Oy

Welp, here's how things currently stand.

The little island to the SE was miraculously reached by a suicide galley carrying a settler. There's another island to the W that I have not yet been able to reach. However, the recent construction of the Great Lighthouse in Machu Picchu gives me hope that soon the Incan presence will be felt there.

Feel free to offer any advice or comments, or ask questions. I'm not a grognard like tR1ckY or you other folks. This is my first game on Regent, and I'm probably gonna get stomped. So I welcome any and all sage advice that will help me get ahead.
 

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Cities closer together!!!! And more of them! With this terrain you should pack a lot of cities on your home continent! (And why is Machu Picchu building a courthouse, build an aqueduct or something if you can, or switch it the Lighthouse if you think you have a chance at it)
 
Tomoyo said:
Cities closer together!!!! And more of them! With this terrain you should pack a lot of cities on your home continent! (And why is Machu Picchu building a courthouse, build an aqueduct or something if you can, or switch it the Lighthouse if you think you have a chance at it)

Er. Machu Picchu just built the Lighthouse, as I mentioned in my previous post.

It was building a courthouse because that was the only remaining city improvement aside from walls that it could build.

Why have cities closer together? Isn't it better to minimize overlapping city radii?
 
Build galleys then! Meet other peopl!

(And no, since you won't be able to use most of your tiles, especially since your tundra cities won't grow)
 
Tomoyo said:
Build galleys then! Meet other peopl!

Working on it! Already met China. He's "ahead" of me in the tech game, in that he has a lot more of the 1st tier techs than I do. I traded him Republic and 46 gold for Bronze Working. He wasn't willing to trade any more than that.

Also found a largish island that looks to be uninhabited. My expansion will resume.
 
I believe that you built your size 5 city on a deer. You should have built it one space N or NE to take advantage of the deer.
 
Tomoyo said:
(And no, since you won't be able to use most of your tiles, especially since your tundra cities won't grow)
Look at Conhuayrachina, Tomoyo. It got 2 fishes in it's city radius and Afterburner is building a harbor there. I wonder what rank Afterburner is on in his game.
 
Afterburner said:
It was building a courthouse because that was the only remaining city improvement aside from walls that it could build.
Why not sworsdmen? Catapults? Galleys to transport them? A settler?
Afterburner said:
Why have cities closer together? Isn't it better to minimize overlapping city radii?
A significant part of your core tiles would be wasted until you build an hospital (i.e. for the most part of the game)

Grognard?!? :confused:
 
Tomoyo said:
(And no, since you won't be able to use most of your tiles, especially since your tundra cities won't grow)

I always do CxC layouts with tundra cities - you will only grow to size 2 (unless on the coast) so use every tile up there!

A game on the Huge world map, I am in North America and I have about 30-40 size 2 towns in Canada!

I see room for about 7 more towns on the Tundra!

on edit: Anyone: Can Cuzco be a settler pump? I'm not the best at spotting those yet...
 
k-a-bob said:
on edit: Anyone: Can Cuzco be a settler pump? I'm not the best at spotting those yet...

Maybe a 6-turn settler factory. The wheat would be enough excess food (in Repubilc) for a 4-turn factory, but you would need 6spt at size 5 and 8 spt at size 6 and I just don't think there are that many Bonus Grassland's there.

EDIT: Oops, I forgot he's agricultural. In that case, he'd have the necessary food (+5 fpt) from the irrigated wheat even in Despotism. In Republic he could substitute a mined hill for a BG and still keep +5 fpt.

So hill+mined BG+2 mined GL=3+2+2=7 spt at size 5.
and hill+mined BG+3 mined GL=3+2+3=8 spt at size 6.

So, looks like he could do a 4-turn settler factory once he's in Republic. :cool:
 
Zelda's Man said:
I believe that you built your size 5 city on a deer. You should have built it one space N or NE to take advantage of the deer.

In its current location, it has access to two bonus grassland tiles. Moving it to the N or NE would provide it with no grassland tiles, bonus or otherwise.

Won't the city be better off in the long run with two grassland tiles?
 
Hyronymus said:
Look at Conhuayrachina, Tomoyo. It got 2 fishes in it's city radius and Afterburner is building a harbor there. I wonder what rank Afterburner is on in his game.

Not sure what you're asking, here. I'm playing Regent difficulty level, but I suspect you're talking about something else.
 
Afterburner said:
Won't the city be better off in the long run with two grassland tiles?

In the short term it may be better with the bonus grassland tiles. In the long run it would be better to have another city in the middle that would use them. It takes so long for cities to use all 21 spaces that there are a lot of really good grassland squares being wasted. Many times I never even build hospitals.

You should think about putting your cities no more than 3 tiles apart to maximize your land.
 
tR1cKy said:
Why not sworsdmen? Catapults? Galleys to transport them? A settler?

Er. I guess...because I like building up my city infrastructure? Because I don't know of any reason NOT to build a courthouse there instead of the things you suggest?

