Own9 AWD Small Continents

Definitely a great game. :salute: Not the result we wanted, but we put up a great fight and had fun doing it.

I'd also suggest that we should probably also have left the barbs switched off. Not that we can't handle them, but they help the AI too much. (Ya think that Shaka researched Literature as his second or third tech?? :rolleyes: )

I'd like to take another try at AWD small continents. With the lessons we learned in this game, I'd suggest trying the Romans, but I'm open to other ideas. If there's interest, I'll roll up some starts and start a thread this weekend.
 
I'm immediately unable to go for another game, but in a week or two I might be able to give you guys everything this idiot has, again. I probably will start a game of my own sooner than later anyways. But there's exams coming and the books call me back, it's like the ring that wants its master or something.

I think we gave it all a very honest effort. TBH I think that despite the greatness of immortal armies, despite how eager we ALL were to get one, and despite the fact we all agreed on the wise move of disbanding the spear army to form one, it would have done us more good pillaging Rome to the last roaded tile. Pillage is what kept the Aztecs and Zulus manageable, and what would be the key to pulling this off. But hindsight is always 20/20 and if I had had to whine about anything I would have done it 2-3 pages ago ;)

And the barbs ... they're necessary at some point for the economy to roll, you just need those 25 golds after a while.

Great game :thumbsup:
 
Beorn-eL-Feared said:
despite the fact we all agreed on the wise move of disbanding the spear army to form one, it would have done us more good pillaging Rome

If I didn't take the punt of that, we wouldn't have lived as long as we did.

But I certainly see the point and containing Rome to LB and junk, we might have had a different game. But unfortunately we were swamped already and couldn't even get one of our new armies out to do some damage.

This is a lesson for a new game, if we get an early army, it should go stright at the strongest enemies heart.

And seriously, if we want to win anything like this we need better lands. What we got this time was barely satisfying, then the perimeter killed us.

So flat lands for next setting and please! - no barbs. They help the AI with huts and muck up our plans with barbs.
 
I'm going to propose an AWD or at least a defiant game on small continents. Civ of choice seems to be Rome, though that's up for negotiation. The militaristic trait helps for cheap rax and even more promotions (though if things run the way they did last time, we'll have more leaders than we can actually use to make armies). Commercial is also nice when you're struggling for every gold piece, plus we can make curraughs fast to get every civ on the map in on the party. I agree with no barbs -- I think we killed maybe 2 huts this last game and 50g isn't worth the big research boost for the AI.

I think that in hindsight I might have wanted to hold on to the pillaging spear army, even if that kept us from getting the second immortal army. Part of the reason we couldn't get any traction to get our forces out to pillage and burn was that the AI had too many high quality troops. That kept us on the defensive at home, and so it was only a matter of time, even with as high a kill ratio as we were usually getting. Of course, Goz may well be right, and we would have been overwhelmed a lot sooner without that second army at home. Dunno.

Personally, I think that what may have hurt us even more was the lack of horses. Nothing you can do about that. At least we had iron. I think I would have hit End Game immediately if we had learned IW and not found any in our borders.

So, if there's interest, I'll start a thread and we (whoever "we" is at this point) can roll some starts.
 
I know! We had like 18 enemies going for our middle, most of them MI's. I remember the turnset very well, thank you, and it was the only way of survival.

I'm not here to lose games, I killed a bunch and survived. The fore-seeing of other players or rather the lack of it, created our loss. You can lose stuff IBT, that's unlucky, but throwing stuff around is unskilled. And losing half of our Pults, come on?

Defense is a fine line and so is offense, we can't throw stuff away and we have to use every single unit to it's potential. We didn't.

For a new civ, I just hate Romans. What about Iro? I love horses and especially strong horses.
 
I agree about losing the pults -- that was a huge blunder on my part. Had we been able to build a road that could have gotten them down south, they could have been saved. As it was, their only way out was across a river and they would have been stuck out in the open.

Oh yeah, and don't forget that I lost some workers too, trying to build that very road that would have saved the pults. :blush:

Iro a pretty darn good, but I'm still tempted by the defense/offense capacities of the legion. French are tempting for their starting tech combo, allowing for an immediate beeline to Math for pults ... and if you happen to have ivory nearby ... :mischief:

EDIT: BTW, if it wasn't clear from the above, I totally take responsibility for being the weakest link in this game. The monkey is still learning.
 
lurker's comment: Wouldnt "No Barbs" help you guys? Because the AI will get techs out of Goody Huts.
 
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