Own9 AWD Small Continents

Am I missing something?? :crazyeye: Monkey does not see a save.


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Is the monkey sure he is logged in ? Had the same problem once when I did not notice that I was logged in as a guest.
 
Got the save from vmxa's post. Thanks! :hatsoff: I've looked at it and it is as terrifying as Own suggests. :eek: I'm civ'ed out for for this evening, but will make my best effort when my monkey brain is clear tomorrow (unless Own would like to pick it up and play it tonight). Wish the valiant Persians luck!
 
Pregame It is with no small trepidation and concern that a monkey takes up the scepter of the mighty Persian empire. Our enemies are numerous. They are advanced. And they're angry. So angry. There is much for a monkey to do.

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All seems to be in good shape, except that an impolite impi threatens the worker that's about to connect the defeated Swazi and Sidon. (Monkey almost forgot that impis are fast little monsters.) A thoughtful immortal gives him cover. Looks like Rome is mostly attacking with pikemen. :hmm: Great defenders, but not so good on the attack. Wonder what kind of shape Caeser's defenses are in right now. We shall see soon enough.

Hit enter.

IBT Some Iroquois galleys sail by and just wave hello. A fresh stack of Roman pikes and Zulu longbows and MedInf move in to the Persian killing grounds.
Build a settler and an immortal. (Won't give turn by turn of our builds unless I do something dramatic. We're basically going to build military. :rolleyes:)

310AD Smack some bad boys around. No major stacks in range yet. (3-0)

IBT Aztecs land a couple of longbows up north near our undefended capital. :eek: This will not do. More red and yellow troops show up as well.

Swazi decides to be a happy Persian city.

Romans decide they need the Knights Templar.

320AD Assorted smacking. Lose one immortal taking a piece out of the Zulu stack. (6-1) Rush walls in Sardis, since it looks like the Zulus would like a piece of it. Oh yeah, and we get our next leader. :woohoo:

IBT Think the AI won't attack a healthy army in a city it really wants? It will. (12-3)

330AD Here's where I have to make a tough choice about what to do with our leader. Rush the Heroic Epic? Rush the Forbidden Palace somewheres? And then monkey thinks to call up the domestic advisor and asks how many cities currently make up the mighty Persian empire.

We have 11. And we just popped a settler in Pasargadae. Think we might hold on to Darius for one more turn and then build a third army?

I thought so.

Nobody dies this turn.

IBT Zulus try to take Sardis and fail. Various Aztec annoyances. RNG is against us and they take out two spears in Arrow Valley. (15-6) Romans decide to abandon the attack on Samaria and march south instead.

340AD Kill some more Aztecs and move the army out of Sardis, on its way to kill some cities in the west. Miscalculated when the marshes would be ready to build our newest city in the east, so no third army this turn. :( Whacked what I could. (21-6)

IBT Romans take the bait and leave off city assault to take away a stack of workers building a road. Workers were covered by an elite spear. They ultimately killed the spear and got the workers, but their invasion force is in pieces. (28-7)

The Zulu's have built the Sistine Chapel for us. How nice.

Oh, and this isn't pretty.

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350AD Definitely not pretty. Our defenses are mighty thin behind the lines, where the Romans have also landed a longbow and pike. I shuffle troops, redline one mounted warrior, and hope for the best. Thin the herd of redcoats a bit more. (31-7)

IBT RNG gods are still not pleased. All our cities hold, but it costs us. (38-10)

360AD Our army takes down Teayo, which gives us the magic count of 12 cities. We get our third immortal army. Abandon Teayo, since I don't want to fool with trying to defend it. Kill some interlopers and try to hold on. (42-10)

IBT Samaria is surrounded by enemy and the army there is pretty hurt. It falls to the vile Aztecs and they carry away 5 catapults along with the body of our fallen army. :cry: On the other hand, the valient defenders of Sardis give us yet another leader to take his place. :banana: A mounted warrior sneaks past our back lines and takes away Arrow Valley. :aargh: This will not last. (45-12)

370AD Our newly formed immortal army restores Arrow Valley to its rightful owners. Our walls and barracks are only mildly defiled by the brief Iroquois intrusion. Hey, it's not like we had any culture buildings there. :crazyeye:

Kill what I can. (48-12)

IBT Romans move in on Swazi. MW pillages by Tyre. Nobody dies.

Gotta stop here after 7 turns. (Wife wants us to go out to dinner with friends. Doesn't she realize I have a WAR going on here?) I've quickly built Hamaden in the west and Ergili in the east with no defenders, just to get back to 12 cities again. Cyrus is in Sardis, now ready to build a replacement army. They army that killed Teayo is there too, healing. The other new army with two immortals in it is at full health in Arrow Valley. Intruders lurk behind the lines. It might mak sense to abandon Swazi rather than let the Roman stack have it. On the other hand, if it costs them to take it, we can pick off the wounded with the healthy troops and remaining catapults in Sidon. I leave it to the next better player to keep up alive.

Here's what things look like.

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And here's the <<SAVE>>.
 
Ok, so the iroquois are mighty scary. If they went up the tech tree to democraty in that kind of timeframe, though, I suspect they are far from cavalries. Or I hope so. Well, Can't I fancy it anyways?

