Pregame It is with no small trepidation and concern that a monkey takes up the scepter of the mighty Persian empire. Our enemies are numerous. They are advanced. And they're angry. So angry. There is much for a monkey to do.
All seems to be in good shape, except that an impolite impi threatens the worker that's about to connect the defeated Swazi and Sidon. (Monkey almost forgot that impis are fast little monsters.) A thoughtful immortal gives him cover. Looks like Rome is mostly attacking with pikemen.

Great defenders, but not so good on the attack. Wonder what kind of shape Caeser's defenses are in right now. We shall see soon enough.
Hit enter.
IBT Some Iroquois galleys sail by and just wave hello. A fresh stack of Roman pikes and Zulu longbows and MedInf move in to the Persian killing grounds.
Build a settler and an immortal. (Won't give turn by turn of our builds unless I do something dramatic. We're basically going to build military.

)
310AD Smack some bad boys around. No major stacks in range yet. (3-0)
IBT Aztecs land a couple of longbows up north near our undefended capital.

This will not do. More red and yellow troops show up as well.
Swazi decides to be a happy Persian city.
Romans decide they need the Knights Templar.
320AD Assorted smacking. Lose one immortal taking a piece out of the Zulu stack. (6-1) Rush walls in Sardis, since it looks like the Zulus would like a piece of it. Oh yeah, and we get our next leader.
IBT Think the AI won't attack a healthy army in a city it really wants? It will. (12-3)
330AD Here's where I have to make a tough choice about what to do with our leader. Rush the Heroic Epic? Rush the Forbidden Palace somewheres? And then monkey thinks to call up the domestic advisor and asks how many cities currently make up the mighty Persian empire.
We have 11. And we just popped a settler in Pasargadae. Think we might hold on to Darius for one more turn and then build a third army?
I thought so.
Nobody dies this turn.
IBT Zulus try to take Sardis and fail. Various Aztec annoyances. RNG is against us and they take out two spears in Arrow Valley. (15-6) Romans decide to abandon the attack on Samaria and march south instead.
340AD Kill some more Aztecs and move the army out of Sardis, on its way to kill some cities in the west. Miscalculated when the marshes would be ready to build our newest city in the east, so no third army this turn.

Whacked what I could. (21-6)
IBT Romans take the bait and leave off city assault to take away a stack of workers building a road. Workers were covered by an elite spear. They ultimately killed the spear and got the workers, but their invasion force is in pieces. (28-7)
The Zulu's have built the Sistine Chapel for us. How nice.
Oh, and this isn't pretty.
350AD Definitely not pretty. Our defenses are mighty thin behind the lines, where the Romans have also landed a longbow and pike. I shuffle troops, redline one mounted warrior, and hope for the best. Thin the herd of redcoats a bit more. (31-7)
IBT RNG gods are still not pleased. All our cities hold, but it costs us. (38-10)
360AD Our army takes down Teayo, which gives us the magic count of 12 cities. We get our third immortal army. Abandon Teayo, since I don't want to fool with trying to defend it. Kill some interlopers and try to hold on. (42-10)
IBT Samaria is surrounded by enemy and the army there is pretty hurt. It falls to the vile Aztecs and they carry away 5 catapults along with the body of our fallen army.

On the other hand, the valient defenders of Sardis give us yet another leader to take his place.

A mounted warrior sneaks past our back lines and takes away Arrow Valley.

This will not last. (45-12)
370AD Our newly formed immortal army restores Arrow Valley to its rightful owners. Our walls and barracks are only mildly defiled by the brief Iroquois intrusion. Hey, it's not like we had any culture buildings there.
Kill what I can. (48-12)
IBT Romans move in on Swazi. MW pillages by Tyre. Nobody dies.
Gotta stop here after 7 turns. (Wife wants us to go out to dinner with friends. Doesn't she realize I have a WAR going on here?) I've quickly built Hamaden in the west and Ergili in the east with no defenders, just to get back to 12 cities again. Cyrus is in Sardis, now ready to build a replacement army. They army that killed Teayo is there too, healing. The other new army with two immortals in it is at full health in Arrow Valley. Intruders lurk behind the lines. It might mak sense to abandon Swazi rather than let the Roman stack have it. On the other hand, if it costs them to take it, we can pick off the wounded with the healthy troops and remaining catapults in Sidon. I leave it to the next better player to keep up alive.
Here's what things look like.
And here's the
<<SAVE>>.