I've been playing Civ since 1991. I've never really played much above the 2nd easiest difficulty level in any version. So I've developed a brace of etched-in-stone habits (probably bad), which will probably be difficult to break. I am very, very amenable to suggestions on how to improve my game, but explanations as to why <X> is better than <Y> are always more useful than exhortations to do <X>.



tR1cKy said:
A significant part of your core tiles would be wasted until you build an hospital (i.e. for the most part of the game)

But...nrg. I am irrationally (and quite intensely) annoyed by overlapping city radii. I have a very anal-retentive city placement strategy, which I have been using since roughly my 5th game of Civ1, that maximizes the number of cities one can place in a given area while eliminating overlapping radii. This is one of the "bad" habits mentioned above, and the one that will almost certainly be the most difficult to break.


tR1cKy said:
Grognard?!? :confused:

"Grognard" is an old wargaming term, and indicates someone who is "hardcore." Someone truly dedicated to the art and science of conducting war via the medium of hex maps and cardboard counters, or scale miniatures and polystyrene terrain. These days, it's been expanded to cover computer strategy games as well.
 
Afterburner said:
"Grognard" is an old wargaming term, and indicates someone who is "hardcore." Someone truly dedicated to the art and science of conducting war via the medium of hex maps and cardboard counters, or scale miniatures and polystyrene terrain. These days, it's been expanded to cover computer strategy games as well.

Interesting. I used to have friends who called me that in school (instead of Grogs.) I always thought they were just being a little silly. Maybe they actually knew what it meant. ;)

BTW, learn to love overlapping city tiles. It's a *far* more efficient use of land in the long run. I can't remember the last time I had a size 20+ city. Generally, once it reaches 13+ (for metropolis unit support) I'm satisfied.The only exception would be a wonder (20k) city, which will probably use all 21 tiles fairly early on. Start easy and build CxxxC in your next game. It's not a huge amount of overlap and you'll see that it's still as productive as the CxxxxC build. If you reach the late IA and you start to have cities that are being cut off by other, less productive, cities, you can always abandon the less productive ones.
 
Afterburner said:
Er. I guess...because I like building up my city infrastructure? Because I don't know of any reason NOT to build a courthouse there instead of the things you suggest?
You should know why not to build a courthouse in a city so close to your capital... anyway, courthouses reduce corruption. A city so close is almost uncorrupted by itself. You end up with an useless building that cost 1 gold per turn. And those 80 shields could have been used to improve your military.

About the city placement: you asked, i replied. Then, if you prefer to build cities in OCP anyway, i have nothing to object to it. It's your game.

Ah, thanx for explaining the meaning of "Grognard". Yes, i'm definitively a grognard :evil:
 
tR1cKy said:
You should know why not to build a courthouse in a city so close to your capital... anyway, courthouses reduce corruption. A city so close is almost uncorrupted by itself. You end up with an useless building that cost 1 gold per turn. And those 80 shields could have been used to improve your military.

About the city placement: you asked, i replied. Then, if you prefer to build cities in OCP anyway, i have nothing to object to it. It's your game.

Is there a reason why your responses thus far have had a tinge of confrontation to them? I read your replies, and I feel like we're arguing. Except that I haven't been.

I may grouse about having to ditch habits that I've had for so long they've worn grooves in my brain, but that's all it is: grousing. The complaints of a person having to alter habitual behavior.

If I make decisions in the game which seem stupid to you and to others, it's because I've never had to worry about learning to do otherwise. All of my Civ career up 'til now, across three games and 14 years of playing, has been at Warlord level. And judging from what I've been reading in the War Academy, the easier levels are very tolerant of behavior that will get you crushed at the tougher levels. At Warlord level, you can build "useless" city improvements and it won't come back later to haunt you. I know because I've made a career out of doing just that.

I dunno what I did to get on your "this guy pisses me off" side, but I'm really trying to improve my game and learn from folks who are better at this game than I am. If any of my replies, to you or to others, have come across as confrontational, my apologies. Blame it on the shortcomings of the medium, because I really am genuinely interested in the things you and others have to say.
 
Grogs said:
BTW, learn to love overlapping city tiles. It's a *far* more efficient use of land in the long run. I can't remember the last time I had a size 20+ city.

No cities above 20?

:eek:

My precious, precious pop 33 and higher cities...gone?

eek3.gif


Dude, you're killin' me over here!

<off to whimper in a corner>
 
Afterburner said:
No cities above 20?

:eek:

My precious, precious pop 33 and higher cities...gone?

Dude, you're killin' me over here!

<off to whimper in a corner>

LOL, well you have to actually *get* to the IA first before you get there. All too often I conquer the world with cav and that's that. I played my last game halfway through the MA and my biggest city was up to 19 I think. I was at the domination limit and I was going to milk it for a few turns, but honestly I got bored after a few (20 minute long) turns and decided to just conquer another city and win it.
 
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