Choices, now, choices ... 3 immortal armies and a too thin handful of defenders. So we'll need to use the armies at home for defense and try, somehow, to keep it all in one piece. We'll need to increase our men count before going further out expanding I'm afraid.

Is the idea of sending 2 armies out for a TGL capture total insanity? Now that we know the Iroquois it'd be of great benefit. We just need to make sure we have enough men to hold the fort.
Whatever happens, I'm sending one out to pillage again. Rome is way, way, way too healthy. They should be more like the Zulus. Build stuff for us and lay low.

If we are to mount a counter-offense on the troops at Swazi, we might benefit from moving a lot of units to the iron hill so that they don't have it. It sounds like a risky business though because of the exposure to the stack for a turn. I'll need to crunch some numbers before venturing there.

About the units that roam within our borders, would it be tough, self-discipline-wise, to label and use a small stack of like 2-3 pults/immos/spears to patrol inside the borders and do that kind of job? If we spend my 8 turns building troops up exclusively, I'm confident we can amass enough. But then again that's with the armies counted as in-land help ...

Lots of questions, I talk too much again. So yyeah, I'm up, I can play it anytime 24/7 for the next week, but I'm not venturing there until we have a few better defined plans for defending, crippling, maiming, capturing and, hopefully, dominating.
 
Holding Swazi is going to be tough. We currently only have one immortal holding the fort there. We could pull him back and hope to rip up the current Roman stack defensively with the remaining cats and the troops we still have around Sidon. As I recall, Swazi is on flatland, so we could abandon it or leave it open for the AI to take and then counterpunch them from the iron hill. The green and yellow boys up north of Swazi are pretty torn up and scattered, and we should be able to mop them up. Our biggest problem, IMO, is the behind the lines landings. Our defenses are almost non-existant in the core. And we're hurting for fast units there. Without horses our response time is limited. Especially now that the AI is throwing knights and MW at us.

My thought would be that we should pump out spears for defense at home, try to replace the cats that I lost, send at least one army back out to pillage and/or maybe even raze our way through to the horses in Aztec lands. I know, hard to imaging holding a supply line all the way out there, but we need to get some mobility as well as firepower.

Snagging the TGL from the Zulu has got to be in our gameplan. Of course, the longer we wait, the more worthwhile it'll be for us. But too much longer, and we'll have to try to take it from muskets. Well, unless the Zulu just don't have enough territory to have any salt. We can hope, right?

My only regret is that I didn't rush rax in Samaria. That would have kept our troops alive long enough to hold out against the multiple stacks against them. [EDIT -- maybe it would have kept them alive. Hard to say. We had green, red, and yellow stacked against us there.] I suspect that we just didn't have the cash for it.

Oh, research was set to Map Making on a single scientist, and I left it at that. Should we push harder to get some galleys to counter AI landings? Or abandon research altogether to max production and cash at home, pinning our hopes on the GLib?

That's my take. Any other thoughts, team and lurkers?
 
I don't mean to stall this game boys, but the decisions to take with 3 armies at hand are beyond my experience and expertise, so I'd like to hear a bit more - or I'll just play it all blindfolded, which is a sub-par choice IMO.
 
The monkey would like to hear from glorious leader Own, certainly. Any lurkers care to chime in? This one's a challange, to say the least.

If vmxa hasn't taken a look at the save, maybe I'll PM him to see what he thinks.
 
My plan is always to whack what I can and leave other stuff alone. By playing defensive you kill more than if you go on the war-path yourself. Well, most of the time, that is.

We need that choke up there and we needed it yesterday. One army up there can heave havoc, another save our butts in between and the third could go pillaging. It would be easier with a fast army, like horses, but we can't afford to sit around.

Rome are the power on our continent, they need to be pillaged and severely damaged on their homelands.

Can't think of anything else. It feels shot, too many units lost lately (by chancing) and the AI build new stuff too quickly.
 
Problem is, I don't know if we can pump out enough spears at home to hold out against the waves of AI and free up our armies to do what they need to do -- go burn Roman cities and pillage their lands. The stacks of pikes and medinf are comming about 10 high these days. That's a lot of spears for us to produce. :(
 
Ouch, that is an ugly situation. AWD on pangea, is a load. It looks like you will have to abandon a few towns and draw back to a tighter area.

You really cannot take and hold towns at this point in the game. It is all about kill ratio. You will not have a high enough one, if you have to spread out.

Swazi has to be abandon and Hamadan will to, once it comes under threat. Sardi and Seidon will probably have to as well. You just cannot defend all that land.

It would be one thing if you did not have to worry about landings behind you, but you do. Not losing troops and cats is so important, you just cannot put them at risk. You will not be able to replace them fast enough.

The only place that could benefit from an FP is Seidon and I am not sure that can be saved. The AI will attack cities with armies in them, if it things it can defeat it. It will do it anyway on it former towns or one that are planted on it former land. That stack of LB' probably will take chance and attack a town with the army in it.

It is only in the open that they are safe. A smaller core would let you use the bait and switch to run units around while the armies picked off some.

I just do not know if any of the civs have spend their main wad of troops and will be in trickle mode soon.

Since you won't be able to make an army soon and you could not fill it if you did and probably have little to use the leader on till you get markets, I probably would rush HE.

If that MW defeats the spear, well lets hope that does not happen.
 
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