in 21) and 2 a's on grass (in 21).

Huh? :confused:
 
Turnlogs are what slows me down, not actually playing, so I did without one. Two pics though :) .

Summary: Got a leader! I admit I was disappointed because I don't know what to fill an army with. Survived, cleared out units, we're doing good.
 

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If I understand this correctly, it'd make the roster:

Smart - UP
BEF - On Deck
SM
Goz
Own - Leader!

And now we need to find iron ASAP. Otherwise, I'd be much undecided as to wether an archer offensive army or a spearmen pillageing army would be best.
My wild guess on pillaging the aztecs: Zulus are bigger for now, but it's because of the expansionnist early-game boom. Aztecs need a nerf for their AGR trait, which I would gladly give to them.
 
Suggest filling the army with spears and going on a pillaging spree. Seems like a good way to get a better view of the world. While it would be good to take the wind out of Shaka's sails (and I have a grudge :spank:) the Aztecs may be closer and easier to take out. Can we be up to 8 cities by the time we get iron? A second army of immortals would truely be a thing of beauty. :ninja:
 
Indeed, make it, use it, and I'll send it around the mid-end of my set
 
Wow, I moved 4 units a MM-ed 2 cities during my turn (I only finished SM's 5th turn.) and you call that a turnset! :eek:

I'm fine with it though, I only try to find logic everywhere. :hammer2:

A spear-army will be very useful, they won't attack that in the first place. And pillaging is so nice.
 
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